Documente Academic
Documente Profesional
Documente Cultură
CONSUMER BEHAVIOUR
PRODUCT MANAGERS
A) MARKETING OPPORTUNITIES
B) SEGMENTATION
C) POSITIONING
D) MARKETING MIX
2.
3.
MACRO PERSPECTIVE
A) GOVERNMENT WHAT PRODUCTS / SERVICES TO PROVIDE &
PROBLEMS
B) DEMARKETING
BLACK BOX
A diagram of the
Black-box approach
Observable stimuli
To inferences about
(inputs)
Intervening variables.
Black
Blackbox
box
Observable
Responses
(outputs)
Black box.
nces
flue
n
i
l
tura
Cul
Information
deter
mina
nts
Feedback
ot
iv
a
tio
Ot
her
es
enc
flu
s in
ory
mem
nd
la s
al c
an
d
Problem recognition
ga
nin
inf
in
vo
r
Lea
lv
processing
i
Soc
lue
nce
s
em
en
t
idual
Indiv
tur
al i
nfl
uen
ces
Decision process
Purchasing processes
ti
At
s
de
tu
l
na
rso
Pe
Postpurchase behavior
lue
Inf
es
nc
sel
y and
t
i
l
a
on
Pers
Family Influences
cept
f-con
So
up
ro
g
l
cia
es
nc
e
flu
in
1. Decision-making perspective
2. Experiential perspective
10
1.
2.
3.
11
1.
2.
3.
4.
PRODUCT USAGE
5.
PRICING RESEARCH
6.
ADVERTISING
7.
MEDIA
8.
SALES PROMOTION
9.
DISTRIBUTION
12
Motivation
OBSERVATION
AND
INFERENCE
SELF
REPORTS
(SURVEYS)
PROJECTIVE
TEST
FOCUS
GROUPS/
DEPTH
INTERVIEWS
Personality
Segmentation
Perception
Attitudes
Communication
X
X
Family
Decisions
Opinion
Leadership
Social Class
Culture and
Subculture
13
RESEARCH
METHODS
EXPERIMETATION
OBSERVATION
AND
INFERENCE
SELF REPORTS
(SURVEYS)
PROJECTIVE TEST
FOCUS GROUPS/
DEPTH
INTERVIEWS
RESEARCH
TOOLS
COPY PRETESTS
SPLIT CABLE
TACHISTSCOPES
CAMERAS
CAMCORDERS
RECORDERS
PRODUCT
SCANNERS
PEOPLE
METERS
CONTENT
ANALYSIS
ETHNOGRAPHY
QUESTIONNARES
INVENTORIES
ATTITUDE
SCALES
- LIKERT SCALES
- SEMANTIC
DIFFERENTIAL
SCALES
- RANK-ORDER
SCALES
- VALUE
INSTRUMENTS
WORD
ASSOCIATION
SENTENCE
COMPLETION
FIGURE DRAWINGS
PICTURE SORTING
INK BLOTS
CARTOONS (TAT)
OTHER PERSON
CHARACTERIZATION
SCREENER
QUESTIONNAIRE
DISCUSSION
GUIDES
14
CULTURE
15
CULTURE
MATERIAL- physical
PRODUCTS &
SERVICES
NON-MATERIAL- nonphysical
MARKETING
TECHNO
INSTITUTIONS
SYSTEMS
(DISTRIBUTION,
ADVTG AGENCIES,
ADVERTISEMENTS
IDEOLOGICAL
ORGANISATIONAL
SYSTEMS
16
CHARACTERISTICS OF CULTURE
1. INVISIBLE
2. LEARNED - Enculturation & acculturation - family, mass media, society.
3. SOCIALLY SHARED - Through common values language & symbols
4. PRESCRIPTIVE- established
5. PERSISTENT BUT ADAPTIVE
17
SUB-CULTURE
1. URBAN - RURAL
2. REGION
3. AGE
4. GENDER
5. OCCUPATION
6. SOCIAL CLASS
7. RELIGION
18
MANIFESTATIONS OF CULTURE
NATIONAL CULTURE
SUBCULTURE
SYMBOLS VERBAL OR NON-VERBAL (SHAPES, SIGNS, COLOURS, M. MIX)
TABOOS
CUSTOMS
RITUALIZED ACTIVITIES
19
1. VALUES
2. LIFESTYLE
3. PRODUCT CHOICE
4. PRICING V/S QUALITY ORIENTATION
5. SHOPPING BEHAVIOUR - FROM WHERE, HOW OFTEN, RATIONAL V/S
IMPULSIVE, COMPARATIVE
6. APPEALS & MEDIA
7. REFERENCE GROUPS IMPORTANT
8. PERSONALITY TRAITS
9. BRAND LOYALTY
20
MARKETING IMPLICATIONS
21
1.
2.
3.
4.
APPEARANCE
5.
RECEPTIVITY TO TECHNOLOGY
6.
7.
MATERIAL COMFORT
8.
ACHIEVEMENT ORIENTATION
22
MEASUREMENT OF CULTURE
1.
2.
3.
23
CULTURAL VALUES
TERMINAL VALUES
INSTRIMENTAL VALUES
(END-STATES OF EXISTENCE)
(MODES OF CONDUCT)
Broadminded (open-minded)
contribution)
Happiness (contendness)
Self-respect (self-esteem)
24
TERMINAL VALUES
TERMINAL
VALUES
PRODUCT CLASS
BELIEFS AND
ATTITUDES
ABOUT
PRODUCT CLASS
PRODUCT CLASS
SELECTION
BRAND
SELECTION
INSTRUMENTAL
VALUES
BRAND CHOICE
CRITERIA (I.E.,
CRITICAL BRAND
ATTRIBUTES
BELIEFS AND
ATTITUDES
ABOUT BRANDS
25
LOV SEGMENTS
1.
