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Rochester Adams

Highlanders

Spread Option
Attack
Head Coach Tony Patritto
Developed By:
Trevor Potts &

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General Philosophies

Traps & Counters (Wing


Counter & Counter Keep)

Spread Option Philosophies

Jet Sweep & Jet Trap

Inside Veer/ Midline Option

Screens, & Draws

Inside Veer/ Outside


Veer

Passing Game

Load & Lead Option

2003 Record & 2004


Schedule

General Offensive Philosophies


Mastery before complexity
Take what the defense gives you
Keep checks simple (This or That)
Use formations to manipulate defense
Flexibility: match game plans to personnel
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Specific Spread Option


Philosophies
Double team (Scoop Block) at the point
of attack
Attack the line of scrimmage with speed
Balancing the formation allows for easier
checks
Balancing the formation forces the
defense to play run and pass equally
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Position Technique & Philosophy


Quarterbacks
Offensive Line
Fullbacks & Slots
Split Ends
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Quarterbacks

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CONTENTS

Offensive Line

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TABLE OF
CONTENTS

Fullbacks & Slots

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TABLE OF
CONTENTS

Split Ends

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TABLE OF
CONTENTS

Inside Veer Vs. Midline Option

4-3

4-4

5-2

6-2
View the
Philosophy of
the play

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TABLE OF
CONTENTS

Inside Veer Vs. Midline Option


Vs. a 4-3 or 4-4:
Play side tackle is the check key.
If inside a 2 technique then run inside veer
If in a 2 technique or wider then run midline.

1 technique = Inside Veer


2i technique = Inside Veer
2 Technique = Midline
3 Technique = Midline

Vs. a 5-2:
Must always run inside veer (Cant Run Midline)
Checks:
Run inside veer to the wider tackle
If tackles are even, then go away from the strong safety
RETURN TO Plays
Blocking Scheme

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TABLE OF
CONTENTS

12 Veer

Red = Check Key


Blue= Dive Key
Green = Pitch Key

4-3

RETURN TO Plays
Blocking Scheme

View Vs. a 2
Technique or
wider

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TABLE OF
CONTENTS

20 Midline

Red = Check Key


Blue= Dive Key

4-3

RETURN TO Plays
Blocking Scheme

View inside a 2
technique

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TABLE OF
CONTENTS

Red = Check Key


Blue= Dive Key
Green = Pitch Key

5-2

RETURN TO Plays
Blocking Scheme

13 Veer

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TABLE OF
CONTENTS

Red = Check Key


Blue= Dive Key
Green = Pitch Key

4-4

RETURN TO Plays
Blocking Scheme

12 Veer

View Vs. a 2
Technique or
wider

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TABLE OF
CONTENTS

Red = Check Key


Blue= Dive Key

4-4

RETURN TO Plays
Blocking Scheme

20 Midline

View inside a 2
technique

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TABLE OF
CONTENTS

Red = Check Key


Blue= Dive Key
Green = Pitch Key

6-2

RETURN TO Plays
Blocking Scheme

12 Veer

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TABLE OF
CONTENTS

Inside Veer Vs. Outside Veer


Inside Veer Only

4-3

Inside Veer Only

4-4
Check called to alignment of
play side tackle

Run outside veer only

6-2

5-2
View the
Philosophy of
the play

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TABLE OF
CONTENTS

Inside Veer Vs. Outside Veer


Vs. a 5-2:
The play side tackle is the check key:
Always run outside veer unless the tackle is in a 5
technique or wider. Then run inside veer.

RETURN TO Plays
Blocking Scheme

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TABLE OF
CONTENTS

38 Veer

Red = Check Key


Blue= Dive Key
Green = Pitch Key

5-2

RETURN TO Plays
Blocking Scheme

Tackle 4i

View Vs. a 4
Technique

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TABLE OF
CONTENTS

38 Veer

Red = Check Key


Blue= Dive Key
Green = Pitch Key

5-2

RETURN TO Plays
Blocking Scheme

Tackle 4

View Vs. a 4i
Technique or
inside

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TABLE OF
CONTENTS

Red = Check Key


Blue= Dive Key
Green = Pitch Key

4-4

RETURN TO Plays
Blocking Scheme

12 Veer

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TABLE OF
CONTENTS

Blue= Dive Key


Green = Pitch Key

6-2

RETURN TO Plays
Blocking Scheme

38 Veer

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TABLE OF
CONTENTS

Load & Lead Option

4-3

4-4

5-2

6-2
View the
Philosophy of
the play

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TABLE OF
CONTENTS

Load & Lead Option


Load:
Play side slot blocks the pitch key.

