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KURSUS ORIENTASI DSKP TAHUN 6


KSSR 2015

CONTEMPORARY
CHILDRENS LITERATURE
GRAPHIC NOVEL
1

The Graphic Novel

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CONTENT STANDARDS
4.1

LEARNING STANDARDS

By the end of the 6-year primary


schooling, pupils will be able to
enjoy and appreciate rhymes,
poems and songs.

4.1.1 Able to enjoy jazz chants, poems and


songs through non-verbal response.

LANGUAGE 4.2
ARTS

By the end of the 6-year primary


schooling pupils will be able to
express personal response to
literary texts.

4.2.1 Able to respond to literary texts:


(a) characters
(b) place and time
(c) values

4.3.

By the end of the 6-year primary


schooling, pupils will be able to
plan, organise and produce
creative works for enjoyment.

4.3.1 Able to plan, produce and display


creative works based on literary texts
using a variety of media with guidance.

4.1.2 Able to listen to, sing songs and recite jazz


chants and poems with correct stress
pronunciation, rhythm and intonation.

4.3.2 Able to plan, prepare and participate in a


performance with guidance based on
literary works.

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DEFINITION OF GRAPHIC
NOVELS
A graphic novel is a combination of words and images
that form a story. It is presented in the form of a
book. It consists of dialogues shown in balloons
that enable learners to read simple and short
texts.
A graphic novel can be an ideal tool for pupils to learn
the language. This is because it consists of several
unique elements:
Linear narrative as found in short stories and
novels.
Illustrations and images as found in picture books.
Dialogues as found in plays and poetry.
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WHY USE GRAPHIC NOVELS?


Graphic novels can be used in the primary schools for
the following reasons:
Attract pupils interest to read especially the
reluctant readers.
Consist of rich and complex plots which can
attract advanced readers.
Colourful graphics in the form of pictures that can
attract young pupils.
Help pupils who are struggling with the language
as the illustration provides contextual clues to the
meaning of the words/sentences.
Expose pupils to literary elements through visuals
and words.
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VISUAL FEATURES OF GRAPHIC


NOVELS
Splash Page:
It is a full page illustration which opens and
introduces a story. It can also be used to
indicate suspense. The splash page
usually consists of large, dominant visuals
and bold print that function as an attention
grabber among young learners.

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Splash
P
a
g
e

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Figure 1

VISUAL FEATURES OF GRAPHIC


NOVELS
Frames/Panels:
Graphic novels use frames and panels to
illustrate the story. The visuals on
one page are captured in a big frame.
Within a frame, one may find few
panels. The panels are boxes that
contain each of the scenes. The
panels can be arranged on the page
in a linear fashion as shown in Figure
1 or in a non-linear fashion8 as shown
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Figure 2

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VISUAL FEATURES OF GRAPHIC


NOVELS
Font Sizes, Colours, and Styles:
The texts in graphic novels are differentiated using
various font sizes. For example, bigger font size is
used to indicate dramatic effect. Different colours
are used to differentiate between the narratives
and the dialogues. Words can also be used to
display sounds and emphasize the action taking
place in the story. The use of onomatopoeia in
graphic novel is indicated through the use of
styles. For example, tick (refer to Figure 3) is
written in such a way to show urgency to the time.
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Figure 3

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VISUAL FEATURES OF GRAPHIC


NOVELS
Gutters:
The space between the panels is called the
gutter. As readers move from panel to
panel, they have to make inferences
and draw conclusions as to what
happens in the gutterin that tiny
space between each scene. The
authors use the gutters to move along
the action in scenes, to show the
passage of time, or to make changes
in locations.
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Gutter

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VISUAL FEATURES OF GRAPHIC


NOVELS
Word Balloons:
Word balloons are speech bubbles found
in graphic novels. These can be in
different shapes and sizes
throughout the novel. Word
balloons indicate the words uttered
by various characters in the story.

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H0W TO READ THE GRAPHIC NOVEL


Read the graphic novel from left to right.
You can see the example below.