SELF-RESPECT
2.
SECURITY
3.
4.
SENSE OF ACCOMPLISHMENT
5.
SELF-FULFILLMENT
6.
7.
SENSE OF BELONGING
8.
26
Actualizers
Principle
Oriented
Fulfilled
Believers
Status
Oriented
Achievers
Strivers
Strugglers
Action
Oriented
Experiencers
Makers
27
Fulfilled
Little interest in image or prestige
Above-average consumers of
Products for the home
Like education and public
Affair programming
Read widely and
often
Believers
Buy American
Slow to change habits
Look for bargains
Watch TV more than average
Read retirement, home and
Garden, and general
Interest magazines
Achievers
Attracted to premium products
Prime target for variety of
Products
Average TV watchers
Read business, news, and
publications
Strivers
Image conscious
Limited discretionary
Income but carry
Credit balances
Spend on clothing and
Personal care products
Prefer TV to reading
Strugglers
Brand loyal Use coupons
And watch for sales Trust advertising
Watch TV often Read tabloids and
womens magazines
Experiencers
Follow fashion and fads
Spends much of disposable
Income on socializing
Buy on impulse
Attend to advertising
Listen to rock music
Makers
Shop comfort,
Durability, value
Unimpressed by luxuries
Buy the basics
Listen to radio
Read auto, home mechanics,
Fishing, outdoor
magazines
28
CROSS-CULTURAL ANALYSIS
Cross-cultural analysis helps to determine how people in two or more societies are
similar and how are they different by understanding unique psycholgical, social,
cultural/ environmental characteristics of each culture. Such an underastanding of the
similarities & differences that exists between nations is critical to the global marketer.
The greater the similarity between nations, the more feasible it is to use relatively
similar strategies in each nation.
Cultural adaption is necessary. Because of cultural nationalism (john naisbit)
Avoid self referencing criterion (j.A. Lee, cultural anthropologist)
Avoid ethnocentrism
29
I.
1.
2.
3.
4.
5.
HOFSTEDES DIMENSIONS
INDIVIDUALISM V/S COLLECTIVISM
HIGH V/S LOW POWER DISTANCE
MASCULINE V/S FEMININE
UNCERTAINTY AVOIDANCE
CONFUCIANIST DYNAMICS
II.
1.
2.
3.
4.
5.
III.
CROSS-CULTURAL ANALYSIS
IV.
GANNONS METAPHORS
V.
KLUCKHORNS DIMENSIONS
1. HUMAN NATURE
2. PEOPLE-NATURE RELATIONSHIP
3. TIME SENSE
4. ACTIVITY
5. SOCIAL RELATIONS
VI.
INDIVIDUALIST
INDIVISUALISM
COLLEECTIVIST
SMALL
POWER DISTANCE
LARGE
PAK
COL VEN
TAI
PER
THA CHL SIN
POR HOK
GRE
TUR YUG
ARG JAP BRA MEX
IRA IND PHI
AUT
ISR
IRE
DEN
+
11
SPA
FIN
GER
NOR
SWI SWE
SAF
FRA
NZL CAN
NET GBR
AUL USA
+
28
BEL
ITA
32
+
44
+
61
+
77
+
94
STRONG
UNCERTAINTY AVOIDANCE
WEAK
FEMININE
MASCULINITY
MASCULINE
SIN
DEN
SWE
HOK
NOR
NET
FIN
CHL
YUG
POR
+
IRE
GBR
IND
CAN
PER
IRA
THA
SWI
GER
TAI PAK
BRA
ISR
SPA FRA
TUR
PER
USA PHI
SAF
NZL AUL
ITA
COL VEN
MEX
ARG BEL
JAP
GRE
+
AUT
33
+
ORIENTATION
HUMAN NATURE
EVIL
RANGE
MIXTURE OF GOOD AND
GOOD
EVIL
PEOPLE-NATURE
SUBJUGATION TO NATURE
RELATIONSHIP
TIME SENSE
MASTERY OVER
NATURE
BOUND)
FUTURE ORIENTED
(GOAL ORIENTED)
ACTIVITY
BEING
BEING-IN-BECOMING
LINEAL (AUTHORIAN)
COLLATERAL
INDIVIDUALISTIC
DOING
34
CROSS-CULTURAL ISSUES
ROLE OF CHILD
SPIRIT OF COMPETITION
35
CROSS-CULTURAL ISSUES
36
1.
People buy with reason. Motives may be different & not obvious sometimes.
2.
3.
37
1.
2.
3.
4.
5.
6.
7.
8.
1.
2.
3.
4.
39
GENERALLY
1.
2.
For high involvement products i.E. High tech (computers) or high touch (perfumes)
global strategy
3.
4.