Lead:

Makes the OLB the pitch key. Slot blocks the end man
on the line of scrimmage.

RETURN TO Plays
Blocking Scheme

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TABLE OF
CONTENTS

Green = Pitch Key

4-3

RETURN TO Plays
Blocking Scheme

18 Lead

View Load

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TABLE OF
CONTENTS

Green = Pitch Key

4-3

RETURN TO Plays
Blocking Scheme

18 Load

View Lead

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TABLE OF
CONTENTS

18 Lead

Green = Pitch Key

5-2

RETURN TO Plays
Blocking Scheme

View Load

RETURN TO
TABLE OF
CONTENTS

18 Load

Green = Pitch Key

5-2

RETURN TO Plays
Blocking Scheme

View Lead

RETURN TO
TABLE OF
CONTENTS

18 Lead

Green = Pitch Key

4-4

RETURN TO Plays
Blocking Scheme

View Load

RETURN TO
TABLE OF
CONTENTS

18 Load

Green = Pitch Key

4-4

RETURN TO Plays
Blocking Scheme

View Lead

RETURN TO
TABLE OF
CONTENTS

18 Lead

Green = Pitch Key

6-2

RETURN TO Plays
Blocking Scheme

View Load

RETURN TO
TABLE OF
CONTENTS

18 Load

Green = Pitch Key

6-2

RETURN TO Plays
Blocking Scheme

View Lead

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TABLE OF
CONTENTS

Traps & Counters (Wing & QB)

4-3

4-4

5-2

6-2
View the
Philosophy of
the play

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TABLE OF
CONTENTS

Traps & Counters


Trap:
Always want to trap the widest tackle.

RETURN TO Plays
Blocking Scheme

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TABLE OF
CONTENTS

42 Trap

Red = Check Key

4-3

RETURN TO Plays
Blocking Scheme

View
Counter
Keep

View
Wing
Counter

RETURN TO
TABLE OF
CONTENTS

47 Counter
Keep

4-3

RETURN TO Plays
Blocking Scheme

View Trap

View
Wing
Counter

RETURN TO
TABLE OF
CONTENTS

17 Wing
Counter

4-3

RETURN TO Plays
Blocking Scheme

View
Counter
Keep

View Trap

RETURN TO
TABLE OF
CONTENTS

42 Trap

Red = Check Key

5-2

RETURN TO Plays
Blocking Scheme

View
Counter
Keep

View
Wing
Counter

RETURN TO
TABLE OF
CONTENTS

47 Counter
Keep

5-2

RETURN TO Plays
Blocking Scheme

View Trap

View
Wing
Counter

RETURN TO
TABLE OF
CONTENTS

17 Wing
Counter

5-2

RETURN TO Plays
Blocking Scheme

View
Counter
Keep

View Trap

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TABLE OF
CONTENTS

Red = Check Key


Symmetrical Front, (Both
2s) must game plan the call
against tendency or
personnel

4-4

RETURN TO Plays
Blocking Scheme

42 Trap

View
Counter
Keep

View
Wing
Counter

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TABLE OF
CONTENTS

47 Counter
Keep

4-4

RETURN TO Plays
Blocking Scheme

View Trap

View
Wing
Counter

RETURN TO
TABLE OF
CONTENTS

17 Wing
Counter

4-4

RETURN TO Plays
Blocking Scheme

View
Counter
Keep

View Trap

RETURN TO
TABLE OF
CONTENTS

Red = Check Key


Symmetrical Front, (Both
4s) must game plan the call
against tendency or
personnel

