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CSE 332: Goals of course

What do you want to learn in this course?


Here are the goals I wrote for this course:

To learn how to design and develop multimedia


for real world e-learning
To practice software engineering in a learneroriented project
To learn and apply cognitive principles of user
interface design
To learn how to implement multimedia
e-learning in Macromedia Flash

What is multimedia?

Combining materials in many mediatext,


graphic art, sound, video and animation
and delivering it via digital computer or
other electronic means.
Interactive multimedia: Giving an end
user some control over what elements to
present and when.
Hypermedia: providing a linked structure
through which a user can navigate through
elements.

How is multimedia
delivered to users?

CDROM, Internet and Intranets


Why did Macromedia improve the
compression technology in
Authorware?
Shockwave browser plug-ins for
Authorware, Director and Flash

Why multimedia?

Sandom, Einstein and Sandom:


Multimedia is a very effective presentation and sales
tool. If youre being driven somewhere in the back seat
of a car, you may not remember how you to your
destination; but if you had been driving the car yourself,
chances are you could get there again. Studies
indicate that if youre stimulated with audio, you will
have about a 20 percent retention rate, audio-visual is
up to 30 percent, and in interactive multimedia
presentations where you are really involved, the
retention rate is as high as 60 percent.
Clark and Mayer present more detailed results
How can multimedia improve on a slide show?

Where multimedia?

At home: games, entertainment, education,


etc.
In public places: kiosks in hotels, malls, ...
In business: marketing and training
In schools: pre-school through post-grad

Just Grandma and Me, Broderbund (1992)


Yale University School of Medicine: medical students
learning nuclear cardiac perfusion imagery
E-learning is now big business

What is e-learning?

Instruction delivered via computer


Includes content relevant to learning
objectives
Uses instructional methods such as
examples and practice
Builds new knowledge and skills
Corporate training:
over
$50
billion/year

Why e-learning?

Why use computers to teach?

Cost of instruction by other methods is high


Extensive learner practice is needed
Logistical difficulties, getting to classroom
Convenience of just-in-time learning, at
ones own pace
Intended learners may have special needs
or different learning styles

Benefits of e-learning*

*From EMEA e-learning Benchmark Survey - The Users Perspective, SkillSoft

How do you learn?

From lectures?

By reading?

By
By
By
By

doing exercises in class or lab?


doing homework assignments?
following a coach or tutor?
asking questions?

By discussing ideas?

Textbooks, reference books, articles, web pages?

By seeing demonstrations?
By practicing skills?

From Powerpoint or chalk board?

In class? Outside of class?

Others ways?

E-learning methods

Tutorials (with text, audio, graphics, or


video)
Hypermedia (gives user control)
Drills (learning from practice)
Quizzes and tests (multiple-choice, truefalse, fill-in-the-blank, drag-and-drop, etc.)
Simulations
Games
Tools and open-ended environments

Requirements of course

From syllabus on web site for the course:


Paper comparing The Analytical Engine and The Universal
Computer
Class learning activity
Flash lab exercises
Class participation and occasional quzzes
Team project (analysis, UI prototype, design (script/storyboard),
user observation report and final project)

See chapters worth in UM or AE for scope


Work in teams of 2-3 people, you may have roles in more than one
project
Youll learn about applying software engineering principles to elearning
Youll hand in documents after each major phase: proposal, analysis,
design, user observations, implementation (user manual)
Each project should incorporate various media, tutorial screens,
several exercises for knowledge development and assessment (fill-inthe-blank, multiple-choice, hot-spot, drag-and-drop), and one or
more intense interactive activities (game, drill or simulation), plus
menus and navigation to connect everything

Two e-learning titles

The Analytical Engine: An Introduction to


Computer Science
The Universal Computer: Introducing
Computer Science with Multimedia
Both associated with CS0 textbooks
Write a paper comparing them
Upload it to Blackboard by Monday, along
with your multimedia e-leaning project idea

Project proposals

Tentative title and one paragraph description


Subject matter
Audience
Subject matter expert (teacher)
Email me by next Monday, letting me know
whether youd like to pitch it next Tuesday
Pitch your ideas for projects next Tuesday
(3-5 minutes per proposal)

Introduction to Flash

Tool for creating animation and


interactivity
Deployable via web or CDROM
Learning Interactions add abstract
functionality for building quizzes
and other complex interactions

Flash versions

Macromedia Flash, Flash MX Flash 8

Much better help


New components
Better video quality
ActionScript 2.0

Adobe Flash CS3, CS4


Flash 8 is available on Lehigh LANs;
trial version of Adobe Flash CS4 on web
Student pricing available but still pricey

Flash lab and textbooks

James F. Evans; Unruh textbooks


Getting Started: drawing, text, layers
Animation and symbols (buttons, etc)
ActionScript
Multimedia
Creating interactive content
Getting content from files or databases
Learning Interactions
Games

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