Documente Academic
Documente Profesional
Documente Cultură
INSTRUCTIONAL
MATERIALS
Ms. Lovelyn S. Guiang
USE OF IMS
Arouse the interest of the learners
Concretize abstract concepts or ideas
Make learning permanent
Provide activities for independent learning
Increase the quality of learning; decreases
time span
Make learning interactive
Enhance the effectiveness of a teaching
strategy
KINDS OF IMS
Audio-visual
Audio-media
Multimedia
Projected visuals (Carousel, LCD,
OHP, OOHP)
Non-projected visuals
Games/Simulation
GUIDING PRINCIPLES
All IMs are aids to instruction. They
do not replace the teacher.
Choose the IM that BEST suits your
instructional objectives.
If possible, use a variety of tools.
The more senses involved in learning,
the more permanent learning
becomes.
Prepare yourself
Prepare your student
Present the material
Follow up
Symboli
c
Iconic
Enactive
Ver
bal
Visual
Symbols
Recordings,
Still Pictures
Motion Pictures
Educational TV
Exhibits
Study Trips
Demonstrations
Dramatized Experiences
Contrived Experiences
Direct Purposeful Experiences
DIRECT PURPOSEFUL
EXPERIENCES
Concrete, first hand experiences
that serve as the foundation of
learning
Sensory experiences
Learning by doing
Hands-on, minds-on, and hearts-on
approach
CONTRIVED
EXPERIENCES
edited version/copies of direct experience
Used as substitutes for real things when it is
not practical or not possible to bring or do
the real thing in the classroom
Used to overcome limitations of space and
time and to overcome difficulties of size
To understand the inaccessible
Help learners understand abstractions
MODEL
A reproduction of a real
thing in a small scale, or
large scale, but made of
synthetic materials
REPLICA
A reproduction of a
real thing in an exact
size
MOCK-UP
An arrangement of a real
device or associated devices,
displayed in such a way that
representation of reality is
created.
DIORAMA
Depicts a scene, and tells a
story by itself
Usually depicts historical
scenes
SIMULATION
Representation of a real event in
which the learner is an active
participant engaged in learning a
behavior or in applying previously
acquired skills or knowledge
SPECIMEN
part of a whole
Any individual item
considered typical of
a class or group
REALIA
Real things
GAMES
Are actual activities that serve
as application for learning.
These are accompanied with
Mechanics and Rules.
DRAMATIZED EXPERIENCES
Participating in a
reconstructed experience,
even though the original
event is far removed from us
in time
DRAMATIZED EXPERIENCES
Formal plays
Pageants
Tableau
Pantomime
Puppets (shadow, rod, hand,
marionette)
Role playing
DEMONSTRATIONS
Visualized explanation of
an important fact, idea, or
process by the use of
photographs, drawings,
films, displays, or guided
motions
STUDY TRIPS
Excursions, educational
trips, and visits conducted
to observe an event that
is unavailable within the
classroom
EXHIBITS
Displays to be seen by
spectators
for your eyes only
EDUCATIONAL TV
Television shows
RECORDINGS, RADIO,
STILL PICTURES
VISUAL SYMBOLS
Drawings
Cartoons
Strip drawings
Diagrams
Charts
VERBAL
SYMBOLS