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INTRODUCTION
Much of the research in robot design is focused not on industrial
tasks, but on investigations into new types of robots.
All newly designed robots are of the artificial intelligence (AI).
AI includes learning, reasoning, problem solving, knowledge
representation, and computer vision.
Scientists believe the fundamental building block of natural
intelligence is a behavior.
A behavior leads to performance of task or activity.
Activity includes walking, crawling like an insect, climbing like a
gecko and swimming like a fish.
For a robot to behave like an animal there is need for a very precise
control.
This paper will attempt to show some animal behavior that can be
simulated by a robot, expound on perception which is fulfilled by
use of sensors, define a processing unit and propose a typical
animal behaving robot for development.
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ANIMAL BEAHAVIORS
A behavior is a mapping of sensory inputs to a pattern of
motor actions which are then used to achieve a task. For
example if a horse sees a predator, it flattens its ears,
lowers its head and paws the ground. The defensive
motions make up a pattern because the actions and
sequence is always the same, regardless of details which
Vary each episode. This is shown in the figure:
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ANIMAL BEHAVIOR APPLICATIONS
1. MOSQUITO
Suppose a designer is interested in building a robot to
search for survivors trapped in a building after it has
collapsed. He might consider animals which seek out
humans. A good example is a mosquito. It uses human
heat to search for a living human. The mosquito finds
human by homing on the heat of a human (or any warm
Blooded animal). If the mosquito senses a hot area, it
flies towards it. The roboticist can model this process as:
Input = thermal image
Output =steering command
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2. WASPS
A female digger wasp mates with a male, then builds a
nest. Once it sees the nest, it lays eggs. The sequence is
logical, but the important point is the role of stimulus in
triggering the next step. The eggs arent laid until the nest
is built; the nest is a visual stimulus releasing the next step.
The wasp doesnt have to know or understand the
sequence. Each step is triggered by the combination of
internal state and the environment. This is similar to finite
state machines in computer science programming.
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COORDINATION AND CONTROL OF BEHAVIORS
Lorenz and Tim Bergen attempted to clarify their work on how
behavior are coordinated and controlled giving it a special name
innate releasing mechanism (IRM). An IRM presupposes that
there is a specific stimulus, (either internal or external) which
releases, or triggers, the stereotypical pattern of action. Releaser acts
as a control signal.
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PERCEPTION IN BEHAVIOURS
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For a robotics, the sensor is the most important element in
the perception of the environment. The model is shown in
the figure (Sensing Model):
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INTELLIGENT SENSORS USED IN ROBOTICS
Light Transducers: converts Electromagnetic Energy to
Electrical Energy by absorption.
Optical Array Transducers: are used in Robotic Systems
and these are made up of a number of photosensitive
elements known as Photosets.
Proximity Switch called Eddy Current Killed Oscillator
or ECKO i.e. indicative proximity switch detects the
presence or absence of a target; Hall Effect sensor
determines if a door is open or closed; capacitive
proximity switch detects the presence of materials
such as plastic, wood, cardboard, paper and non
ferrous metals such as aluminum.
Fibre Optic Sensor Used for sensing temperature and
pressure.
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MICROCONTROLLERS
A microprocessor is a central processing unit (CPU) on a single chip.
The micro controller performs the following functions: Provide
motion control signals for the manipulator unit (also known as
signal processing); Provide storage for programmed events;
Interprete input/output signals, including operator instructions.
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The Walking Insect
Grabber Arms
Touch
Sensors Accelerometer (for
orientation)
3600 swivel
Neck
Bend Limbs
Sensors Motion Sensors tell
the wheel position
Rubber Pads for
walking friction
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Conclusion
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THE END
MAY GOD BLESS US
WITH ARTIFICIAL INTELLIGENCE
TO DESIGN & BUILD
BEHAVIORAL ROBOTS
TO SOLVE MANS
PROBLEMS
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