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ANIMATION

MAILA MEJIA-TALAMISAN
ICT COOR
FBHS
ANIMATION
MAILA MEJIA-TALAMISAN
ICT COOR
FBHS
COURSE TITLE: Animation
COURSE TIMELINE: 24 Weeks, 6 Months
COURSE DESCRIPTION:
Animation is a simulationof movement
created by displaying a series of pictures,
orframes. Cartoons on television is one
example of animation. Creating animation
like in comics, magazines, movies and TV
series requires extensive collaborations
that involve long process and a lot of work
creating an animation. Animator must use a
collection of equipment that helps process
and create the graphics and content.
GENERAL OBJECTIVES:
After finishing this curriculum, the learners
must be able to:
- Develop and enhance the knowledge,
skills, and attitudes of learners in
animation
- Produce cleaned-up and in-betweened
drawings
- Independently creates/provides quality
and marketable products and/or services
for the animation
Time Topic / Subtopic Objectives INSTRUCTIONAL EXPECTED
Frame MATERIALS OUTPUT
Week Lesson 1: Key At the end of the lesson the Desktop Demonstrate the
1 concepts and learners must be able to: Computer following skills:
common 1. Understand the meaning Projector with - Define
competencies and concept of Projector Screen animation
1. Introduction: Animation Audio Visual - Understand the
What is 2. Explain the key concepts Presentation key concepts of
Animation? of common common
2. Core competencies in competencies
competencies Animation in animation
in Animation 3. Explain the core - Understand the
3. Opportunities competency in core
in Animation Animation competency in
4. Animation 4. Explore job opportunities animation
careers in animation. - Enumerate the
5. Types of 5. Describe each types of job
animation animation opportunities
in animation
- Differentiate
each type of
animation
Time Topic / Subtopic Objectives INSTRUCTIONAL EXPECTED
Frame MATERIALS OUTPUT
Week 2 Lesson 2: Use of Hand Tools At the end of the lesson the Desktop Computer Demonstrate the
and Equipment learners must be able to: Projector with Projector following skills:
2.1 Lightbox 1. Demonstrates an Screen - Use hand tools and
2.2 Animation paper understanding of the hand Audio Visual Presentation equipment for
2.3 Production Folder tools and equipment used in Tools, materials and animation.
2.4 Drawing pencils animation. equipment in animation - Perform safety
2.5 T-square 2. Use hand tools and procedures in using
2.6 Set of triangle equipment according to hand tools and
2.7 Compass function and task equipment for
2.8 Ruler requirement animation
2.9 Paint 3. Use and maintain hand - Properly clean, tight
2.10 Brush tools, equipment and and repair hand
2.11 Pastels paraphernalia tools, equipment and
2.12 Water colors 4. Perform safety procedures in paraphernalia.
using hand tools, equipment
and paraphernalia
5. Follow procedures in
cleaning, tightening and
simple repair of hand tools,
equipment and
paraphernalia.
Time Topic / Subtopic Objectives INSTRUCTIONAL EXPECTED OUTPUT
Frame MATERIALS
Week 3 - 5 Lesson 3: Technical drawing and At the end of the lesson the learners Desktop Computers Demonstrate the following skills:
design concepts must be able to: Audio Visual Draw objects
3.1 Elements of design 1. Understand technical drawing and Presentation - Using elements of design
3.1.1 Line design concepts Projector with Projector - Using principles of design
3.1.1.1 Horizontal line 2. Use and understand the elements Screen - Using geometric shapes
3.1.1.2 Vertical line and principles of design Sketchbook - Using sketching techniques
3.1.1.3 Inclined line 3. Use and understand geometry in Tools and materials in - Using shading and tonal values
3.1.1.4 Curved line relation to technical drawing animation Draw one-point and two-point
3.1.2 Shape 4. Demonstrate sketching techniques perspective drawing.
3.1.2 Form 5. Draw different shades of an object Shade the given objects appropriately
3.1.3 Space 6. Blend tones in freehand drawing based on the light source.
3.1.4 Color 7. Draw one-point and two-point
3.1.5 Texture perspective. *Note:
3.2 Principles of design 1. The instructional manager/mobile
3.2.1 Balance teacher must think of any object
3.2.2 Proportion to use in order to relate these
3.2.3 Emphasis tools to create a simple
3.2.4 Movement animation.
3.2.5 Pattern 2. instructional manager/mobile
3.2.6 Rhythm teacher may allow the learners to
3.2.7 Variety do their activity at home to
3.2.8 Harmony enhance their output. learners will
3.3 Geometric Shapes be given handouts for the learning
3.4 Sketching Techniques activity.
3.5 Shading and tonal values
3.6 Perspective drawing
3.6.1 One-point
3.6.1 Two-point
Time Topic / Subtopic Objectives INSTRUCTIONAL EXPECTED OUTPUT
Frame MATERIALS
Week 6 - 8 Lesson 4: Developing a At the end of the lesson the Desktop Computers Demonstrate the following skills:
cartoon character learners must be able to: Audio Visual Presentation Creating a cartoon character
4.1 Circles and ovals in 1. Use the circular and technique Projector with Projector Consider the following in cartoon
designing a character as base drawing. Screen constructions:
4.2 Using stick figure 2. Develop the basic shape of Sketchbook - Determine the proportion of the
4.3 Rough sketch a character the character Tools and materials in character using rounded shapes as a
4.4 Add body mass 3. Draw head base of the animation guide
4.5 Construction of the head character - Analyze proportions of a character
4.5.1 Realistic head vs. 4. Draw eyes, nose, ears, and - Draw cartoon characters having
cartoon head mouth to complete a different head features
4.5.2 Drawing a turned characters personality - Draw cartoon characters with facial
head 5. Draw different expression to expressions
4.5.3 Head features characters. - Create a cartoon character or avatar
4.5.4 Facial expressions 6. Create an original cartoon based on your personality.
character. *Note:
1. Following the guides in constructing a
cartoon character depends on the
creativity of the learners. In any case
learners must apply what he/she has learn
in order to maximize mastery of skills and
adaptation in creating a cartoon
character.
2. instructional manager/mobile teacher
may allow the learners to do their
activity at home to enhance their
output. learners will be given handouts
for the learning activity.
Time Topic / Subtopic Objectives INSTRUCTIONAL EXPECTED OUTPUT
Frame MATERIALS
Week 9 - Lesson 5: Drawing of the body At the end of the lesson the learners Desktop Computers Demonstrate the following skills using
11 5.1. Start with circles must be able to: Audio Visual Presentation lightbox:
5.2. Outline stick figures 1. Understand the importance of a Projector with Projector Draw characters using the two
5.3. Proportions for different characters body type Screen methods:
characters 2. Use circles as the basis to draw a Sketchbook 1. Method 1: Start with circles
5.4. Drawing the arms characters body. Tools and materials in 2. Method 2: Outline stick
5.5. Drawing the fingers 3. Draw the required features for the animation figures
5.6. Drawing the legs and feet character.
-Draw the characters body that
matches with the head.
-Draw the arms, feet and legs.
-Draw the clothes that matches the
characters persona.

