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Education Institute
Educational Technology Plan 2016-2019
Dona Thanushi N S Hettipathirana
E D U C 6 2 9 T E C H N OLOGY A N D D IV ER SITY
D R . DA N IEL BA ER
L I BERTY U N IV ERSITY
Vision
All students will be educated on the ethics and netiquette issues related to
online learning
The STEAM programs will be structured into multiple levels based on age
groups, enabling students advance progressively through the course of STEAM
learning
Level 1 Early STEAM Education: 4 6 year olds
Level 2 Beginner STEAM Education: 7 10 year olds
Level 3 Intermediate STEAM Education: 11 14 year olds
Professional Development Plan
New academic staff will be provided with professional development and training in
three core areas for 10 hours on an individual basis as required prior to commencing in-
class teaching.
LMS and CMS navigational skills 1 Hour
Course structure and STEAM learning contents 6 hours
Lesson development and implementation 3 Hours
All academic staff will be provided with training and development on curriculum and
learning system changes as required in an ongoing
The educational technology plan of Imaginary Creations STEAM Education Institute for 2016-2019
academic years are aligned to the National Educational Technology Plan of United States of
America and Educational Technology Plan of the State of Virginia(USDOE & OET, 2016; VDOE,
2010-2015).
References
Lego Education. (2016). Retrieved from http://education.lego.com/en-us/about-us
U.S. Department of Education (USDOE) & Office of Educational Technology (OET). (2016).
National educational technology plan. Retrieved August 20, 2016, from
http://tech.ed.gov/netp/
Virginia Department of Education (VDOE). (2010-2015). Educational technology plan for Virginia
2010 2015. Richmond, VA. Retrieved August 20, 2016, from,
http://www.doe.virginia.gov/support/technology/edtech_plan/executive_summary.pdf