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JAVA

WORKSH

OBJECTIVES

Learning JAVA.
Understanding Salient features of JAVA.
Implementing JAVA PROGRAMS on your
own.
Development of JAVA PROJECTS on your
own.

INDEX
About

JAVA language.
Program structures
Simple program
JVM
OOP principles.
keywords
Data types
Operations
Arrays

Java History
Computer language innovation and

development occurs for two fundamental


reasons:
1) to adapt to changing environments and uses
2) to implement improvements in the art of
programming
The development of Java was driven by both in
equal measures.
Many Java features are inherited from the earlier
languages:
L 1.1
B C C++ Java

C language designed by Dennis Ritchie in

1970s.
C++ designed by Bjarne Stroustrup in

1979.
In 1990, Sun Microsystems started a project called Green.
Objective: to develop software for consumer electronics.
Project was assigned to James Gosling, a veteran of

classic network software design. Others included Patrick


Naughton, ChrisWarth, Ed Frank, and Mike Sheridan.
In 1994, an early web browser called WebRunner was
written in Oak. WebRunner was later renamed HotJava.
In 1995, Oak was renamed Java.

Java Buzzwords

Simple
Secure
Portable
Object-oriented
Robust
Multithreaded
Architecture-neutral
Interpreted
High performance
Distributed
Dynamic
L 1.9

Structure of C
Document section
Link section
Definition section
Global declaration section
Main()
{
declaration part
Functional section
executable part
}
Sub program section
function 1
function 2
defined functions
-----------function n

User

Structure of JAVA
Document section
Package section
Import statements
Class definitions
{
Variables
Methods
}
Main Class
{
Main Method Definition
}

/*A program

to add two numbers*/


package mypack;
import java.lang.*;
import java. util.*;
class Addition
{
int a,b,c;
void sum(int a, int b)
{
c=a+b;
System.out.println(sum is +c);
}
}
class Additionop
{
public static void main(String args[])
{
Addition ad=new Additon();
ad.sum(3,5)
}
}

JAVA WORLD
class Welcome
{
public static void main(String args[])
{
System.out.println(WELCOME TO
JAVA WORLD);
}
}

Naming conventions specify the rules to be followed by a


Java programmer while writing the names of packages,
classes, methods etc.
Package names are written in small letters.
ex: java.io, java.lang, java.awt etc
Each word of class name and interface name starts with a
capital
ex: Sample, AddTwoNumbers
Method names start with small letters then each word start
with a capital
ex: sum (), sumTwoNumbers (), minValue ()
Variable names also follow the same above method rule
ex: sum, count, totalCount
Constants should be written using all capital letters
ex: PI, COUNT
Keywords are reserved words and are written in small letters.
ex: int, short, float, public, void

Compiling the Program


To compile the program, execute the

compiler, javac, specifying the name of the


source file on the command line.
C:\>javac Welcome.java
To actually run the program, you must use the
Java interpreter, called java. To do
C:\>java Welcome
When the program is run, the following output
is displayed:
WELCOME TO JAVA WORLD.

Java Virtual Machine(JVM)


Java compiler translate source code into

machine code.
java compilers produces an intermediate
code known as
Byte code for a machine.
this machine is called Java Virtual Machine,
and it exists only inside the computer
memory.
the virtual machine code is not machine
specific, the machine code is generated by
Java interpreter.

Java
source code
program

Java
compiler

Process of compilation

Virtual
Byte
code
machine

virtual machine
real machine
Process of converting byte
Java code into machine
Machinecode
Byte code

interpreter

code

OOP Vs POP
Object oriented programing

Procedural oriented programing

The unit in object-oriented


programming is class .

The unit in procedural programming


is function.

It is concerned to develop an
application based on real time .

POP are more concerned with the


processing of procedures and
functions.

It providing more security to data .

It providing less security to data .

In OOP the Objects communicate with There is no communication in POP


each other via Functions.
rather its simply a passing values to
the Arguments to the Functions and
or procedures.
OOP follows Bottom Up Approach of
Program Execution.

POP follows Top Down Approach of


Program Execution .

OOP includes Inheritance,


Encapsulation and Data Abstraction,
Late Binding, Polymorphism,
Multithreading, and Message Passing.

POP is simply a programming in a


traditional way of calling functions
and returning values.

PRINCIPLES
Encapsulation: It is the mechanism
that binds together code and the data it
manipulates.
Data
info. in &Method

info. out

Inheritance: It is the process by which objects

of one class acquire the properties of objects of


Bird
another class.
attributes

Flying
birds

Robin

Nonflying
birds

Swallo
w

Pengui
n

Kiwi

Polymorphism: It means the ability to

take more than one form.


Shape
Draw()

Circle object
Draw(circle)

Box object
Draw(box)

Triangle
object
Draw(triangl
e)

CLASS

A class is a blueprint ,that defines the variables

and methods common to all objects of a certain


kind.
An object holds values for the variables defines
in the class.
Object is an instance of a class. Each object has a

class which defines its data and behavior.