CULTURE BOUND
CONSUMER PRODUCTS
ESTABLISHED PRODUCTS
SIMPLE TECHNOLOGY
KITCHEN PRODUCTS
NOT-CULTURE BOUND
INDUSTRIAL
NEW PRODUCTS
HIGH-TECH
YOUNG PEOPLE
WELL TRAVELLED EGODRIVEN UPPER
SEGMENT
40
SOCIAL CLASS
41
SOCIO-ECONOMIC CLASSIFICATION
BASED ON THE EDUCATION & OCCUPATION OF CHIEF WAGE EARNER
Education
Occupation
Unskilled Workers
Illiterate
E2
School: upto 4
years
E2
School: 5 -9
years
SSC/ HSC
E1
Graduate /
Graduate/
Post-Graduate Post-Graduate
General
Professionals
D
Skilled Workers
E2
E1
B2
B2
Petty traders
E2
B2
B2
Shop owners
B2
B1
A2
A2
None
1- 9
10 *
D
C
B1
C
B2
B1
B2
B2
A2
B1
B1
A2
A2
A2
A1
A2
A1
A1
A1
A1
A1
Self-employed
Professionals
B2
B1
A2
A1
Clerical / Salesmen
B2
B1
B1
Supervisory level
B2
B1
A2
Officers /
Executives Junior
B2
B1
A2
A2
42
Businessmen
Industrialists with
No. on employees:
Officers / Executives
1.
2.
3.
4.
5.
44
45
INCOME
URBAN
RURAL
VERY RICH
2.1
1.0
CONSUMING
45,000 - 2,15,000
27.5
25.9
CLIMBERS
22,000 - 45,000
17.0
54.2
ASPIRANTS
16,000 - 22,000
3.2
25.7
DESTITUTES
< 16,000
2.6
21.4
TOTAL
52.4
128.2
46
1.8
A2
3.0
B1
4.5
B2
4.1
10.8
11.7
E1
5.5
E2
9.6
47
SPIRAL OF DEMAND
SOCIAL CLASS
VALUE ORIENTATION
DEMAND
VERY RICH
BENEFIT MAXIMIZERS
ANYWHERE IN WORLD
PRODUCT
CONSUMING CLASS
COST-BENEFIT
OPTIMISM
VALUE GROWTH
VIA UPGRADATION
CLIMBERS
CASH CONSTRAINED
BENEFIT SEEKERS
VOLUME GROWTH
VIA MORE
CONSUMPTION /
OCCASIONAL
CONSUMPTION
ASPIRANTS
DESTITUTES
CONSUMPTION
NEW CONSUMERS
HAND TO MOUTH
DEEP WELL
EXISTENCE
48
49
II.
III.
OBJECTIVE METHOD
POSSESSIONS
USED TO VERIFY
50
SOCIAL GROUP
51
1.
2.
3.
POWER
A) REWARD
B)
COERCIVE
C)
LEGITIMATE
D) EXPERT
E)
F)
REFERENCE
52
53
REFERENCE GROUP
IS ANY GROUP / PERSON THAT SERVES AS A POINT OF REFERENCE OR
COMPARISION IN DETERMINING GENERAL OR SPECIFIC VALUES,
ATTITUDES & BEHAVIOUR.
TABLE
TYPES OF REFERENCE GROUPS
MEMBERSHIP
GROUP
NONMEMBERSHIP
GROUP
POSITIVE
CONTACTUAL GROUP
ASPIRATIONAL GROUP
INFLUENCE
(DIRECT) AUTOMATIC
(INDIRECT) SYMBOLIC
NEGATIVE
DISCLAIMANT GROUP
AVOIDANCE GROUP
INFLUENCE
(DISSASSOCIATIVE) 54
1. INFORMATIONAL BENEFITS
ENHANCE KNOWLEDGE / COPING ABILITY
OBSERVATION OR EXPERT RATINGS
EXPERT OPINION ADS OR SLICE OF LIFE
2. UTILITARIAN BENEFITS
PRESSURE TO CONFORM BECAUSE OF REWARDS / SANCTIONS
VISIBILITY IMPORTANT
ADS IN SOCIAL SETTING
3. VALUE EXPRESSIVE
TO ENHANCE SELF-IMAGE BY ASSOCIATING WITH POSITIVE
REFERENCE GROUPS
CELEBRITY ADS
55
LUXURY
PRODUCT
PRODUCT
BRAND
BRAND
NON
PRODUCT
PRODUCT
CONSPICUOUS
BRAND
BRAND
CONSPICUOUS
56
PRODUCT
BRAND
GROWTH
PRODUCT
BRAND
MATURITY
PRODUCT
BRAND
DECLINE
PRODUCT
BRAND
57
FAMILY
58
FATHER
NOW
STRICT UNEMOTIONAL
CARING CONCERNED
AUTHORITARIAN
SENSITIVE
EMOTIONAL CARING
INFORMED INDEPENDENT
NURTURING
ENTERPRISING
SELF-INDULGENT
RESPONSIBLE DISCIPLINED
IRRESPONSIBLE REBELLIOUS
CAREER MINDED
EGALITARIAN FLEXIBLE
PARENTAL
CONTROLLING HIERARCHICAL
DEMOCRATIC
ROLES
DISTANT
COMPANIONABLE
MOTHER
CHILDREN
SPOUSAL
ROLES
59
1. PRODUCT
60
I.
II.
III.
IV.
V.
VI.
61
OPINION LEADERSHIP
Opinion leadership is the process by which one individual (the opinion leader)
informally exerts influence & affects change in attitudes / behaviour of others
(o. Seekers or o. Recipients)
62
63
Step 2
Mass
Mass Media
Media
Step 1a
Opinion
Opinion Leaders
Leaders
Step 3
Opinion
Opinion
Receivers
Receivers //
Seekers
Seekers
Step 1b
Information
Information
Receivers
Receivers
64
65
IDENTIFY -
A) THROUGH 4 METHODS
B) THROUGH PUR RECORDS Eg. WHO FIRST BOUGHT PUSH BUTTON
PHONES ARE LIKELY TO BUY VIDEOPHONES.