6-2

RETURN TO Plays
Blocking Scheme

42 Trap

View
Counter
Keep

View
Wing
Counter

RETURN TO
TABLE OF
CONTENTS

47 Counter
Keep

6-2

RETURN TO Plays
Blocking Scheme

View Wing
Counter

View Trap

RETURN TO
TABLE OF
CONTENTS

17 Wing
Counter

6-2

RETURN TO Plays
Blocking Scheme

View
Counter
Keep

View Trap

RETURN TO
TABLE OF
CONTENTS

Jet Sweep & Jet Trap

4-3

4-4

5-2

6-2
View the
Philosophy of
the play

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TABLE OF
CONTENTS

Jet Sweep & Jet Trap


Jet Sweep:
If the tackle to the sweep side is in a 3 technique the guard
cannot pull.

Jet Trap:
Always run the trap the same way as you would run the sweep.

RETURN TO Plays
Blocking Scheme

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TABLE OF
CONTENTS

Jet Sweep

4-3

RETURN TO Plays
Blocking Scheme

View Trap

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TABLE OF
CONTENTS

Jet Trap

4-3

RETURN TO Plays
Blocking Scheme

View Sweep

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TABLE OF
CONTENTS

Jet Sweep

5-2

RETURN TO Plays
Blocking Scheme

View Trap

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TABLE OF
CONTENTS

Jet Trap

5-2

RETURN TO Plays
Blocking Scheme

View Sweep

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TABLE OF
CONTENTS

Jet Sweep

4-4

RETURN TO Plays
Blocking Scheme

View Trap

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TABLE OF
CONTENTS

Jet Trap

4-4

RETURN TO Plays
Blocking Scheme

View Sweep

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TABLE OF
CONTENTS

Jet Sweep

6-2

RETURN TO Plays
Blocking Scheme

View Trap

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TABLE OF
CONTENTS

Jet Trap

6-2

RETURN TO Plays
Blocking Scheme

View Sweep

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TABLE OF
CONTENTS

Screens & Draws

Draws
60 QB Draw

Screens
60 FB Screen

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TABLE OF
CONTENTS

512 Dump

RETURN TO
500 Series

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TABLE OF
CONTENTS

512 Naked

RETURN TO
500 Series

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TABLE OF
CONTENTS

538 Veer
Throwback

RETURN TO
500 Series

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TABLE OF
CONTENTS

528 Jet Pass

RETURN TO
500 Series

RETURN TO
TABLE OF
CONTENTS

60 FB Screen

4-3

RETURN Screens,
& Draws

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TABLE OF
CONTENTS

512 Dump out

RETURN TO
500 Series

RETURN TO
TABLE OF
CONTENTS

Red = Check Key


Vs. a 4-3, FB always goes to the widest tackle QB
will break off of the FBs Block

60 Draw
Drawn as 62

61 = Tells FB to go Left
62 = Tells FB to go Right

4-3

RETURN TO
Screens, & Draws

View vs. a 5-2

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TABLE OF
CONTENTS

Red = Check Key


Vs. a 5-2, FB always goes to the narrow tackle QB
will break off of the Centers Block

60 Draw
Drawn as 61

61 = Tells FB to go Left
62 = Tells FB to go Right

5-2

RETURN TO
Screens, & Draws

View vs. a 4-3

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TABLE OF
CONTENTS

Passing Plays
70 Series (5 Step Drop)