An object is called an instance of the Class


L 4.3

Structure of Class
A class is declared by use of the class keyword.
class classname {

type instance-variable1;
type instance-variable2;
// ...
type instance-variableN;
type methodname1(parameter-list) {
// body of method

}
type methodname2(parameter-list
}
// ...
type methodnameN(parameter-list) {
// body of method
}
}

The Java Keywords


abstract

continue

goto

package

synchroni
zed

assert

default

if

private

this

boolean

do

implements protected

throw

break

double

import

public

throws

byte

else

instanceof

return

transient

case

extends

int

short

try

catch

final

interface

static

void

char

finally

long

strictfip

volatile

class

float

native

super

while

const

For

new

switch

Data Types
Java defines eight simple types:

1)byte 8-bit integer type


2)short 16-bit integer type
3)int 32-bit integer type
4)long 64-bit integer type
5)float 32-bit floating-point type
6)double 64-bit floating-point type
7)char symbols in a character set
8)boolean logical values true and false
L 1.14

Variables
Java uses variables to store data.
To allocate memory space for a variable JVM

requires:
1) to specify the data type of the variable
2) to associate an identifier with the variable
3) the variable may be assigned an initial
value
All done as part of variable declaration.
L 2.2

Variable Declaration
datatype identifier [=value];
datatype must be
A simple datatype
User defined datatype (class type)

We can declare several variables at the same time:

type identifier [=value][, identifier [=value] ];


Examples:
int a, b, c;
int d = 3, e, f = 5;
byte g = 22;
double pi = 3.14159;
char ch = 'x';
L 2.4

Variable Scope
Scope determines the visibility of program elements with

respect to other program elements.


In Java, scope is defined separately for classes and methods:
1) variables defined by a class have a global scope
2) variables defined by a method have a local scope
A scope is defined by a block:
{

}
A variable declared inside the scope is not visible outside:
{
int n;
}
n = 1;// this is illegal
L 2.5

Arrays
An array is a group of liked-typed variables

referred to by a common
name, with individual variables accessed by
their index.
Arrays are:
1)
2)
3)
4)

declared
created
initialized
used

Also, arrays can have one or several

dimensions.
L 2.7

Array Declaration
Array declaration involves:

1) declaring an array identifier


2) declaring the number of dimensions
3) declaring the data type of the array
elements
Two styles of array declaration:
type array-variable[];
or
type [] array-variable;
L 2.8

Array Creation
After declaration, no array actually

exists.
In order to create an array, we use the
new operator:
type array-variable[];
array-variable = new type[size];
This creates a new array to hold size
elements of type type, which reference
will be kept in the variable arrayvariable.
L 2.9

Array Initialization
Arrays can be initialized when they are

declared:
int monthDays[] =
{31,28,31,30,31,30,31,31,30,31,30,31};
Note:
1) there is no need to use the new operator
2) the array is created large enough to hold all
specified elements
L 2.11

Array Indexing
Later we can refer to the elements of this

array through their indexes:


array-variable[index]
The array index always starts with zero!
The Java run-time system makes sure that
all array indexes are in the correct range,
otherwise raises a run-time error.

L 2.10

int[] abc, xyz;


abc = new int[5];
// Instantiate an array of 5 integers
xyz = abc;
// xyz and abc refer to the same array
xyz[3] = 100;
// Changing xyz changes abc as well.
System.out.println (abc[3]);
// 100 is displayed

Multidimensional Arrays
Multidimensional arrays are arrays of arrays:

1) declaration:
int array[][];
2) creation:
int array = new int[2][3];
3) initialization
int array[][] = { {1, 2, 3}, {4, 5, 6} };

Two-dimensional array

L 2.12

Average an array of values


class Average {
public static void main(String args[]) {
double nums[] = {10.1, 11.2, 12.3, 13.4, 14.5};
double result = 0;
int i;
for(i=0; i<5; i++)
result = result + nums[i];
System.out.println("Average is " + result / 5);
}
}

Two-dimensional array
class TwoDArray {
public static void main(String args[]) {
int twoD[][]= new int[4][5];
int i, j, k = 0;
for(i=0; i<4; i++)
for(j=0; j<5; j++) {
twoD[i][j] = k;
k++;
}
for(i=0; i<4; i++) {
for(j=0; j<5; j++)
System.out.print(twoD[i][j] + " ");
System.out.println();
}
}
}

Output
0 1 2 3 4
5 6 7 8 9
10 11 12 13 14
15 16 17 18 19

Operators Types
Java operators are used to build value

expressions.
Java provides a rich set of operators:
1) assignment
2) arithmetic
3) relational
4) logical
5) bitwise

L 2.13

Arithmetic assignments
+=

v += expr;

v = v + expr ;

-=

v -=expr;

v = v - expr ;

*=

v *= expr;

v = v * expr ;

/=

v /= expr;

v = v / expr ;

%=

v %= expr;

v = v % expr ;

L 2.14

Basic Arithmetic Operators


+

op1 + op2

ADD

op1 - op2

SUBSTRACT

op1 * op2

MULTIPLY

op1 / op2

DIVISION

op1 % op2

REMAINDER

L 2.15

Relational operator
==

Equals to

Apply to any type

!=

Not equals to

Apply to any type

>

Greater than

Apply to numerical type

<

Less than

Apply to numerical type

>=

Greater than or equal

Apply to numerical type

<=

Less than or equal

Apply to numerical type

L 2.16

Logical operators
&

op1 & op2

Logical AND

op1 | op2

Logical OR

op1 && op2

&&
||

op1 || op2

Short-circuit
AND
Short-circuit OR

! op

Logical NOT

op1 ^ op2

Logical XOR

L 2.17

Bitwise operators
program
class Bits

{
public static void main(String args[])
{
byte x,y;
x=10;
y=11;
System.out.println("~x="+(~x));-> -11
System.out.println("x&y="+(x&y)); -> 10
System.out.println("x/y="+(x/y)); -> 11
System.out.println("x^y="+(x^y)); -> 1
System.out.println("x<<2="+(x<<2)); -> 40
System.out.println("x>>2="+(x>>2)); -> 22
System.out.println("x>>>2="+(x>>2)); -> 22
}
}

presented
by
U. LOVARAJU
Assoc. Professor
IT-Department

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