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History of

Video Game
Console
By Riski Pratama S
51913223

1st Generation Console


The first video game console developed in 1967 by Ralph
Baer and his colleagues at Sanders Associates, Inc and it
was called the Brown Box.
The name comes from the brown wood-grain, self-adhesive
vinyl used to make the prototype look more attractive to
potential investors. The "Brown Box," though only a
prototype, had basic features that most video games
consoles still have today: two controls and a multigame
program system.
Later Sanders Licensed the Brown Box to Magnafox, which
released the system as The Magnafox Oddysey in 1672.
This was the first Home Video Game Console.

2nd Generation Console


The second generation of computer and video games began in 1976 with the
release of the Fairchild Channel F and Radofin Electronics' 2192 Advanced
Programmable Video System
The Atari 2600 was the dominant console for much of the second generation,
with other consoles such as Intellivision, the Odyssey, and ColecoVision also
enjoying market share.
The difference between the first and second Gen :
AI simulation of computer-based opponents, allowing for single-player gaming.
ROM cartridges for storing games, allowing any number of different games to
be played on one console.
Basic color graphics, generally between 2-color (1-bit) and 16-color (4-bit).
Also The first handheld game console with interchangeable cartridges was the
Microvision designed by Smith Engineering, and distributed and sold by MiltonBradley in 1979

Fairchild Channel F

The Atari 2600

3rd Generation
the third generation (sometimes referred to as the 8-bit era)
began on July 15, 1983, with the Japanese release of both the
Family Computer (Known as "Famicom", and later known as the
Nintendo Entertainment System, or NES, in the rest of the world)
and SG-1000
The best-selling console of this generation was the NES/Famicom,
followed by the Master System and then the Atari 7800.
Some features that distinguished third generation consoles from
second generation consoles include :
D-pad game controllers.
Screen resolution of up to 256240 or 320200 pixels.
Enhanced color graphics: Up to 25 or 32 colors on screen, out of
a palette of 53, 64 or 256 colors.

Famicom / Nitendo
Entertaiment System

Sega Master System

4th Generation
The fourth generation (more commonly referred to as the 16-bit era) of games
consoles began on October 30, 1987 with the Japanese release of Nippon
Electric Company's (NEC) PC Engine (known as the TurboGrafx-16 in North
America)
Followed by Sega Mega Drive (Sega Genesis) in 198 and Super Famicom
(SNES) in 1990.
Some features that distinguished fourth generation consoles from third
generation consoles include:
More powerful 16-bit microprocessors
Multi-button game controllers (3 to 8 buttons)
Elaborate color, 64 to 4096 colors on screen, from palettes of 512 (9-bit) to
65,536 (16-bit) colors
CD-ROM format, allowing larger storage space and full motion video playback
The first handheld game console released in the fourth generation was the
Game Boy, on April 21, 1989.

TurboGrafx-16

Sega Genesis

Super Famicom
( Super Nitendo
Entertaiment
System)

5th Generation Console


The fifth-generation era (also known as the 32-bit era, the 64-bit era
and the 3D era) refers to computer and video games, video game
consoles and video game handhelds from approximately 1993 to
2003.
The first to be developed was 3DO Interactive Multiplayer in 1993,
followed by Atari Jaguar, Sega Santurn in 1994 and Sony Playstation,
the last was Nitendo 64 in 1996
The Difference between fifth generation consoles from fourth
generation consoles :
3D polygon graphics with texture mapping
Optical disc (CD-ROM) game storage, allowing much larger storage
space (up to 650 MB) than ROM cartridges
Display resolution from 480i to 576i
Color depth up to 16,777,216 colors (24-bit true color)
3D graphical capabilities such as lighting, Gouraud shading, antialiasing and texture filtering

Sega
Santurn

Sony Playstation

Nitendo 64

6th Generaton Console


In the history of video games, the sixth-generation
era (sometimes referred to as the 128-bit era) refers
to the computer and video games, video game
consoles, and video game handhelds available from
1998 to 2008.
Platforms of the sixth generation include the Sega
Dreamcast, Sony PlayStation 2, Nintendo
GameCube, and Microsoft Xbox.
During the sixth generation era, the handheld game
console market expanded. There is Game-boy
Advance, Nokia N-Gage and Tapwave Zodiac

Playstation 2
Sega DreamCast
Microsoft X-Box

7th Generation Console


In the history of video games, the seventh generation includes
consoles released since late 2005 by Nintendo, Microsoft, and
Sony Computer Entertainment. For home consoles, the seventh
generation began on 22 November 2005 with the release of
Xbox 360 and continued with the release of PlayStation 3 on 17
November 2006, and Wii on 19 November 2006. Each new
console introduced a new type of breakthrough in technology.
Each new console introduced a new type of breakthrough in
technology. The Xbox 360 offered games rendered natively at
HD resolutions, the PlayStation 3 offered HD movie playback via
a built-in 3D Blu-ray Disc player, and the Wii focused on
integrating controllers with movement sensors as well as
joysticks.
For video game handhelds, the seventh generation began with
the release of the Nintendo DS on 21 November 2004 and
Playstation Portable in 12 December 2014

Playstation 3
Nitendo Wii

X-Box 360

8th Generation Console


the eighth generation includes consoles
released since 2012 by Nintendo, Microsoft,
and Sony Computer Entertainment. For home
consoles, the eighth generation began on
November 18, 2012 with the release of the Wii
U, and continued with the release of the
PlayStation 4 on November 15, 2013,[1] and
Xbox One on November 22, 2013.
As for the handhelds Nitendo produced 3DS in
japan on 26th February 2011 and Sony with
Playstation Portable VITA released on japan
12th December 2011

Playstation 4
Wii U

X-Box One

Thank
You!
terimakasih.

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