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a)Flickering

b)Interleaving
c)Clipping
d)Interlacing
a)Red, Green ,Blue
b)Cyan ,Magenta , Yellow
c)Black ,Cyan ,Pink
d)Blue,White,Green
a)1
b)2
c)3
d)4
a)dy-dx
b)2dy-2dx
c)2dx-dy
d)2dy-dx
a)raster
b)bitmap
c)bi-lateral
d)random
a)R:={x’=xcos0+ysin0, y’=xsin0-ycos0 , z’=z}
b) R:={x’=xcos0-ysin0, y’=xsin0+ycos0 , z’=z}
c) R:={x’=xcos0+ysin0, y’=xsin0+ycos0 , z’=z}
d) R:={x’=xcos0-ysin0, y’=xsin0-ycos0 , z’=z}
a)Not parallel to view plane
b)Perpendicular to view plane normal
c)Parallel to view plane
d)Parallel to each other
a)parallel
b)Not perpendicular
c)Partial parallel
d)Not parallel
a)Depth sort
b)Painting sort
c)Paint sort
d)Intensity sort
a)Scan line formula
b)Illumination formula
c)Pixel formula
d)Intensity
a)Depth of an object
b)Painting of object
c)Specular highlights
d)Intensity of objects
a)Random Image
b)Photo
c)Raster Image
d)Computer image
a)Convex polygon
b)Concave polygon
c) Plane polygon
d) none
a)
b)

c)
d)none
a)Maximum depth
b) Pixels on the screen
c) Sum of the depth of all surfaces
d) Density of the depth
a)Point
b)Segment
c)Parameter
d)Pixelerate
a)0
b) 1
c) 2
d) 3
a)Scale x
b) Scale y
c) Scale x*y
d) Scale x & Scale y
a)Screen coordinate system
b)Clipping window
c) World Coordinate System
d)Spacial coordinate system
a)Back face method
b)Depth Buffer Method
c) Scan line algo
d)Depth sort method
a)CRT with vector refresh
b)Plasma panel Display
c) CRT with raster scan monitor
d)LED display
a)Resolution
b)Depth
c)Distortion
d)Attenuation
a)Electron gun
b)Electron beam
c) Filament
d)Anode & cathode
a)60 frame s/sec
b)80 frames/sec
c) 30 frames /sec
d)100 frames /sec
a)Rasterization
b)Encoding
c) True color system
d)Scan conversion
a)Raster Scan System
b)Random Scan System
c)
d)
a)Parallel projections
b)Perspective projections
c)Orthographic projections
d)Multi view projections
a)Depth buffer
b)Area subdivision
c) Depends on the application
d)Painter’s
a) One octant first ,others by successive refraction
b) One octant first ,others by successive translation
c) One octant first ,others by successive ref lection
d)All octants
a)Cohen Sutherland
b)Cyrus Break
c)4- bit algo
d)Midpoint algo
a)Completely visible
b)Completely invisible
c)Partially Invisible
d)Trivially invisible
a)Line Graphs
b)CAD
c)Simulation and graphics design
d)Diagnostic graphic design
a)Morphine
b)Half Zoning
c)Translation
d)Animation
a)No. of electron striking on the screen
b)Distance from cathode to the screen
c)Speed of electrons striking the screen
d)None of above
a)x=-x
b)y=-y
c)y=-x
d)x=y
a)Vertical to horizontal points
b)Horizontal to vertical points
c)Depending on the convention
d)Vertical to (horizontal + vertical) points
a)Parabola
b)Circle
c)Rectangular Hyperbola
d)Ellipse
a)Data Controller
b)Display Controller
c)Digital Controller
d)All of above
a)0.5
b)0.8
c)0.2
d)o.99
a)Computer Aided Data
b)Computer Aided Drawing
c)Computer Allocated Designing
d)Computer Aided Design
a)CRT
b)LED Display
c)HD Display
d)LCD Display
a)Vector Scan display
b)Raster Scan Display
c)Random Scan Display
d)DVST
a)Only a few
b)Wide range
c)Just Black & white
d)None of above
a)3MB
b)20 Nibble
c)2048 MB
d)100 MB
a)Windowing
b)Clipping
c)Projecting
d)Croping

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