*Note:
1. Following the guides in constructing a
cartoon character depends on the
creativity of the learners. In any case
learners must apply what he/she has
learn in order to maximize mastery of
skills and adaptation in creating a
cartoon character.
2. instructional manager/mobile
teacher may allow the learners to do
their activity at home to enhance
their output. learners will be given
handouts for the learning activity.
Time Topic / Subtopic Objectives INSTRUCTIONAL EXPECTED OUTPUT
Frame MATERIALS
Week 12 Lesson 6: Drawing animate and At the end of the lesson the learners Desktop Computers Demonstrate the following skills
14 inanimate objects must be able to: Audio Visual using lightbox:
6.1. Drawing appliances 1. Make cartoon furniture and Presentation - Turn the sample furniture and
6.2. Vehicle character appliances for backgrounds. Projector with Projector appliances into cartoon
6.3. Drawing animals 2. Draw animal cartoon characters Screen characters.
3. Give inanimate objects a face Sketchbook - Inanimate an animal of your
Tools and materials in choice,
animation playing/reading/listening to
music.
*Note:
1. Following the guides in
constructing a cartoon character
depends on the creativity of the
learners. In any case learners must
apply what he/she has learn in order
to maximize mastery of skills and
adaptation in creating a cartoon
character.
2. instructional manager/mobile
teacher may allow the learners to
do their activity at home to
enhance their output. learners will
be given handouts for the learning
activity.
Time Topic / Objectives INSTRUCTIONAL EXPECTED OUTPUT
Frame Subtopic MATERIALS
Week 15- Lesson 7: Sketching At the end of the lesson the learners must be Desktop Computers Demonstrate the following skills:
19 character movement able to: Audio Visual Presentation Working with character movement:
7.1. Line of action 1. Create rhythm charts for creating Projector with Projector - Determine the key positions of
7.2. Creating animation movements Screen an animation
chart 2. Understand the line of action for Sketchbook - Draw in-between drawings base
7.3 In-betweening action the character Tools and materials in from the key drawings
3. Define an appropriate follow- animation - Draw animation using arc
through action. techniques in drawing a more
4. Create in-between action realistic action

*Note:
1. Following the guides in
constructing a cartoon character
depends on the creativity of the
learners. In any case learners must
apply what he/she has learn in order
to maximize mastery of skills and
adaptation in creating a cartoon
character.
2. instructional manager/mobile
teacher may allow the learners to
do their activity at home to
enhance their output. learners will
be given handouts for the learning
activity.
Week Final Presentation of Output (Project Based Learning for two (2) Months.)
20 - 24 Targets: To accomplish all the activities/project within 5 weeks.
Objectives:
After five (5) weeks the learners must be able to:
- Create the following project:
1. Kids cartoon character
-Use coloring materials to enhance the output
2. Teen cartoon character
-Use coloring materials to enhance the output
3. Adult cartoon character
-Use coloring materials to enhance the output
4. Inanimate appliances or furniture f your choice
-Use coloring materials to enhance the output
5. Produce in-betweened drawings for actual scene
- Character Head turn
- Character Exercising
- Character Nodding
- Character Walking
- Character Waving
During Presentation of output learners must create a report by identifying the
following ideas:
- Gained Strong points in animation
- Weaknesses that needs to assess, and overcome this in order to know which skills needed
for more improvement
- Importance of the course in their life, and especially to their future needs.
*Note:
- learners who will be taking this short course should have a basic knowledge in
drawing.
- learners who will be taking this short course should have a basic knowledge in
handling computer system.
- Pre-test is optional in order to assess the basic knowledge of every learners.
- Rubrics are still optional to use. instructional manager/mobile teacher can
create his/her own rubrics in each activity or project.
- Expected output can be modified depending on the current needs.
- Note for the materials provided are the ideal materials to use in this course
syllabus.

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