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Bunker and Thorpe (1982) have developed the TGfU model, which enables a student -centred
approach, putting the needs and abilities of students first over the importance of the game. The TGfU
places learning within the context of modified games, employing questioning instead of direct
instructions, allowing students to critically reflect and think about the skills employed in the game and
learn through such experiences (Bunker & Thorpe, 1982)
The TGfU approach advocates a thematic approach when teaching modified games, rather than
teaching sport-specific units, like volleyball or soccer, teaching through modified games allows
students to gain skills and knowledge through game play, allowing students to apply these skills into
different sports, or other modified games, such as target games, net and wall games, striking and
fielding games, and territory games (Hubball & Robertson, 2004; Light, 2013).
Features of TGfU
Teaching students games through a student-centred
environment, an approach where the teacher
becomes the facilitator, allows students to make
their own adaptations, in order to maximize the level
of challenge. The following steps are elements and
features of a TGfU approach: (Bunker & Thorpe,
1982)
Tactical Awareness: developing understanding of common elements of games and tactics needed
for success
Application of Skills: identifying and practicing the skills needed to improve play
Performance: putting it all together, applying the skills, decision-making and tactics in game
situations
Strengths of Game Sense
Skills and strategies learned through one game can be used in other
modified games. While TGfU approach is based around student
learning and understanding, students express and voice their opinions
on relative skills they explore during the lesson. This allows students to
work collaboratively through resilience, and learn while having fun
(Dania & Zounhia, 2016).
Students are able to play a game before modifications are made, which
enhances the children's thinking, allowing them to think outside their
comfort zones, being creative and skilled, while working and
communication collaboratively in groups (Hubball & Robertson, 2004)
Strengths of Game Sense Contd.
The TGfU approach promotes communication amongst students, also with teachers, which
contrast to the monologue of instructional teaching methods in PE. This allows for inclusions of
all students and boosts their confidence and motivation, making them feel more involved with the
Research (Light, 2013) highlights the effectiveness of TGfU for engagement and cognitive
learning, and argues that higher order thinking occurs from questioning and discussion about
tactics and strategies, and also through the intelligent movements of the body during game play.
Cognitive development through decision-making and tactical exploration are combined with skill
The strengths of teaching using game sense encourages a holistic approach, developing
students skills and abilities to communicate, through thinking, problem-solving, fostering for
diverse range of students and catering for different learning styles (Wang, & Ha, 2012)
Rationale and Syllabus outcomes
According to Board of Education, PDHPE Rationale (2007), HPE is one of important key learning areas within
the primary curriculum. Teaching HPE encourages an understanding of wellbeing and valuing others,
promoting physical activity and emphasizing decision making, leading to effective and responsible actions of
students. Additionally, learning HPE enhances physical, social, cognitive and emotional growth and
development patterns of students, maintaining positive interpersonal relationships, and influence personal
health choices (BOSTES, NSW, 2007) .
Teaching PDHPE through a game sense approach entails the following PDHPE K-6 Syllabus (2007)
outcomes and skills:
Dania, A., & Zounhia, K. (2016). Effects of Teaching Games for Understanding on Quantitative and Qualitative
Indexes of Grade 3 Students' Game Performance. Research Quarterly for Exercise and
Development in Youth Soccer. Journal of Physical Education, Recreation & Dance,75(4), 38-43.
Light, R. (2013). The Joy of Learning: Emotion and Learning in Games through TGfU. Journal of Physical
New South Wales, Board of Studies (BOSTES). (2007). Personal Development, Health and Physical
Wang, L., & Ha, A. (2012). Factors influencing pre-service teachers' perception of teaching games for