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EBUSINESS
ELECTRONIC BUSINESS
VALUE
Copyright 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
CHAPTER OVERVIEW
SECTION 3.1 WEB 1.0 - EBUSINESS
SECTION 3.1
WEB 1.0
EBUSINESS
3-3
LEARNING OUTCOMES
1. Compare disruptive and sustaining technologies
and explain how the Internet and WWW caused
business disruption
2. Describe Web 1.0 along with ebusiness and its
associated advantages
3. Compare the four categories of ebusiness models
4. Describe the six ebusiness tools for connecting
and communicating
5. Identify the four challenges associated with
ebusiness
3-4
3-6
3-7
3-8
3-9
3-11
Microcomputer revolution
Advancements in networking
Easy browser software
Speed, convenience, and low cost
of email
Web pages easy to create and
flexible
3-13
Travel
Entertainment
Electronics
Financial services
Retail
Automobiles
Education and training
3-14
3-15
ADVANTAGES OF EBUSINESS
3-16
Easy to compile
Increased richness
Increased reach
Improved content
3-17
3-18
3-19
3-20
Improving Effectiveness
Clickstream data tracks the exact pattern of a
consumers navigation through a website
Clickstream data can reveal
Number of pageviews
Pattern of websites visited
Length of stay on a website
Date and time visited
Number of customers with shopping carts
Number of abandoned shopping carts
3-22
Marketing/Sales
Generating revenue on the Internet
Online ad (banner ad) - Box running across a web
page that contains advertisements
Pop-up ad - A small web page containing an
advertisement
Associate program (affiliate program) - Businesses
generate commissions or royalties
Viral marketing - A technique that induces websites
or users to pass on a marketing message
3-23
Improving Effectiveness
Website metrics include
Visitor metrics
Exposure metrics
Visit metrics
Hit metrics
3-24
EBUSINESS MODELS
EBUSINESS MODELS
3-26
Business-to-Consumer (B2C)
3-28
3-29
Advertising fees
License fees
Subscription fees
Transaction fees
Value-added service fees
Pay-per-click
Pay-per-call
Pay-per-conversion
3-31
3-32
3-34
SECTION 3.2
Web 2.0:
Business 2.0
3-35
LEARNING OUTCOMES
6. Explain Web 2.0 and identify its four
characteristics
7. Explain how Business 2.0 is helping
communities network and collaborate
8. Describe the three Business 2.0 tools for
collaborating
9. Explain the three challenges associated with
Business 2.0
10.Describe Web 3.0 and the next generation of
online business
3-36
3-37
3-39
User-Contributed Content
3-41
3-42
3-43
NETWORKING COMMUNITIES
WITH BUSINESS 2.0
Social Tagging
Tags Specific keywords or phrases
incorporated into website content for means of
classification or taxonomy
Social tagging
Folksonomy
Website bookmark
Social bookmarking
3-45
Social Tagging
3-47
Blogs
Blog Online journal that allows
users to post their own comments,
graphics, and video
Microblogging
Real simple syndication
3-48
Wikis
Wiki Collaborative Web page
that allows users to add, remove,
and change content, which can be
easily organization and
reorganized as required
Network effect
3-49
Mashups
THE CHALLENGES OF
BUSINESS 2.0
3-51
WEB 3.0
Web 3.0 Based on intelligent
Web applications using natural
language processing, machinebased learning and reasoning,
and intelligence applications
Semantic Web A component of
Web 2.0 that describes things in a
way that computers can
understand
3-52
Egovernment:
The Government Moves Online
Egovernment - Involves the
use of strategies and
technologies to transform
government(s) by improving
the delivery of services and
enhancing the quality of
interaction between the
citizen-consumer within all
branches of government
3-53
Egovernment:
Government Moves Online
3-54
Mbusiness:
Supporting Anywhere Business
3-56