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Page 1
Defining Usability
Page 2
Indikator Usability
Page 3
Atribut Usability
Page 5
Measuring Usability Attributes
1. Efectiveness: decide on definition of success. For example, number of
substitution words spotted in a text, or binary measure of success (order
completed or not)
2. Learnability: pick novice users of system, measure time to perform certain
tasks. Distinguish between no/some general computer experience..
3. Effeciency: decide definition of expertise, get sample expert users (difficult),
measure time to perform typical tasks..
4. Memorability: get sample casual users (away from system for certain time),
measure time to perform typical tasks..
5. Errors: count minor and catastrophic errors made by users while performing
some specified task. For example, number of deviations from optimal click path.
6. Satisfaction: ask users’ subjective opinion (questionnaire), after trying system
for real task.
Page 6
Usability Evaluation
There are four types of evaluation, according to
the purpose of the evaluation:
Page 7
Exploratory Evaluation
Page 8
Predictive Evaluation
Page 9
Formative Evaluation
Page 10
Summative Evaluation
Page 11
Modified Soup Analogy
Page 12
Usability Evaluation Methods
Page 13
Usability
Evaluation
Methods
Page 14
The
Usability
Engineering
Life Cycle
Page 15
The Usability Engineering Lifecycle
Page 16
Know The User
Page 17
Usability Benchmarking
Back
Page 18
Interaction Design
Back
Page 19
Iterative Design
Page 20
Building Prototypes
• Verbal description.
• Paper prototype.
• Working prototype.
• Implementation of final design.
Back
Page 21
Formative and Summative
Usability Evaluation
• The usability evaluation methods are
described according to who performs
them:
– Usability inspection methods: Chapter 8.
– Usability testing methods: Chapter 9.
Back
Page 22
Follow-Up Studies
Page 23
Planning Usability Activities
1. Prioritise activities.
2. Write down explicit plan for each
activity.
3. Subject plan to independent review
(e.g. colleague from different project).
4. Perform pilot activity with about 10% of
total resources, then revise plan for
remaining 90%.
[Always perform a pilot study!] Page 24
TUGAS KELOMPOK
Page 25
Contoh Pengukuran Atribut
Usability
• Aplikasi BNI SMS Banking
• Efectiveness:
– Tujuan aplikasi ini adalah memudahkan pengguna agar tidak perlu menghapal format SMS ketika
ingin bertransaksi.
• Learnability:
– Pengamatan dengan Mr. ABC yang baru pertama kali melihat aplikasi BNI SMS Banking,
hasilnya Mr. ABC bisa menggunakan BNI SMS Banking dalam waktu 10 menit
– Pengamatan dengan Mr. XYZ yang sudah terbiasa bertransaksi menggunakan SMS Banking.
Hasilnya Mr. XYZ bisa menggunakan seluruh menu dalam waktu 5 menit.
• Effeciency:
– Pengukuran hampir sama dengan learnability tapi lebih mendetail pada tiap fungsi aplikasi
(menu)
• Memorability:
– get sample casual users (away from system for certain time), measure time to perform typical
tasks..
• Errors:
– Hitung tingkat kesalahan yang terjadi ketika menggunakan aplikasi, bedakan antara kesalahan
dari sistem dengan kesalahan diluar sistem (human error).
• Satisfaction:
– Pendapat pribadi dari pengguna Page 26