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PEDAGOGICAL
APPROACHES
ALBERT P. BALONGOY, PhD
Discussant
OBJECTIVES:
• Explain what is Constructivism
• Identify the key players of Constructivism
• Discuss the characteristics of a
Constructivist classroom
• Gain insights to the roles of teachers in a
Constructivist teaching-learning
environment and the approaches/ teaching
models that promote Constructivism
• Present the strategies that promote
Constructivist teaching-learning
environment
ACTIVITY: FACT OR BLUFF
• Choose your TEAM LEADER and
RAPPORTEUR.
• Discuss within your group if each statement
FOLLOWS THE PRINCIPLES OF
CONSTRUCTIVIST CLASSROOM.
• Write FACT if the statement is TRUE and
BLUFF if otherwise.
• Finally, draw an image of windshield like
what is shown below.
DEPARTMENT OF EDUCATION
1. Curriculum emphasizes big concepts, beginning
with the whole and expanding to include the
parts.
DEPARTMENT OF EDUCATION
Sec. 5 (e) RA 10533
The curriculum shall use
pedagogical approaches
such as constructivism,
inquiry-based, reflective,
collaborative, and
integrative.
The Cone of Learning
We tend to remember…. Our level of involvement
10% Of what we read
Reading Verbal receiving P
20% Of what we hear Hearing words A
Visual receiving S
30% Of what we see Looking at pictures
S
Watching a movie
I
Of what we see and Looking at an exhibit V
50% hear
Watching a demonstration E
Learners construct
understanding/ meaning
based on their prior
knowledge/ experience.
Key Players of
CONSTRUCTIVISM
Jean Piaget
Learning is internalization of
students‘ learning with different
symbols, graphics, metaphors and
models.
3. Learning is shaped with situations
and the condition of environment.
4. Learning is social process.
It means that learning develops
through communication such as
sharing their perspective,
exchanging of information and
solving problems collaboratively.
students learn solving problems such as real life
problems instead of making exercises.
5. Learning is an emotional process
because mind and emotion are
associated with each other so the nature
of learning are affected from these
factors.
the student‘s ideas about his abilities, the clearness of
learning goals, personal expectations and motivation
for learning.
6. The appropriateness of learning to
students‘ development in terms of
difficulties, its association with
student‘s need or real life is
important in learning process.
7. Learning is developmental and is
affected from person‘s physical,
social, emotional and
logical development.
8. Learning is student-centered and
learning focuses on students‘
interests and needs not teacher‘s
need or lesson book‘s needs.
9. Finally, learning doesn‘t start at
definite
time or doesn‘t finish at definite
time. In contrast it continues in a
permanent way.
In a constructivist classroom,
learning is…
Constructed
Active
Reflective
Collaborative
Inquiry-based /Problem-based
Evolving
DEPARTMENT OF EDUCATION
Activity No. 1
Group yourselves into 4.
Choose your leader , secretary and reporter.
Each group will be given a topic.
You will be given 5-minute preparation and
after that, your reporter will discuss your
consolidated output in front in three minutes.
Use multimedia in reporting.
What are the Roles of Teachers
1. in a
Constructivist Teaching-Learning
Environment?
4. Examples of Effective
Assessment/Evaluation Practices in a
Constructivist Classroom
1. What are the
Roles of Teachers
in a Constructivist
Teaching-Learning
Environment?
Roles of Teachers in a
Constructivist Classroom:
1. Prompt and facilitate discussion
• Predict-Observe-Explain
• Graphic Organizer (KWLH
Chart,…)
• Mind Mapping and Concept
Mapping
• Concept Cartoon
PROBEX or POE Strategy
(Predict-Observe-Explain)
ANT
EARN
OW
A mind map is a diagram
used to represent words,
ideas, tasks, or other
items linked to and
arranged around a central
key word or idea.
CONCEPT MAP
A schematic representation of meaningful
relationships among concepts.
• Good for starting a topic.
• Good for finding any misconceptions.
• Gives an insight into the structures the
students has built up about world.
• Encourages students to clarify their ideas
using a visual representation.
• Assesses current understanding and assists
in further learning.
Mind map Concept map
• Suitable to use before lesson to • Suitable to use before lesson to :
* brainstorm ideas * brainstorm ideas
* identify prior knowledge * identify prior knowledge and
misconception
• Features :
* No linking words • Features :
* No arrows * Got linking words
* Got arrows with correct
• Good to use during/after
direction
lesson
* to consolidate understanding • Good to use during/after lesson
* to do a summary of session * to modify misconception
* to consolidate understanding
• Example :
ekonomiya
pamhalaan
tao * to do a summary of session
• Example : kultura
pamilya are
Lipunan komunidad
2. Celebration of Learning
This is a demonstration where students can share their
expertise in different subject areas with other students,
teachers and parents.
3. Exit Cards
This is a short and easy activity for checking student
knowledge before, during and after a lesson.
Teacher may ask 3 questions to the students so teacher
can quickly check the answers and plan necessary
instructions.
4. Graphic Organizers
Graphic organizers are instructional tools and they
are used for illustrating prior knowledge.
5. Journals
Teacher can use journals for assessing for process of
learning and student growth. Open-ended and
reflective questions for the students can be journals.
Journals provide insight on how the learners are
synthesizing their learning.
6. Oral Presentations
•Students share their knowledge verbally in oral
presentations.
•Some students may prefer to do an oral presentation by
using multimedia.
7. Peer Assessment
This is an assessment in which learners give written
or verbal feedback to another learners.
Checklists, rubrics or written response to peer
work can be used by peers.
8. Portfolios
A portfolio means a representative collection of a student’s work.
A student portfolio includes best work to date and a few “works in
progress” that show the process.
Students show their knowledge, skills, and abilities by using
different ways apart from traditional media such as exams and essay.
9. Project-Based Learning
This is an instructional strategy that gives
opportunity to students to discover answers to
their questions through real-world investigation.
These are learning opportunities that motivate
students and integrate many curriculum aims.
10. Rubrics
These are marking guides or sets of expectations used to
assess student level of understanding, students know the
expectations and what they need to do in order to be
more efficient.
11. Simulation
• Role playing during the operation of a
comparatively complex symbolic model of an actual
of hypothetical social process.
Application