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Introduction
The history of VR
Types of VR
Technologies of VR
Architecture of VR system
Applications of VR
Current problems & Future work
Summary
Reference
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We want
G r a p h ic s D e s ig n
A dobe
P h o to s h o p
3 D G r a p h ic s
W e b D e s ig n
R e a l- T im e
A p p lic a t io n s
V id e o G a m e s
N o n R e a l- T im e
R e s e a rc h
D a ta
V is u a liz a t io n
F lig h t
S im u la t o r s
S c ie n t ific
V is u a liz a t io n
V ir t u a l
R e a lit y
TV
Logos
M o v ie
S p e c ia l E ffe c t s
A n im a t io n
is virtual reality?
Virtual
Being in essence or effect, but not in fact
Reality
The state or quality of being real. Something that
exists independently of ideas concerning it.
Something that constitutes a real or actual thing as
distinguished from something that is merely
apparent.
Introduction
.
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Introduction
(Contd)
Why VR?
VR is able to immerse you in a
computer-generated world of your own
making: a room, a city, the interior of
human body. With VR, you can explore
any uncharted territory of the human
imagination.
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Ivan Sutherlands
The Ultimate Display
Dont think of that thing as a
screen, think of it as a window, a
window through which one
looks into a virtual world. The
challenge to computer graphics
is to make that virtual world
look real, sound real, move and
respond to interaction in real
time, and even feel real.
Brief History
Year
Person(s) Responsible
1965
Ivan Sutherland
The beginnings of VR
1977
1982
1983
Myron Krueger
1984
1987
1992
1995
Silicon Graphics
1999
medium
Related to presence (mentally immersed) the
participants sensation of being in the virtual
environment (Slater)
Walking Experimen
UNC Chapel Hill
Motion Capture
VICON
Motion
Capture Data
+ 3D Model
+
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Open VR
ex:
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Close VR
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Types of VR System
Windows on World(WoW)
Also called Desktop VR.
Using a conventional computer monitor to
Immersive VR
Completely immerse the user's personal viewpoint inside
the virtual 3D world.
The user has no visual contact with the physical word.
Often equipped with a Head Mounted Display (HMD).
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Immersive Technology
Multi-screen
Projection of
stereoscopic images (CAVE)
Immersive Technology
Single
large
stereoscopic display
Projection-based
Head-tracked
Possible tracking of
Types of VR System(Contd)
Telepresence
A variation of visualizing complete computer
generated worlds.
Links remote sensors in the real world with the senses of
a human operator. The remote sensors might be located
on a robot. Useful for performing operations in dangerous
environments.
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Types of VR System(Contd)
Distributed VR
A simulated world runs on several computers which are
VR Examples (Contd)
Telepresence VR
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VR Examples (Contd)
Augmented VR
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Augmented Reality
A combination
of a real
scene viewed by a user
and a virtual scene
generated by a computer
that augments the scene
with additional
information.
VR Examples (Contd)
Distributed VR
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Technologies of VR--Hardware
displays.
Use LCD or CRT to display stereo images.
May include built-in head-tracker and stereo headphones
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Devices
Head Mounted Displays
(HMD):
was the first device
providing its wearer with
an immersive experience.
Evans and Sutherland
demonstrated a headmounted stereo display
already in 1965.
Technologies of VR--Hardware
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Technologies of VR--Hardware
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Technologies of VR--Hardware
Data Glove
Outfitted with sensors on the fingers as well as an overall
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Technologies of VR--Hardware
Control Devices
Control virtual objects in 3 dimensions.
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Technologies of VR--Software
Toolkits
Programming libraries.
Provide function libraries (C & C++).
Authoring systems
Complete programs with graphical interfaces for creating
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Technologies of VR--Software
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Technologies of VR--Software
Characteristics Of VRML
Architecture of VR System
Position &
Orientation
Input
Processor
Rendering
Processor
Simulation
Processor
World Database
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Input Processor
Control the devices used to input
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Simulation Processor
Core of a VR system.
Takes the user inputs along with any tasks
programmed into the world and determine
the actions that will take place in the virtual
world.
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Rendering Processor
Create the sensations that are output to
the user.
Separate rendering processes are used for
visual, auditory, haptic and other sensory
systems. Each renderer take a description
of the world stat from the simulation
process or derive it directly from the World
Database for each time step.
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Applications
Architecture
Training
Medicine
Engineering
and Design
E-Commerce
Entertainment
Manufacturing
Architecture
An area in which virtual reality has
tremendous potential is in architectural
design. Already being created are
architectural "walk-throughs" that allow
designers and clients to examine homes and
office buildings, inside and out, before
they're built. With virtual reality, designers
can interactively test a building before
construction begins.
Medicine
researchers are using virtual reality technology to create
3-D ultrasound images to help doctors diagnose and treat
congenital heart defects in children
The medical application of VR was stimulated initially
by the need of medical staff to visualise complex
medical data, particularly during surgery and for surgery
planning, and for medical education and training.
Training
Umm...
Is it as
easy as it
looks?
www.ozedweb.com
Anything else?
How about
learning to
hang-glide?
www.ozedweb.com
Applications
Entertainment
More vivid
Move exciting
More attractive
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Applications (Contd)
Medicine
53
Applications (Contd)
Manufacturing
Easy to modify
Low cost
High efficient
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Applications (Contd)
55
Summary
Future
1999
2029
Reference
http://vr.isdale.com/WhatIsVR/frames/WhatIsVR4.1.html.
[2] Augumented and Mixed Reality,
http://www.mic.atr.co.jp/~poup/research/ar/.
[3] Virtual Reality Applications, http://vresources.jumpgate.com/applications/applications.shtml.
[4] K.-P. Beier. Virtual Reality: A short Introduction.
http://www-vrl.umich.edu/intro/
[5] Franchi,J. Vertual Reality: An Overview. ERIC Digest,
June 1995
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www.ozedweb.com
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TanQ