C) EARLY PRODUCT TRIERS = HEAVY USERS
D) SPONSORSHIP OF CONSUMER CONTESTS
E) SPECIAL INTEREST MAG SUBSCRIBERS
SIMULATE OLS -
66
MOTIVATIONS
O.L
O.R.
I.
PRODUCT INVOLVEMENT
A)
II.
SELF INVOLVEMENT
A)
A) REDUCE RISK
DISSONANCE
B)
GAIN ATTENTION
C)
EXPERIENCE POWER
III.
OTHER INVOLVEMENT
A)
EXPRESSIVE FRIENDSHIP ON
NEIGHBOURLINESS
A) MEANS OF SOCIAL
COMMUNICATION
B) ENSURE SOCIAL ACCEPTANCE67
BY BUYING APPROVED PRODUCTS
CHARACTERISTICS OF O. Ls
1.
2.
3.
4.
5.
6.
7.
8.
INNER DIRECTEDNESS
9.
AGE NO BARRIER
MEDICINE V/S FASHION
68
1.
SELF-DESIGNATING METHOD
2.
SOCIOMETRIC METHOD
3.
4.
OBJECTIVE METHOD
69
INNOVATION DEFINITION
I.
II.
A)
B)
PERIOD OF TIME
III.
DIFFUSION OF INNOVATIONS
71
DIFFUSION OF INNOVATION
Exposure to Innovation
Innovation Characteristics
Consumer Characteristics
Consumer- Dependent
Relative Advantage
Compatibility
Perceived Risk
Complexity
Effect on Adoption of
Other Innovations
Consumer -Independent
Trialability
Divisibility
Reversibility
Realization
Communicability
Form of Innovation
psychological Variables
Perception
Motivation
Personality
Value Orientation
Beliefs
Attitudes
Previous Innovative
Experience
Demographics
Age
Education
Income
No
Propagation Mechanisms
Types
Marketer- Controlled vs.
Nonmarketer controlled
Personal Vs. Impersonal
Characteristics
Credibility
Clarity
Source Similarity
Informativeness
Innovation
Resistance
No
Adoption
Exposure to Innovation
Rejection
Yes
Is Innovation Amenable
to Modification ?
Yes
Modification
72
MARKETING STRATEGY
PRODUCT STRATEGY
COMMUNICATION STRATEGY
PRICING STRATEGY
FUNCTIONAL BARRIERS
USAGE BARRIER
DEVELOP A SYSTEMS
PERSPECTIVE (E.G.
INTEGRATE INNOVATION
WITH PRECEDING ACTIVITY
(PACKAGING)
IMPROVE PRODUCT
PERFORMACE (MODIFICATION
AND DEVELOPMENT)
IMPROVE PRODUCT
POSITIONING
REDUCE PRICE BY
LOWERING COSTS
RISK BARRIER
USE A WELL-KNOWN
BRAND NAME
ELICIT ENDORSEMENTS
AND TESTIMONIALS
IMAGE BARRIER
BORROW A GOOD
IMAGE (BRAND NAME)
EDUCATE CUSTOMERS,
USE CHAGE AGENTS.
COPING STRATEGY
MANDATE USAGE
(MARKET DEVELOPMENT)
VALUE BARRIER
PSYCHOLOGICAL BARRIERS
TRADITION BARRIER
MARKET STRATEGY
FACILITATE TRIAL
(INCREASE MARKET
EXPOSURE)
73
ADOPTION
74
Innovators
2.5%
Early
Adopters
13.5%
Early
Majority
34%
Late
Majority
34%
Laggards
16%
ADOPTER CATEGORIES
ADOPTER CATEGORY
INNOVATORS
DESCRIPTION
2.5%
13.5
34.0
34.0
16.0
76
100.0%
INNOVATOR
NONINNOVATOR
(OR LATER ADOPTER)
PRODUCT INTEREST
MORE
LESS
OPINION LEADERSHIP
MORE
LESS
DOGMATISM
OPEN-MINDED
CLOSED-MINDED
SOCIAL CHARACTER
INNER-DIRECTED
OTHER-DIRECTED
HIGHER
LOWER
VENTURESOMENESS
MORE
LESS
PERCEIVED RISK
LESS
MORE
BRAND LOYALTY
LESS
MORE
DEAL PRONESS
MORE
LESS
USAGE
MORE
LESS
MORE
LESS
MORE
LESS
TELEVISION
LESS
MORE
SOCIAL INTEGRATION
MORE
LESS
MORE
LESS
MORE
LESS
AGE
YOUNGER
OLDER
INCOME
HIGHER
LOWER
EDUCATION
MORE
LESS
PERSONALITY
MEDIA HABITS
SOCIAL CHARACTERISTICS
77
ADOPTERS
EARLY MAJORITY
78
LATE MAJORITY
LAGGARDS
79
INCOMPLETED PROCESSES
PROCESSES
AWARENESS
COMPREHENSION
SELECTIVE EXPLOSURE
COMMUNICATION
SELECTIVE PERCEPTION
COMMUNICATION HARD TO
SELECTIVE RETENTION
UNDERSTAND
ATTITUDE
LEGITIMATION
COMMUNICATION NOT
COMPLACENCY, SUSPENDED
PERSUASIVE
JUDGMENT
PEER-GROUP PRESSURE
COMMUNICATIONS
AGAINST ADOPTION.
