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SNS College of Engineering

HCI AND THE WEB

Presented by,
S.Yamuna
AP/CSE
INTRODUCTION

 Web users are ubiquitous


 Web usability problems have clear relationship with
sales
 Web users are largely discretionary users
 The web is evolving at a rapid pace
 Website technical development is easy

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WHAT MAKES THE WEB HARD TO
USE?
 Unpleasant or unproductive experience /impossible
for others
 Imprecise in results
 Poor presentation
 Technical flaws
 Broken links

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WHAT MAKES THE WEB HARD TO
USE?
 Browsing and linking
 Finding things
 Search and query on the web

 Relevance

 User interface issues


 Context of use

 Navigation issues

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HYPERMEDIA – not just text

 hypertext systems + additional media


 illustrations, photographs, video and sound

 links/hotspots may be in media


 areas of pictures

 times and locations in video

 also called multimedia


 but term also used for simple audio/video

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BROWSING AND LINKING:
what’s wrong with the WWW?
 Importance of hypermedia in the structuring of
information
 To provide Personalized information

 Improves productivity

 Personalization of links by
 Annotation

 Computation

 overviews

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ANNOTATIONS

 A standard or easily accessible web service.


 Mosaic browser supported the creation of annotations
at both personal and group level
 In a “writeable web” where personalized links and
annotations are easily supported
 Example
 to improve or adapt its contents by

adding/removing material, something like a wiki.

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Example for Annotation
Diigo
 Add notes and in-page
highlights
 Store, Tag along with your
notes and highlights
 Create groups (i.e. private
group for team members)
 Subscribe to specific
webpages notes

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Private links

 If on creates a web page, complete with links, then


those links are available as the content
 Example
 User bookmarks

Local overview
 Not provided as standard web service but as a specific
courtesy page optionally supplied by site managers

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Problems

 Inaccessible to non-specialist users


 The cost of assimilating the technology outweigh the
perceived benefits
 Readers learn to make use of the available tools
instead of demanding better tools.

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Finding things
i) Searching and querying
 The most common web tool to get information is
search engine.
 Query
 Problems:
 Confusion and uncertainty surrounding query information
 Impenetrability of seemingly endless results

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Finding things
ii) Relevance
 Most information systems are designed for
hypothetical “average” user
 One size fits for all approach
 It ignores all diversity like cultural and educational
backgrounds, abilities, objectives and aspirations .

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PERSONALIZATION

 Delivering content specific to the requirements of


different users
 Tailoring of content for either as individual or for a
group of people
 Personalization can be used to create communities of
common interest.
 “on the fly” no additional costs to the publishers

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USER INTERFACE ISSUES

 Context plays important part in the personalization


and links.
 Context needed to be considered in any environment.
 Context of use

 Navigation issues

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CONTEXT OF USE

 relevant constraints of the communicative situation


that influence language use, language variation, and
discourse summary
 Designers must consider the wide range of
environment
 88% of UK web users access internet primarily from
home.
 Others use internet through Mobile or PDA’s

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NAVIGATION ISSUES

 Common difficulties faced by web users are


download time and the navigation
 Download time – governed by the technical
capabilities of internet connections together with
clear design variables.
 Navigation –more complex
 Between one third and one half of the time spent using a
computer is unproductive due to problems in web
navigation

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NAVIGATION ISSUES

 Planning routes
 Generating a suitable plan
 Following routes
 Execute subsequent point by point decisions
 Orienting within the space
 People have to sense their current location
 Learning the space
 Repeated exposure to any large scale environment will lead
to deepening knowledge of objects within the space.

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BROWSING AND LINKING

 Fundamental mechanism for viewing information on


the web by browsing implemented by hypermedia
links.

 But still it has some difficulties

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BROKEN AND MISDIRECTEDLINKS
 A link which does not work any more.
 Broken links can be frustrating for the user, resulting
in loss of interest in the website.
 Externalizing links – links are stored separately from
the data
 Preventative- creating a infrastructure or procedure
that avoid broken links
 Corrective-correcting broken links
 Adaptive- never storing actual links, only storing the
instructions for making them
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CORRECTIVE SOLUTIONS
 More robust
 Aim to discover the new
location for the linked
document(relevant
information sites).
 Detect and attempt to
correct links , discard them
or notify the user of the
problem.
 Discard unfixable links

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PERSONALIZING LINKS

 Personalize links regardless of source, type or


ownership of the data.

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PERSONALIZED LINKS

 Users have different needs and an author of web page


cannot anticipate all such requirements.
 Provide links over data not owned by the user was
available.
 Offering private means for recording ideas ought to
become a priority for future web browser
development

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SEARCHING AND QUERYING

 Experts agree that the


typical user will
experience difficulties
when attempting to
formulate an effective
query.
 3-significant factors:
 Low user commitment.
 Uncertain information
need.
 Difficulties in expression.
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LOW USER COMMITMENT

 In this world, people in hurry, use web search


engines and give two word queries to be run
against billions of web pages.
 We expect and get a sub-second results.

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UNCERTAIN INFORMATION NEEDS

 Searches normally start out with an unrefined or


vague information need which becomes more sharply
focused as their search continues and exposure to
information changes their information need.