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GETTING TO KNOW THE BOOK

Genre
Genre
Author
Author
Title
Rewritten by Retold by
ator
Illustr
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EXPLORING THE BACK COVER


Book Series

Blurb

Barcode

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CHARACTERS IN THE BOOK


MAIN CHARACTERS
IN THE BOOK

Scarecrow

Dorothy
Lion

Tin Man

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The Wizard of Oz

The Wicked
Wi
tc
h
of
th
18
e

S
U
P
P
O
R
T
I
N
G
C
H
A
R
A
C
T
E
R
s

Uncle Henry

Aunt Em

Toto

Winged Monkeys

Winkies

Soldier of Emerald
City

The Good Witch


of the
South

Kalidahs
The Good Witch of
the
North
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The Queen of the


Field
Mice
and
Field

Munchkins

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SYNOPSIS OF THE STORY


Chapter 1
Dorothy lived with her Aunt Em and Uncle Henry on a prairie in
Kansas. One day, there was a storm. Dorothys family
went to seek shelter in the cellar. Dorothy was trapped in
the house while looking for Toto, her dog. The storm later
turned into a cyclone which blew the house away.
Chapter 2
Dorothys house landed in the Land of Oz. When she stepped out, she was
welcomed by the Good Witch of the North and the Munchkins. The
Munchkins were the little people who lived in the Land of the East
and were once ruled by the Wicked Witch of the East. Dorothy was
regarded as the saviour of Munchkin Land as her house had landed
on the witch and killed her. The Good Witch advised Dorothy to
return home in fear of the Wicked Witch of the West. However,
Dorothy and Toto did not know how to get home. The Good Witch
suggested they request the help of The Wizard of Oz who ruled the
Emerald City. She also offered Dorothy the Silver Shoes which had
great magical powers to help her on her way.

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SYNOPSIS OF THE STORY


Chapter 3
Before leaving for the Emerald City, the Good Witch of the North
gave Dorothy a magic kiss. Dorothy and Toto then set off
on the Yellow Brick Road. Along the way, Dorothy met
Scarecrow. Dorothy helped him by releasing him off the
pole. Scarecrow joined Dorothy in order to ask the
Wizard of Oz for some brains. They continued on their
journey and met Tin Man. Dorothy released Tin Man of
rust by oiling him. Tin Man joined Dorothy and Scarecrow
to see the Wizard of Oz to ask for a heart. They
continued their journey and then met Lion who joined
them to ask the Wizard of Oz for courage. On their way,
they were chased by the Kalidahs but they managed to
escape. They landed on a field of poppies. The smell of
poppies put Lion, Dorothy and Toto to sleep. The Queen
of Field Mice offered to help to move Lion to safety.
Scarecrow woke Dorothy up upon arriving at Emerald
City.
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SYNOPSIS OF THE STORY


Chapter 4
Dorothy and her friends rang the bell at the gate and were greeted by the
soldier before entering the Emerald City. The soldier took them to
see the Wizard of Oz. They stated their wishes but the Wizard of Oz
instructed them to kill the Wicked Witch of the West in order to get
their wishes granted.
Chapter 5
The Wicked Witch of the West found them first. She commanded a
troop of flying monkeys to attack them. Scarecrow was ripped
apart. The Tin Man was destroyed. Lion, Toto and Dorothy
were captured and jailed. The Wicked Witch tried to take the
Silver Slippers from Dorothy. In the chaos, Dorothy took a pail
of water and threw it at the witch. The witch melted and died.
Dorothy declared freedom to the Land of Winkies. The
Winkies sewed back Scarecrow and welded Tin Man. The
Winkies awarded gifts to Dorothy and her friends. Dorothy
found a golden helmet and took it with her as a proof that she
defeated the Wicked Witch of the West.
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SYNOPSIS OF THE STORY


Chapter 6
They returned to the Wizard to get their wishes granted. However, the Wizard was
actually a hoax. He was a balloonist in a faraway land. He got lost in a
storm which carried him away in his balloon. He was mistakenly believed
as a wizard by the people in the Emerald City. However, he still kept his
part of the promise. He gave Scarecrow pins and needles to stuff inside
his straw head. He gave a heart-shaped pillow to Tin Man. He gave Lion a
drink of courage that will last forever. He also promised Dorothy that they
were going back together in a balloon tomorrow. The next day, during the
take-off ceremony, Dorothy was distracted by Toto who chased after a cat.
The balloon took off without her. Saddened by the fact, Scarecrow
comforted Dorothy by telling her that maybe the Good Witch could help.
Then, they left heading towards south.
Chapter 7
After many miles, they stopped to use the Golden Helmet and called the
flying monkeys. They asked the monkeys to take them to Glinda,
the Good Witch of East. Dorothy met Glinda and told her
intention. The Good Witch asked Dorothy to use the power of the
silver shoes to take her home. They said their goodbyes and
Dorothy left by closing her eyes and wishing herself home. She
got back to Kansas and was reunited with her Aunt Em and Uncle
Henry. They all lived happily ever after.
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SETTING OF THE STORY


WHAT IS SETTING?