LAWS REGULATING USE OF
INNOVATION
TRIAL
REPLACED BY ANOTH
INNOVATION
80
MARKETING IMPACT
MARKETING ACTIONS IN PRODUCT DESIGN AND POSITIONING ARE CRITICAL IN THE
CONSUMER PERCEPTION OF THE INNOVATION AND ITS CHARACTERISTICS.
MARKETING ACTIONS CAN INFLUENCE THE PATTERN AND SPEED OF DIFFUSION FOR
THE TOTAL MARKET AND BY SEGMENT BASED ON PRICING, PROMOTIONAL
EXPENDITURES, AND DISTRIBUTION INTENSITY. COMPETITIVE MARKETING
ACTIONS HAVE A SIMILAR EFFECT.
MARKETING ACTIONS CAN MODIFY THE SPEED OF ADOPTION AND THE FORM OF
THE ADOPTION PROCESS; FOR EXAMPLE, VIA SAMPLING PROGRAMS WHICH TAKE
CONSUMERS FROM AWARENESS TO TRIAL.
THE COMMUNICATION
PROCESS
PERSONAL INFLUENCE
ADOPTER CATEGORIES
MOTIVATION
Motivation is the driving force within individuals that impels them to action. This
driving force is produced by a state of tension as a result of unfulfilled need.
82
DRIVE
BEHAVIOUR
GOAL OR NEED
FULFILLMENT
COGNITIVE
PROCESS
TENSION
REDUCTION
NEEDS PRIMARY NEEDS / PHYSIOLOGICAL / INNATE / BIOGENIC
SECONDARY NEEDS / PSYCHOGENIC / ACQUIRED
83
CLASSIFICATION OF MOTIVES
1.
2.
3.
84
CONCEPTS
1.
POSITIVE MOTIVATION
2.
NEGATIVE MOTIVATION
3.
4.
85
NATURE OF MOTIVES
1.
For any given need, there may be many goals goals selected depend on cultural
norms/ values, goal accessibility, physical capacity, past learning, individuals self
image, reference group effect.
2.
Goal may object may satisfy different needs for different people.
3.
Goal object may satisfy many needs at sametime for a person but one prepotent need
e.G. Soft drink.
4.
5.
6.
7.
86
HELPS MARKETERS TO
87
MOTIVE AROUSAL
1.
PHYSIOLOGICAL
2.
EMOTIONAL
3.
COGNITIVE
4.
ENVIRONMENTAL
88
THEORIES
1.
MCGUIRES CLASSIFICATION
2.
3.
4.
5.
89
ACTIVE
COGNITIVE PRESERVATIONS
GROWTH
AFFECTIVE PRESERVATION
GROWTH
PASSIVE
INTERNAL
EXTERNAL
1. CONSISTENCY
2. ATTRIBUTION
5. AUTONOMY
6. EXPLORATION
INTERNAL
3. CATEGIRIZATION
7. MATCHING
11. EGO-DEFENSIVE
15. IDENTIFICATION
EXTERNAL
4. OJECTIFICATION
8. UTILITARIAN
12. REINFORCEMENT
16. MODELING
90
MOTIVES IN ADULTS
APPETITE - HUNGER
LOVE OF OFFSPRING
HEALTH
PROTECTION OF OTHERS
SEX ATTRACTION
DOMESTICITY
PARENTAL AFFECTION
SOCIAL DISTINCTION
AMBITION
DEVOTION TO OTHERS
PLEASURE
HOSPITALITY
BODILY COMFORT
WARMTH
POSSESSION
IMITATION
APPROVAL OF OTHERS
COURTESY
GREGARIOUSNESS
PLAY- SPORT
TASTE
MANAGING OTHERS
PERSONAL APPEARANCE
COOLNESS
SAFETY
FEAR- CAUTION
CLEANLINESS
PHYSICAL ACTIVITY
REST SLEEP
MANIPULATION
HOME COMFORT
CONSTRUCTION
ECONOMY
STYLE
CURIOSITY
HUMOR
EFFICIENCY
AMUSEMENT
COMPETITION
SHYNESS
COOPERATION
TEASING
91
92
SADO-MASOCHISTIC NEEDS
AGGESSION
ABASEMENT
NEEDS CONCERNED WITH AFFECTION BETWEEN PEOPLE
AFFILIATION
REJECTION
NURTURANCE (TO NOURISH, AID, OR PROTECT THE HELPLESS)
SUCCORANCE (TO SEEK AID, PROTECTION, OR SYMPATHY)
PLAY
NEEDS CONCERNED WITH SOCIAL INTERCOURSE ( THE NEEDS TO ASK AND TELL)
COGNIZANANCE (INQUIRING ATTITUDE)
EXPOSITION (EXPOSITIVE ATTITUDE)
93
MEANS - END
A MEANS END
LINKING FOR
A BIKE-LOCK
PURCHASE.
SAFETY
PROTECTION
STRENGTH
SECURITY
DEPENDABILITY
DURABILITY
94
MOTIVE COMBINATIONS
1.
MOTIVE LINKING
2.
MOTIVE BUNDLING
3.
95
MOTIVE CONFLICTS
96
MEASUREMENT OF MOTIVES
1.
OBSERVATION
2.
DEPTH INTERVIEWS
3.
FOCUS GROUPS
4.
PROJECTIVE TECHNIQUE
97
INVOLVEMENT
98
1.
