Documente Academic
Documente Profesional
Documente Cultură
Remart D. Marañan
2018
Online Gaming and the Health of
the student
1st Title
Rationale
• ONLINE GAME
Research question
1. What are the profiles of the respondents?
2. What are the impact of online gaming to their study?
3. What is the significant relationship between online
gaming and the student?
Objectives;
1. To obtain the necessary information regarding
the age, gender , name (optional), and grade &
section.
2. To seek what are the impact or the consequences
brought by to much playing of online game.
3. To find out the significant relationship of online
gaming and the student.
Online Gaming and The
Students Time
Management
2nd Title
Rationale
Online Game
• Refers to the games that are played over some form of
computer network, most often the internet.(Effective
electronic gaming in education, 2009)
Time
• Time, the thing that is measured as seconds, minutes,
hours. Days, yeras, etc.(Merriam Dictionary, 2018)
Management
• The act or process of deciding how to use
something.(Merriam Dictionary, 2018)
According to merriam dictionary (2018), Time
management is the act or the process of deciding
how to use your time accordingly.
Research Question
1. What are the profiles of the students?
2. What is the impact of online games in their time
management?
3. What is the significant relationship between online game
and tike management?
Objectives;
1. To obtain the necessary information of the students
profile
• Age
• Gender
• Name (optional)
• Grade & section
2. To find the effect of online gaming in the time
management/schedule.
3. To find out the significant relationship between
online game and the time management
Online Gaming and the
Students Academic
Performance
3rd Title
Rationale
Online Game
Research Question
1. What are the profiles of the respondent?
2. What are the impact of playing online game to their
Academic performance?
3. What is the significant relationship between online gaming
and the students academic performance?
Objective;
1. To obtain necessary information regarding the
respondents profile;
• Age,
• Gender,
• Name (Optional),
• Grade & Section
2. To find out the various impact brought by playing to
much online Game in the Academic Performance.
3. To seek the significant relationship between online
gaming and the students Academic Performance.
Thank you for listening
®Allright reserve 2018