Documente Academic
Documente Profesional
Documente Cultură
4 Aug 2013
Project Title
Hand Gesture Recognition using
Opticl flow techniques
4 Aug 2013
Literature survey
1) Gihan Shin,; Junchul Chun,. Vision-based Multimodal Human
Computer Interface based on Parallel Tracking of Eye and Hand Motion
2007 International Conference on Convergence Information Technology
This paper presented a vision-based multimodal human computer
interface system using eye and hand motion tracking. Conventional
vision-based human computer interface use eye or hand motion tracking
individually.
For motion tracking and recognition of eye and hand gesture optical
flow method and template matching is used.
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Research Gap
So far, most of the research done in this field
has been directed to computation of the flow
field between the frames of black-and-white
image sequences.
Colour by itself carries more information
about the objects than the grey value and
provides us more information that we can
use for computing the optical flow.
RVCE - Marching Ahead
4 Aug 2013
Motivation
Human computer interactions has always
been limited to few hardware devices.
Allowing gestures to be a part of interaction
with the help of image processing.
The benefits of using gestures for human
computer interaction.
Optical flow algorithms are efficient and
simpler to implement
RVCE - Marching Ahead
4 Aug 2013
Motivation
Motion is a rich source of information about the
world.
Tracking of a moving object over time is a
challenging issue on video processing.
Optical flow is very useful for detecting the moving
objects in a video.
Optical flow vector is calculated between adjacent
frames in a video and we can simply track the path
of moving object by simply following the arrows of
optical flow vectors.
RVCE - Marching Ahead
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Optical Flow
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Testing
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Performance
The most commonly used measure of performance for
optical flows are average angular error (AAE)and average
end point error(AEE). The angular error between two flows
(u0, v0)and (u1, v1) is the angle in 3D space between (u0,
v0, 1) and(u1, v1, 1). The AE is usually computed by
normalizing the vectors, taking the dot product, and then
and then taking the inverse cosine of their dot product .
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Thank you
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