2.
3.
4.
5.
6.
99
OPPORTUNITY TO PROCESS
ABILITY TO PROCESS
TS
N
DE
E
EC
T
AN
T
EC
J
B
ON U S / O L
S
R
A
L
PE IMU TION
ST TUA
SI
INVOLVEMENT
PROPERTIES
INTENSITY
DIRECTION
PERSISTENCE
RESPONSE FACTORS
SEARCH
INFORMATION
PROCESSING
DECISION / PERSUASION
100
HIGH-INVOLVEMENT HIERARCHY
LOW-INVOLVEMENT HIERARCHY
COGNITION
COGNITION
ATTITUDE
BEHAVIOR
BEHAVIOR
ATTITUDE
101
BUYING BEHAVIOUR
High Involvement
Significant
perceived
differences
between brands
COMPLEX
VARIETY
SEEKING
DISSONANCE
No significant
perceived
differences
between brands
Low Involvement
HABITUAL
REDUCING
102
1.
2.
3.
103
INVOLVEMENT THEORY
I.
USE
LOW INVOLVEMENT
SEEKS SYMBOLIC & PERIPHERAL CUES
USE PERIPHERAL ROUTE
II.
ACTIVE
PASSIVE
TV.
III.
IV.
104
CATEGORY INVOLVEMENT
CATEGORY OF
ASPECTS OF THEEXTENT OF
STIMULI THAT
NATURE OF
MENTAL ACTIVITY
CATEGORY OF INVOLVEMENT
ARE PEOCESSED
HIGH
PRODUCTS PERFORMANCE
OBJECTIVE INFROMATION
COGNITIVE
DIMENSIONS IMPORTANT
HIGH
PRODUCTS IMAGE
AFFECTIVE
DIMENSIONS IMPORTANT
DIMENSIONS
RELATIVE ENGAGEMENT OF
MENTAL
ACTIVITY
HIGH
HIGH
BRAND BELIEF
LEFT: INTENSE
FROMATION
RIGHT: MODEST
RICH IMAGERY;
LEFT: MODEST
SENSORY, HOSISTIC ,
RIGHT: INTENSE
GLOBAL ENCODING
LOW
SHALLOW, SPARE
LEFT: MARGINAL
PRODUCT FEATURE
BELIEF FORMATION
SHALLOW IMAGE
AND SURFACE-LEVEL,
RIGHT: MARGINAL
GENERAL IMAGE
105
BRAND LOYALTY
106
HIGH
HIGH
BRAND LOYALTY
I.
MENS COLOGNE
COLA DRINKS
II.
BRAND DISCRIMINATION
LOW
GASOLINE
COFFEEE
POWER TOOLS
MOTOR OIL
COLOR TV
III.
IV.
LIGHT BULBS
DISPOSABLE RAZORS
HEADACHE REMEDIES
LOW
SHAVING CREAM
COUGH REMEDIES
107
108
DIAGRAM
A DIAGRAM BASED ON STREUFERT
AND DRIVERS THEORY OF THE
RELATIONSHIP BETWEEN OPTIMUM
STUMULATION AND AFFECT.
AFFECT (LIKING)
POSITIVE
LEVELS
ZERO
NEGATIVE
LEVELS
ZONE 1
ZONE 2
ZONE 3
GIAL (OPTIMUM)
ENVIRONMENTAL STIMULATION (INCONGRUITY)
109
PERSONALITY
Personality is inner psychological traits / characteristics that both determine & reflect
how a person responds to his or her environment. Although behaviour may change due
to circumstances, there is tendency to behave in consistent fashion.
110
PERSONALITY TRAITS
1. INNOVATIVENESS
2. DOGMATISM
3. SUSCEPTIBILITY TO INTERPERSONAL INFLUENCE
4. ETHNOCENTRISM
5. MATERIALISM
6. INNER DIRECTED
7. OSL
8. VARIETY SEEKING
9. VISUALIZERS V/S VERBALIZERS
111
MEASURING PERSONALITY
1.
RATING METHOD
2.
SITUATIONAL TEST
3.
PROJECTIVE TECHNIQUE
4.
PERSONALITY THEORIES
1.
2.
3.
4.
113
Risk avoider
Materialism reflects personal or private motives (i.E. Identifies with material objects or things)
Emprical viewpoint
Materialism reflects how objects will impact on others (i,.E. Status conscious)
115
116
117
USE OF PERSONALITY
A) BRAND PERSONIFICATION
B)
C)
118
1. ACTUAL SELF
2. IDEAL SELF
3. SOCIAL SELF
119
120
PERCEPTION
121
SITUATIONAL
CHARACTERISTICS
EXECUTIVE
SYSTEM
INTERNAL PROCESS
STIMULI
1.
3.
E
SUR ON
O
P
EX ENTI
ATT
ACQUISITION
SENSATIONS
INFORMATION
PERCEPTUAL
ENCODING
INTEGRATION
OUTCOMES
RY
SO ES
N
S
E
2. S OCES
PR
MEMORY
122
KEY TERMS
I.
II.
PERCEPTUAL SELECTION
a) SELECTIVE EXPOSURE
b) SELECTIVE ATTENTION
123
SELECTIVE EXPOSURE
A) absolute threshold i)
ii)
ie.
S = k . s
S
Applicable to any stimuli
Marketers use for both (-)ve & (+)ve changes
124
SUBLIMINAL PERCEPTION
People are stimulated because level of conscious awareness. This is called subliminal
perception.
