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Animation
1824 Thaumatrope
A disk or card with a
picture on each side is
attached to two
pieces of string. When
the strings are twirled
quickly between the
fingers the two
pictures appear to
combine into a single
image due to
persistence of vision.
1832 Phenakistoscope
The phenakistoscope used a
spinning disc attached vertically
to a handle. Arrayed around the
disc's center was a series of
drawings showing phases of the
animation, and cut through it was
a series of equally spaced radial
slits. The user would spin the disc
and look through the moviing
slits at the discs reflection in a
mirror.The scanning of the slits
across the reflected images kept
them from blurring together, so
that the user would see a rapid
succession of imagesthat
appeared to be a single moving
picture.
1877 Praxinoscope
The praxinoscope was an
animation device, the successor
of the zoetrope. Like the zoetrope,
it used a strip of pictures placed
around the inner surface of a
spinning cylinder. The
praxinoscope improved on the
zoetrope by replacing its narrow
viewing slits with an inner circle
of mirrors, placed so the
reflections appreared more or less
stationary as the wheel
turned.Someone looking in the
mirrors would therefore see a
rapid succession of images,
producing the illusion of motion.
1888 Kinetoscope
The Kinetoscope is an early
motion picture exhibition
device. Though not a movie
projector, it was designed for
films to be viewed
individually through the
window of the cabinet
housing its components. It
creates the illusion of
movement by conveying a
strip of film bearing
sequential images over a
light source with a high speed
shitter.
35 mm filmstrip of the
Edison production
Butterfly Dance (ca.
189495), featuring
Annabelle Whitford
Moore, in the format
that would become
standard for both still
and motion picture
photography around
the world.
1892 Cinematograph
It is a film camera,
which also serves as a
film projector.
1908 Fantasmagorie
French animated film by Emile
Cohl.
The film was created by
drawing each frame on paper
and then shooting each frame
onto negative film which gave
the picture a blackboard look.
It was made up of 700
drawings, each of which was
double-exposed (animated
"on twos"), leading to a
running time of almost two
minutes.
1917 El Apostol
El Apstol (Spanish:
"The Apostle") was a
1917 Argentine
animated film utilizing
cutout animation, and
the world's first
animated feature film.
TASK
Choose what you believe to be the key
developments in animation from the 17th
Century to the present. (This PowerPoint only
covers until 1945 you will have to decide on
the key moments from then until the present.
Good luck, there are many to choose from!)
For each, explain their importance in the
development of animation.
Rotoscoping
Live Action/Animation
Rotoscoping is an
animation technique in
which animators trace
over footage, frame by
frame, for use in liveaction and animated
films.Originally, recorded
live-action film images
were projected onto a
frosted glass panel and
re-drawn by an animator.
This projection equipment
is called a rotoscope,
although this device was
eventually replaced by
computers.
Puppet Animation
Clay Animation
Stop Motion
The object is moved in small
increments between
individually photographed
frames, creating the illusion of
movement when the series of
frames is played as a
continuous sequence. Dolls
with movable joints or clay
figures are often used in stop
motion for their ease of
repositioning. Stop motion
animation using plasticine is
called clay animation or "claymation". Not all stop motion
requires figures or models;
many stop motion films can
involve using humans,
household appliances and
other things for comedic effect.
Stop motion using objects is
sometimes referred to as
object animation.
Silouette Animation
Silhouette animation is animation
in which the characters are only
visible as black silhouettes. This
is usually accomplished by
backlighting articulated cardboard
cut-outs, though other methods
exist. It is partially inspired by, but
for a number of reasons
technically distinct from, shadow
play.
Model Animation
Model animation is a form of stop
motion animation designed to
merge with live action footage to
create the illusion of a real-world
fantasy sequence.
Computer Animation
Computer animation or CGI animation is the process used for
generating animated images by using computer graphics. The more
general term computer-generated imagery encompasses both static
scenes and dynamic images, while computer animation only refers
to moving images.Modern computer animation usually uses
3Dcomputer graphics, although 2Dcomputer graphics are still used
for stylistic, low bandwidth, and faster real-time renderings.
Sometimes the target of the animation is the computer itself, but
sometimes the target is another medium, such as film.Computer
animation is essentially a digital successor to the stop motion
techniques used in traditional animation with 3D models and frameby-frame animation of 2D illustrations. Computer generated
animations are more controllable than other more physically based
processes, such as constructing miniatures for effects shots or hiring
extras for crowd scenes, and because it allows the creation of
images that would not be feasible using any other technology. It can
also allow a single graphic artist to produce such content without the
use of actors, expensive set pieces, or props.