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VELOCITY

ANALYSIS
Velocities and accelerations in machines may be
determined analytically and graphically. Often, an
analytical analysis becomes quite complicated and, in
some cases, impossible. Graphical analysis are more
direct, less complicated, and usually sufficiently accurate.
There are five commonly used methods for obtaining
velocities:
1. Resolution and Composition Method
2. Instantaneous Axis of Velocity Method
3. Parallel Line Method
4. Centro Method
5. Relative Velocity Method or Velocity Polygon Method
Velocity – is defined as the time rate of change of
position of a point. Since this change of position or
displacement is a vector quantity, velocity is
considered to be a vector quantity, having the sense of
the displacement being taken on.
V = R or V = 2RN

Where:
V = velocity (ft/sec)
 = instantaneous angular velocity (rad/sec)
R = radius (ft)
N = speed (rev/min or rpm)
RESOLUTION AND COMPOSITION
If the velocity of one point and the direction of the
velocity of any other point on a body are known, the
velocity of any other point on that body may be
obtained by resolving the known velocity vector into
components along and perpendicular to the line
joining these points and making one of the
components of the velocity of the other point equal to
the component along the line.
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case II: For CONNECTING RODS (2 points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. The unknown velocity must have a given direction
Case II: For CONNECTING RODS (2 points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. The unknown velocity must have a given direction
Case II: For CONNECTING RODS (2 points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. The unknown velocity must have a given direction
Case II: For CONNECTING RODS (2 points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. The unknown velocity must have a given direction
Case II: For CONNECTING RODS (2 points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. The unknown velocity must have a given direction
Case II: For CONNECTING RODS (2 points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. The unknown velocity must have a given direction
Case II: For CONNECTING RODS (2 points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. The unknown velocity must have a given direction
Case II: For CONNECTING RODS (2 points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. The unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion with
a speed of 152.79 rpm. Compute for Velocity A and find the velocities of all
the points in fps.
Kv = 1 in : 16 fps

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