Thus,
awareness threshold
Subliminal perception
Absolute threshold
125
SELECTIVE ATTENTION
126
127
PERCEPTUAL INTERPRETATION
Is the synthesis stage
1.Selective distortion - higher for ambiguous stimuli
(A tendency to interpret information in ways which reinforce existing attitudes or beliefs. In
communication research, the preferred term is selective exposure)
A) stereotyping
B) irrelevant cues - price
quality
C) first impression
D) halo effect
2. Selective retention a) repetition
B) simple
C) pictorial
D) interesting
3. Perceptual defence strong reasoning, source credibility
4. Perceptual blocking avoid intense fear
128
2.
3.
4.
5.
REFERENCE PRICING
2.
3.
ADVERTISEMENTS
1.
SUBLIMINAL ADVERTISING
2.
3.
LEARNING
131
TYPES OF LEARNING
132
1.
2.
3.
4.
133
CONNECTIONIST
CLASSICAL
CONDITIONING
COGNITIVE
INSTRUMENTAL
CONDITIONING
134
LEARNING THEORIES
I.
Behavioural learning
Ii. Cognitive learning theory - use of mental process without repetition or reinforcement.
135
LEARNING THEORIES
III.
A)
B)
MODELING
C)
D)
DISCRIMINATION LEARNING
E)
ECOLOGICAL MODIFICATION
136
US
UR
CS
I. REPETITION
II. STIMULUS GENERALISATION - PRODUCT LINE EXTENSIONS, BRAND
EXTENSIONS, ME-TOOS, LICENSING
III. STIMULUS DISCRIMINATION
137
LEARNING CURVE
AMOUNT
LEARNED
2.
3.
4.
138
SENSORY
MEMORY
SHORT-TERM
MEMORY
LONG-TERM
MEMORY
ELABORATIVE
REHEARSAL
FORGOTTEN MATERIAL
139
TYPE OF
CODING
MAJOR
FORGETTING
MECHANISM
SENSORY MEMORY
FRACTION OF A
QUITE DIRECT
SECOND
REPRESENTATION
DECAY
OF REALITY
SHORT TERM
APPROXIMATELY SEVEN
INDIRECT -
DECAY
MEMORY
MINUTE
ITEMS
CHUNKING
LONG-TERM
UP TO MANY
ALMOST UNLIMITED
INDIRECT - INTEREFERENCE
MEMORY
YEARS
CLUSTERING VIA
MEANINGFULNESS
140
SELECTIVE EXPOSURE
II.
ROLE OF REHEARSAL
SCHEMA IS TOTAL PACKAGE OF ASSOCIATIONS BROUGHT TO MIND
WHEN CUE IS ACTIVATED.
A)
MAINTENANCE REHEARSAL
B)
III.
IV.
RETROACTIVE INHIBITION
PROACTIVE INHIBITION
NEW LEARNING
OLD LEARNING
INTERFERES WITH
INTERFERES WITH
REMEMBERING OLD
REMEMBERING NEW
MATERIAL
MATERIAL
142
ATTITUDES
143
CHARACTERISTICS OF ATTITUDES
FUNCTIONS OF ATTITUDE
A)
B)
C)
D)
145
A)
PERSONAL EXPERIENCE
B)
GROUP ASSOCIATIONS
C)
INFLUENTIAL OTHERS
146
SOURCES OF
IFORMATION AND
INFLUENCE
1.
PERSONALITY / SELF-CONCEPT
OTHER BELIEFS
AND ATTITUDES
DIRECT EXP.
2.
GROUPS (SOCIAL
WORK, FAMILY, CULTURE,
ETC.
3. MASS MEDIA
PERCEPTION
OF
INFORMATION
ABOUT
PRODUCT OR
BRAND
BELIEFS ABOUT
PRODUCT OR BRAND
IMPORTANCE OF
BELIEFS ABOUT
PRODUCT ATTRIBUTES
GENERAL
ATTITUDE
TOWARD
PRODUCT OR
BRAND
4. CONTACT WITH
INFLUENTIAL OTHERS
NEED STRUCTURE
VALUE SYSTEM
147
A)
CONGRUITY THEORY
B)
C)
148
CONGRUITY THEORY
+3
U2 GROUP
+2
U2 GROUP
+2
+1
POSITIVE
STATEMENT
0
-1
+3
ELECTRIC GUITAR
+1
ELECTRIC GUITAR
0
-1
-2
-2
-3
-3
(a)
RESOLUTION
(b)
149
BALANCE THEORY
DONT LIKE ( - )
LIKE (+)
ENERGY-WASTING PRODUCTS
ARE ( + )
150
B)
C)
D)
E)
F)
POST-PURCHASE DISSONANCE
RATIONALISATION
B)
SEEKING INFORMATION
C)
CHANGING OPINION
151
MULTIATTRIBUTE MODELS
A.
N
IO
T
NA
CO
AFFECT
I
COGNIT
ON
152
153
ATTITUDE (BEHAVIOUR) = A0 =
biei
i =1
154
ATTITUDE MODEL
FISHBEINS THEORY OF REASONED ACTION MODEL
Beliefs that the
Behavior leads to
Certain outcomes
Attitude toward
the behavior
Evaluation of
the outcomes
Intention
Behavior
Motivation to
comply with the
Specific referents
Subjective
norm
155
B BI = W1(AB) + W2 (SN)
WHERE B = THE PERSONS ACTUAL BEHAVIOUR, WHICH IS APPROXIMATELY
EQUAL TO BI
BI = HIS INTENTION TO BEHAVE IN A SPECIFIC MANNER
AB = HIS ATTITUDE TOWARD PERFORMING THAT BEHAVIOR
SN = THE SUBJECTIVE NORM REGARDING THIS BEHAVIOR
W1 , W2 = WEIGHTS REPRESENTING THE RELATIVE INFLUENCE
156
SN = bi m i
i=1
157
158
NOTE
159
160
162
I.
