Documente Academic
Documente Profesional
Documente Cultură
Ethernet
• Ethernet was the first widely deployed high-speed LAN, High
data rates, Simple and inexpensive than token ring, FDDI
• Ethernet
– In the mid 1990’s - bus topology is a broadcast LAN—all
transmitted frames travel to and are processed by all
adapters connected to the bus
– In the late 1990’s - hub-based star topology is also a
broadcast LAN—whenever a hub receives a bit from one of
its interfaces, it sends a copy out on all of its other interfaces
– if a hub receives frames from two different interfaces at the
same time, a collision occurs and the nodes that created the
frames must retransmit.
– In early 2000’s hub was replaced by a switch – store and
forward and a switch operates only up through layer 2
Ethernet Frame Structure
100 Mbps Ethernet is limited to a 100 meter distance over twisted pair, and to
several kilometers over fiber, allowing Ethernet switches in different buildings to
be connected.
Gigabit Ethernet is an extension to the highly successful 10 Mbps and 100 Mbps
Ethernet standards. Offering a raw data rate of 1,000 Mbps, Gigabit Ethernet
maintains full compatibility with the huge installed base of Ethernet equipment.
The standard for Gigabit Ethernet, referred to as IEEE 802.3z, does the
following:
• Uses the standard Ethernet frame format (Figure 5.20) and is backward
compatible with 10BASE-T and 100BASE-T technologies. This allows for easy
integration of Gigabit Ethernet with the existing installed base of Ethernet
equipment.
• Allows for point-to-point links as well as shared broadcast channels.
Pointto-point links use switches while broadcast channels use hubs, as
described earlier. In Gigabit Ethernet jargon, hubs are called buffered
distributors.
• Uses CSMA/CD for shared broadcast channels. In order to have acceptable
efficiency, the maximum distance between nodes must be severely
restricted.
• Allows for full-duplex operation at 1,000 Mbps in both directions for point-
topoint channels.
CSMA/CD – effective for a wired broadcast LAN
Multiple Access Protocols - Carrier Sense
Multiple Access/Collision Detection
• Carrier sensing - a node listens to the channel
before transmitting.
• Collision detection - If it detects that another
node is transmitting an interfering frame, it
stops transmitting and waits a random
amount of time before repeating the sense-
and-transmit-when-idle cycle.
Space Time diagram - CSMA
At time t0, node B senses the channel is
idle, as no other nodes are currently
transmitting. Node B thus begins
transmitting, with its bits propagating in
both
directions along the broadcast medium.
The downward propagation of B’s bits in
Figure 5.12 with increasing time indicates
that a nonzero amount of time is needed
for B’s bits actually to propagate (albeit at
near the speed of light) along the
broadcast medium. At time t1 (t1 > t0),
node D has a frame to send. Although node
B is currently transmitting at time t1, the
bits being transmitted by B have yet to
reach D, and thus D senses the channel idle
at t1. In accordance with the CSMA
protocol, D thus begins transmitting its
frame. A short time later, B’s transmission
begins to interfere with D’s transmission at
D.
both B and D continue to
transmit their frames in their entirety even
though a collision has occurred
Space Time diagram – CSMA with CD
Here when there is a collision the transmitting
adapters, detect the collision and abort
transmission, they wait a random amount of time.
Once the timer expires, they again start
transmitting.