80 Series (3 Step Drop)

500 Series (Play Action/Bootleg)


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TABLE OF
CONTENTS

70 Series
Slot Left 70 Dig Left

Slot Right 70 Dig Right

70 Fade/Out
Ace Wide 70 Curl Wheel
70 Smash
Double Slot 70 Double Cross

Double Slot 70 FB
Flare LT or RT

70 All Curl

70 Arrow

70 Angle
RETURN TO
Passing Game

RETURN TO
TABLE OF
CONTENTS

Slot Left 70 Dig Left

Occupy Safety

15 Yards

Spacing: Split Difference

RETURN TO
70 Series

5 Step

RETURN TO
TABLE OF
CONTENTS

Ace Wide 70 Curl Wheel

15 Yards

15 Yards

5 Step

RETURN TO
70 Series

RETURN TO
TABLE OF
CONTENTS

Double Slot 70 Double Cross

9 Yards

9 Yards
9 Yards

9 Yards

5 Step

RETURN TO
70 Series

RETURN TO
TABLE OF
CONTENTS

Double Slot 70 FB Flare LT or RT

5 Step

RETURN TO
70 Series

RETURN TO
TABLE OF
CONTENTS

70 All Curl

Choice

Choice

15 Yards
15 Yards

15 Yards

15 Yards

5 Step

RETURN TO
70 Series

RETURN TO
TABLE OF
CONTENTS

70 Fade/Out

10 Yards

10 Yards

5 Step

RETURN TO
70 Series

RETURN TO
TABLE OF
CONTENTS

70 Smash

5 Step

RETURN TO
70 Series

RETURN TO
TABLE OF
CONTENTS

Slot Right 70 Dig Right


Occupy Safety

15 Yards

5 Step

RETURN TO
70 Series

Spacing: Split Difference

RETURN TO
TABLE OF
CONTENTS

80 Series
80 Seams

80 Skinnys

80 Hitch

80 Skinny/Snag

80 Speed Outs

80 Skinny/Rub

80 Speed Out/Corner

80 Arrow

80 Angle

RETURN TO
Passing Game

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TABLE OF
CONTENTS

80 Seams

3 Step

RETURN TO
80 Series

RETURN TO
TABLE OF
CONTENTS

80 Hitch

3 Steps

3 Steps

3 Step

RETURN TO
80 Series

RETURN TO
TABLE OF
CONTENTS

80 Speed Outs

5 Yards

5 Yards
5 Yards

5 Yards

3 Step

RETURN TO
80 Series

RETURN TO
TABLE OF
CONTENTS

80 Speed Out/Corner

3 Steps

3 Steps
3 Steps

3 Steps

3 Step

RETURN TO
80 Series

RETURN TO
TABLE OF
CONTENTS

80 Skinnys

3 Steps

3 Steps

3 Steps

3Steps

3 Step

RETURN TO
80 Series

RETURN TO
TABLE OF
CONTENTS

80 Skinny/Snag

3 Steps

3 Steps

3 Steps

3Steps

3 Step

RETURN TO
80 Series

RETURN TO
TABLE OF
CONTENTS

70 Arrow Right

10 Yards

5 Yards

3 Step

RETURN TO
70 Series

RETURN TO
TABLE OF
CONTENTS

70 Angle Right

10 Yards
5 Yards

3 Step

RETURN TO
70 Series

RETURN TO
TABLE OF
CONTENTS

80 Skinny/Rub

3 Steps

3 Steps

2 Steps

2 Steps

3 Step

RETURN TO
80 Series

RETURN TO
TABLE OF
CONTENTS

500 Series
513 Boot Flood Right

512 Dump

513 Boot Flood Switch

512 Dump Out

528 Jet Pass

512 Veer Throwback

RETURN TO
Passing Game

RETURN TO
TABLE OF
CONTENTS

513 Boot Flood Right

15 Yards

RETURN TO
500 Series

RETURN TO
TABLE OF
CONTENTS

513 Boot Flood Switch

15 Yards

RETURN TO
500 Series

RETURN TO
TABLE OF
CONTENTS

Week
1
2
3
4
5
6
7
8
9
Playoffs R 1
Playoffs R 2
Playoffs R 3
Playoffs R 4
Playoffs R 5
Totals

Opponent
West Bloomfield
Clarkston
at Athens
Groves
at Mott
F.H. Harrison
at Troy
Lake Orion
at Rochester
North Farmington
Davison
at Midland
Hudsonville
Brother Rice

Result
W 21-0
L 17-20
W 24-0
W 17-14
W 35-6
L 12-13
W 26-10
W 29-6
W 49-7
W 52-7
W 42-7
W 28-14
W 30-20
W 28-7
410-131

2003 Season

2004 Season

Week
1
2
3
4
5
6
7
8
9

Opponent
at Clarkston
athens
at Lake Orion
Groves
at Pontiac Northern
West Bloomfield
at Troy
at F.H. Harrison
Rochester

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TABLE OF
CONTENTS

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