SOURCE FACTORS -
A)
B)
ATTITUDE OF COMMUNICATOR
C)
163
COMMUNICATION
II.
Messages factors
A)
B)
C)
D)
164
COMMUNICATION (CONTD)
E)
Message appeals
i) moderate fear, use of celebrity, fear of social disapproval,
practical steps effective.
Ii) participation
165
COMMUNICATION (CONTD)
IV)
V)
F)
MESSAGE CODES
VERBAL CODES (USE WORDS HIGHER IN EMOTION). NON-VERBAL
CODES (FACIAL EXPESSIONS, GESTURES, POSTURE, DRESS).
PARALINGUISTIC CODES VOICE QUALITY, VOCALIZATIONS.
166
COMMUNICATION (CONTD)
1)
2)
MOOD
3)
167
STAGES IN DECISION-MAKING
EVALUATION OF ALTERNATIVES
POST-PURCHASE BEHAVIOUR
169
CHARACTERISTICS
E)
CHARACTERISTICS
CHARACTERISTICS OF CONSUMER PROBLEM SOLVING APPROACHES
ROUTINE PROBLEM SOLVING
PURCHASE
INVOLVEMENT
LEVEL
LOW
MEDIUM
HIGH
PROBLEM
RECOGNITION
AUTOMATIC
SEMIAUTOMATIC
COMPLEX
INFORMATION
SEARCH AND
EVALUATION
MINIMAL
LIMITED
EXTENSIVE
PURCHASING
ORIENTATION
CONVENIENCE
MIXED
SHOPPING
POSTPURCHASE
PROCESSES
VERY LIMITED
LIMITED
COMPLEX
HABIT
BRAND LOYALTY
INERTIA TO REPURCHASE
BRAND SWITCHING IF
DISSATISFIED
LOYALTY IF SATISFIED
COMPLAINT IF
DISSATISFIED
NOTE: SOME PURCHASES OCCUR AS A RESULT OF APPROACHES OTHER THAN A DECISION PROCESS.
E.G. GROUP CONFORMITY, SUPERFICIAL BASIS, IMPULSE, INTERLOCKED PURCHASES ETC.
170
PROBLEM RECOGNITION
1)
2)
3)
171
FACTORS AFFECTING
THE DESIRED STATEFFA
REFERENCE GROUPS
NOVELTY
THINKING
FINANCIAL CONSIDERATIONS
PREVIOUS DECISIONS
FAMILY CHARACTERISTICS
ASSORTMENT DEFICIENCY
AROUSAL OF NEEDS
POSTPURCHASE EVALUATION
172
IMMEDIATE SOLUTION
REQUIRED
IMMEDIATE SOLUTION
NOT REQUIRED
ROUTINE
PLANNING
EMERGENCY
EVOLVING
173
174
175
1)
MARKET ENVIRONMENT
2)
SITUATIONAL VARIABLES
3)
4)
5)
RETAIL VARIABLES
6)
INDIVIDUAL DIFFERENCES
176
177
PERCEIVED RISK
1.
FUNCTIONAL
2.
PHYSICAL
3.
FINANCIAL
4.
SOCIAL
5.
PSYCHOLOGICAL
6.
TIME
178
1.
INFORMATION SEARCH
2.
BRAND LOYALTY
3.
WELL-KNOWN BRAND
4.
ENDORSED BRAND
5.
6.
179
TOTAL SET
AWARENESS SET
CONSIDERATION SET
CHOICE SET
DECISION
180
EVALUATION OF ALTERNATIVES
181
EVALUATION OF ALTERNATIVES
1.
2.
3.
4.
182
COMPENSATORY MODELS
A. CONJUNCTIVE MODEL
B. DISJUNCTIVE MODEL
C. LEXICOGRAPHIC MODEL
D. DETERMINANCE MODEL
183
MARKETING IMPLICATIONS
1.
2.
3.
4.
5.
6.
184
1.
PHYSICAL SURROUNDINGS
2.
SOCIAL SURROUNDINGS
3.
TEMPORAL PERSPECTIVE(TIME)
4.
TASK DEFINITION
5.
PURCHASE DECISION
AFFECTED BY
PERCEIVED RISK
ATTITUDE OF OTHERS
186
BUY IT
REGULARLY
LIKE IT
INDIFFEENT TO
IT AND OTHERS
LOYAL
TO IT
CUSTOMERS OF
THIS BRAND WHO
ARE VULNERABLE TO COMPETITORS
1
PURCHASE PATTERN
WITH RESPECT TO
THIS BRAND
BUY IT
OCCASIONALLY
DO NOT
BUY IT
DISLIKE IT
UNLIKELY
TARGET FOR
THIS BRAND
9
187
PURCHASE
1.
2.
3.
4.
POST-PURCHASE BEHAVIOUR
POST- PURCHASE SATISFACTION HIGHER AMONG ELDER, LESS
EDUCATED, MEN, MORE CONFIDENT & COMPETENT DECISION
MAKERS.
188