Is the storys time and place.


It creates the mood (the underlying feeling or
atmosphere) in the story.

PLACE
Kansas prairie

the place where Dorothy lives with her aunt


and uncle.

Storm cellar

the shelter where Dorothys uncle asks


them to go in when the storm came.

Land of the East

the place where the Munchkins (the little people)


live.

Yellow Brick Road

the path that The Good Witch of the North


tells Dorothy to follow.

The Wonderful City of Oz/


The Emerald City/
The Land of Oz

the place where the Wizard of Oz rules.

Castle of the Wicked Witch of the West.


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MORAL OF THE STORY

PERSERVERANCE
CARE
COMPESSION
PROTECTIVE
COOPERATIVE
WISDOM
BRAVERY
SELFLESS
KIND
POLITENESS
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MESSAGE OF THE STORY


MESSAGE FROM THE STORY
Everyone has the ability to overcome challenges.
The way Dorothy and her friends survived in their mission to kill the
Wicked Witch of the West. (page 45-48)
The importance of friendship.
How Dorothy and her friends value each other in their journey to meet the
wizard.
We must persevere, for we have the ability to deal with challenges.
Dorothys determination to find her way home.
Ones truth is not as one perceives.
Do not believe everything that you see.
E.g. The Wizard of Oz is actually an old balloonist from a faraway land.
(page.53)

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SUGGESTED ACTIVITIES

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LETS HAVE FUN


GUESS WHO?
Steps:
1.

Call several pupils to the front. Ask pupils to choose a


character
they like from the story. They shall not reveal the character that
they have in mind to the other pupils.

2. Then, ask them to imagine that they are the characters in the story.
Ask them to sit in the front, facing the rest of the class.
3. The rest of the class will have to ask questions from the
characters.
The characters are only allowed to say Yes or No at every
question.
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4. The
activity
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LETS HAVE FUN


PROJECT BASED ASSESSMENT

PROJECT-BASED ASSESSMENT: THE WIZARD OF OZ MAP


Task:
Students will create a map charting Dorothys journey from her home in Kansas and back
again.
Requirements:
Your map should have between fifteen and twenty important events from the text.
Your events should be listed in the order in which they occur.
Your events should be from the beginning, middle, and end of the novel.
Your map should be easy to follow.
Your map should contain at least three illustrations.
Your map should be neat and colourful.
Your map does not need to be geographically accurate, but it should contain landmarks.
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EXAMPLE OF MARKING RUBRIC:


PROJECT-BASED ASSESSMENT

GROUP:
Excellent

Good

Satisfactory

Need Practice

Criteria
Events:

Did you include 15


to 20 important
events in the
order in which
they occurred?
Presentation:
Did
you include three
illustrations? Is
your map easy to
follow?
Quality:
Is your map neat
and colorful?
Does your map
have landmarks?

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ASSESSMENT
What kind of tasks would you give your
pupils?
How would you assess them?

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EXAMPLES FOR ASSESSMENT


INDIVIDUAL

NAME: _______________________________
CLASS: 6______________________________
TEACHERS NAME: ______________________
Teachers note: Tick the appropriate column.
No

Criteria

a.

Classroom Involvement
Not shy to express their own
opinion and ask questions

b.

Creative
Creative and dare to be
different

c.

Imaginative
Interesting ideas and able to go
beyond the text

d.

Language Delivery
Pronunciation and intonation
Accurate and fluent in speech

e.

Knowledge and Understanding


Able to understand the story
and write/ talk about it

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Excellent

Good

Satisfactory

Ideas to
Improve

EXAMPLES FOR ASSESSMENT


GROUP WORK

NAME: _______________________________
CLASS: 6______________________________
TEACHERS NAME: ______________________
Teachers note: Tick the appropriate column.
Criteria

Language Delivery
(enunciation,
intonation and
pronunciation

Physical
Expression
(movements,
gestures &
expressions)

Creativity

(costume, sound
effects)

Teamwork
(cooperation among
group members)

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Excellent

Good

Satisfactory

Need Practice

PUPILS SELF REFLECTION


Hello. Im Dorothy and
thanks for
reading our
adventure. Feel
free to give
your opinion on
the story.

What I love about this story is


_______________________________________

What I dislike about this story is


________________________________________

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THANK YOU
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