Peric Pera, xxxx/2016 Faculty of Mechanical Engineering University of Belgrade Supervisor: Professor Dr. Milos D. Djuric Introduction The game of World of Warcraft, or WoW, is set in a fictional world known as Azeroth and later extending to a further world called Outland. On November 14, 2008, Northrend, the frigid cap of Azeroth, was added. With the latest expansion, Cataclysm, the classic continents of Azeroth were drastically changed as some zones were destroyed and new ones unveiled. Designing a character In the game, players design a character to play based on a number of starting options, such as the race of character and its type or class. Gameplay primarily consists of completing quests and dungeon runs, and other in-game activities, in order to obtain rewards which will allow one to improve one's character and equipment in order to be able to complete the more difficult quests and dungeon runs. Players can also participate in player versus player combat, either in large groups, small team matches, or individual skirmishes. Additional features Over time, a number of additional features and improvements have been added to the game world, such as additional locations to explore. Seasonal and periodical events have also been added, such as Halloween, Midsummer and weekly fishing competitions. Players can also modify their in-game experience through the use of third-party modifications such as macros and add-ons. Note that executable software that can edit the game mechanics (such as Glider) is against the Terms of Use. Scenario To start, players select a game realm or server to play on. Each realm is in one of four different categories, depending on which set of combat rules it uses. These can be either where players are mainly focused on defeating monsters and completing quests, and player versus player combat is not permitted unless inside opposing cities, (Player versus environment), or where open combat between players is permitted (Player versus player). There are also dedicated roleplay versions of both these types, where players are encouraged to control their character as if they were an inhabitant of a fantasy world. Realms are also categorised by the language players are encouraged to use, offering in-game support in that language.[1] Players are able to transfer their established characters between realms in the same territory (North America, Europe, etc.) for a fee.[2] A player may create up to ten characters per realm, with a maximum number of fifty characters per account.[3] Creating a character Once a player has selected a realm, an option to create a character is available. A player can select one of two opposing factions to place their character in: the Horde or the Alliance. Characters can only communicate and group with other characters of the same faction. Each faction has six races to choose from. Race determines the character's appearance, starting location, and initial skill set, called "racial traits". The Alliance currently consists of Humans, Night Elves, Dwarves, Gnomes, Draenei and Worgen; the Horde currently consists of Orcs, Tauren, Forsaken, Trolls, Blood Elves and Goblins. Both Draenei and Blood Elves were added as part of the Burning Crusade expansion, which is required for these options to become available.[4] Worgen and Goblins were added for the Alliance and Horde respectively in the latest expansion pack, Cataclysm. Further options to customize the appearance, such as hairstyles, skin tones, etc. are also available.[5] Once set, the face and skintone are not able to be changed; however the hair style, color, and other decorations such as earrings and facial hair can be changed by visiting barbershops within capital cities. The entire character appearance (including face, skin tone, gender) was later customizable with Blizzard's character recustomisation paid service. Character classes Depending on the race chosen and the expansions installed, a player then has five to seven of the game's ten character classes to choose from. The mechanics of each class vary, with some tending towards melee combat while others are more suited to attacking from range or casting spells.[6] The game has three roles, DPS (damage dealer), tank and healer; a member of any class can be customized for the DPS role, while members of some classes, known as hybrids, can also be customized as healers, tanks or any of the three roles.[7] Currently available classes are Druids, Hunters, Mages, Paladins, Priests, Rogues, Shamans, Warlocks, Warriors, and Death Knights; the Monk class will be added in Mists of Pandaria. Originally, Paladins were available only to Alliance races and Shamans were only available to Horde races, but both classes were made available to both sides in The Burning Crusade. Death Knights, introduced in Wrath of the Lich King, are a hero class, which means the player needs a level 55 character of any class to create a Death Knight. Death Knights start at level 55 with many skills, abilities, weapons and armor. While a character can be played on its own, players can also group up with others in order to tackle more challenging content. In this way, character classes are used in specific roles within a group.[8] Players are also able to customize their character through the use of talents, which are further abilities related to their character class.[9][10] Conclusion Setting Characters, etc.