Documente Academic
Documente Profesional
Documente Cultură
Singh
TEJ 100005
SMK Ahmad Boestamam
Students Background
23 students- 3RK1
17 passive students were selected
40 mins (2 periods/week)
Introduction
the effects and effectiveness of using
Why games?
Welcome break from the usual routine of
Objectives
1. to evoke the students' interest in
learning German as a foreign language
2. to see the effectiveness of activities
like games to grasp students' attention
and interest during the lesson content
3. to increase the students'
understanding of topic taught by using
activities instead of chalk and talk
Research Questions
1. Does the students' participation in
class affects the understanding of
the lesson content taught in class?
2. Do activities like games influence
the students' participation in class?
3. Do language games enhances
students motivation?
Methodology
15 students (Form 3)
Learnt German language for past 2
years
Inactive/passive students were
identified
Observation
Teacher as observer
Based on criteria
Survey
Set of questions (after each lesson)
Area
Comm.
Compre
.
Partici.
Criteria
Activity 1: Memory-game
(partizip +haben/sein),
in groups (responded well, took part,
Activity 2: Puzzle
(Deutschland und
Nachbarlnder- Nachbarlnder
In groups
- students were given puzzle
und
Sehenswrdigkeiten)
Conclusion
Research proven successful
Student showed positive changes
More responsive and interactive
Could understand and able to remember
Reference
Kementerian Pelajaran Malaysia (2006). Manual