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DIFFICULTIES IN EXPRESSION

 Expect in special circumstances, it is difficult for a


user to ask an information retrieval system for what
they want, because the user dos not know what is
available
 For successful query requires awareness of
information-retrieval theory.

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RELEVANCE FEEDBACK

 To overcome some of the above problems,


researches developed strategies,
1. Initial query
2. Relevant and Non-relevant web pages
3. Modifies
4. New result submitted to the user
5. Continues until user satisfies

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THE RESULT LIST

 User submits broad query resulting in too large


documents.
 Leads to “ABUNDANCE PROBLEM”-the number
of pages that could reasonably be returned as
relevant is far too large.
 Solution:
a. Community-based ranking algorithm
b. Improved visual interface
c. Document Clustering

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COMMUNITY BASED RANKING
ALGORITHM
 A search engine ranks a set of web pages in order of
their likelihood that they will be relevant to the user
information need, most likely appears first.
 Calculated using a statistical measure related to the
occurrence of the query terms “term frequency”.
 It represents a purely arithmetical evaluation of the
web pages concerned.

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IMPROVED VISUAL INTERFACE

 The user’s mental load from slower, thought intensive


processes such as reading to faster ,perceptual
processes such as pattern recognition.
 It is easier to compare bars in a graph than numbers
on a list.
 Color is very useful for helping people quickly select
one particular word or object from a sea of others.

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DOCUMENT CLUSTERING

 The process of generalizing a set of results begins


with identifying particular commonalities shared by
some member of that set.
 Web pages similar are grouped together under a
single category or heading and the user is
subsequently presented several clusters of web pages.
 The number of clusters is low it reduces the load of
studying the results.

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PERSONALIZATION,PORTALS AND
COMMUNITIES
 It is difficult for a user (Content Consumer) to find
what they are looking for, difficult for authors
(Content Providers) to prevent their pages from being
lost in the crowd.
 DESIGN APPROACHES:
 PERSONALIZATION,
 PORTALS,
 COMMUNITIES.

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PERSONALIZATION

 The contents of the websites are changed so that the


materials appropriate for the needs and requirements
of the individual.
 Eg: Amazon.com stores information about the
customer’s interest gleaned from various sources to
generate a personalized home page and suggest items
that are likely to be of interest.
Eg: Educational adaptive system (AEH) uses the
web for teaching and learning.

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ADAPTIVE AND ADAPTABLE SYSTEM

 This is the two main approaches of Personalization.


 Adaptive system: Dynamically organize their
contents to meet the perceived needs of the user.
 This is transparent and does not require any
intervention of the user.
 Adaptable System: It make changes to the content
only as the result of the explicit intervention of the
user.

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METHODS AND MODELS OF
ADAPTATION
 The approaches to implementing adaptation on the
web, at the level of either content or linking.
 The adaptive presentation operates on text, although
in principle any media type may be adapted.
 Adaptive linking has five categories:
 Direct guidance
 Link sorting
 Link hiding
 Link annotation
 Map Adaptation
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CONT…

 Direct guidance: System makes recommendation as


to the next node to visit. Used for “guided tour” type
of direction for novice users.
 Link sorting: The ordering of links is changed so that
the most appropriate one is at the head of the list.
 Link Hiding: Inappropriate links are not displayed.
 Link Annotation: Visual clues gives user some idea
about the system.
 Map-Adaptation: Navigational map generated
according to adaptation rules.

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USER MODELING

 A user model is simply a set of rules that adaptive


system use to make decisions about relevance.
 MODELS:
 STEREOTYPE MODEL: Users are grouped together
with other like-minded individuals.
 OVERLAY MODEL: The individuals
knowledge,background and any other relevant data
are overlaid onto the sum of all knowledge in the
system.

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AUTHORING

 There are number of potentially difficult issues that


need to be concentrated when designing authoring
interface for adaptive system.
 When authoring a conventional web pages, the author
concentrates on content.
 Depending upon the adaptation model that is used,
what author sees might be different from what any
given end user sees.

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PORTALS

 A common way to gain a personalized experience of


the web is the use of portals.
 These are the gateways to online resources, a set of
links that provide starting point for web use.
 They are usually adaptable, allowing for explicit
selections of user interface options.
 Many portals have their roots in either Inter
directories or search engines and a common model of
a portal user interface.

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COMMUNITIES

 The Internet has its roots in communities, in creating


links and bridging geographic, cultural or temporal
barriers.
 Communities on the web are often supported by or
generated through, portals.
 Portals, especially those that are intranet based, are
often designed to support communities.
 Weblogs: It allow a user to post material which can
be citied, commented upon and redistributed
throughout the internet.

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CONT…

 These blogs require no specific knowledge of


authoring and are usually accessed with a standard
web browser.
 Wikis: These are community websites designed to
facilitate collaborative authoring. Eg:Wikipedia.

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SUMMARY

 Users of a search engine are overawed by the number


of results returned when a query is submitted.
 Even with these improvements, search engines are
still serving large chunks of unrefined information to
the users.
 This seems likely to change soon.

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CONCLUSION

 In this chapter we have considered HCI in a specific


web context, looking at the issues impeding smooth
user interaction with the web tools and documents.
 While some problems remain unsolved, generally the
usability of the web has improved greatly since its
early days.

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THANK YOU

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