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WHAT IS ICT?

OBJECTIVES

• Know the current state of ICT tools (Web 2.0,


Web 3.0, convergent technologies, social,
mobile, and assistive media)
• Determine some online systems, functions and
platforms
ICT OR INFORMATION AND
COMMUNICATIONS TECHNOLOGY

• Is an umbrella term that includes any communication


device or application, encompassing radio,
television, cellular phones, computer and network
hardware and software, satellite systems and so on,
as well as the various services and applications
associated with them, such as videoconferencing and
distance learning.
ICT OR INFORMATION AND
COMMUNICATIONS TECHNOLOGY

• ICTs are often spoken of in a particular context, such as ICTs in


education, health care, or libraries.
• The term is somewhat more common outside of the United States.
• It may also be defined as, Information and Communication
Technologies are digital forms of communication including tools
available on the Internet, such as blogging and email, as well as
computer software, such as Microsoft PowerPoint and Word.
WHICH ONES ARE YOU FAMILIAR WITH?
ASSISTIVE MEDIA

• A component under Assistive Technology


(AT) which is a generic term used to refer
to a group of software or hardware devices
by which people with disabilities can
access computers.
ASSISTIVE MEDIA

• It is also a name of a company: “the Internet’s first


audio solution for persons with print reading/access
barriers.
• The audio recordings of the literary works produced
by Assistive Media are now easily accessible, on-
demand, to the ever growing number of persons with
disabilities who now use the Internet.
COLLABORATIVE PLATFORMS

•A category of business
software that adds broad social
networking capabilities to work
processes.
CONVERGENT TECHNOLOGIES

• An extension of the term convergence, which means a


“coming together of two or more disparate disciplines or
technologies.”
• For example, the so called fax revolution was produced
by a convergence of telecommunications technology,
optical scanning technology, and printing technology
CONVERGENT TECHNOLOGIES

• Convergent Technologies also refers to an American


computer company formed by a small group of
people who left Intel Corporation and Xerox Parc in
1979.
MOBILE MEDIA

• The media devices such as mobile phones


and PDA’s were the primary source of
portable media from which we could
obtain information and communicate with
one another.
MOBILE MEDIA

• The smartphone has rendered the PDA next to


obsolete.
• The growth of new mobile media as a true
force in society was marked by smartphones
sales outpacing personal computer sales in
2011.
ONLINE SYSTEMS

• These are online versions of information


systems, which is “the process of and tools for
storing, managing, using, and gathering of data
and communications in an organization.
• An example of information systems are tools for
sending out communications and storing files in
a business.
SOCIAL MEDIA

• These are computer-mediated tools that


allow people or companies to create, share,
or exchange information, career interests,
ideas, and pictures/videos in virtual
communities and networks.
WEB 2.0

• Describes World Wide Web sites that emphasize


user-generated content, usability and
interoperability.
• The term was popularized by Tim O’Reilly and
Dale Dougherty at the O’Reilly Media Web 2.0
Conference in late 2004, though it was coined by
Darcy DiNucci in 1999.
WEB 2.0
Some examples
• Blogs - also known as Web logs, these allow users to post
thoughts and updates about their life on the Web.
• Wikis - sites like Wikipedia and others enable users from
around the world to add and update online content.
• Social networking - sites
like Facebook and MySpace allow users to build and
customize their own profile sand communicate with friends.
• Web applications - a broad range of
new applications make it possible for users to run
programs directly in a Web browser.
WEB 3.0

• A phrase coined by John Markoff of the New York Times


in 2006, refers to a supposed third generation of
internet-based services that collectively comprise what
might be called “the intelligent Web” – such as those
using semantic web, microformats, natural language
search, data-mining, machine learning, recommendation
agents, and artificial intelligence technologies – which
emphasize machine facilitated understanding of
information in order to provide a more productive and
intuitive use experience.
5 MAIN FEATURES THAT CAN HELP US
DEFINE WEB 3.0:

• 1) Semantic Web
The next evolution of the Web involves the Semantic
Web. The semantic web improves web technologies
in order to generate, share and connect content
through search and analysis based on the ability
to understand the meaning of words, rather than on
keywords or numbers.
5 MAIN FEATURES THAT CAN HELP US
DEFINE WEB 3.0:

• 2) Artificial Intelligence
Combining this capability with natural
language processing, in Web 3.0, computers
can understand information like humans in
order to provide faster and more relevant
results. They become more intelligent to satisfy
the needs of users.
5 MAIN FEATURES THAT CAN HELP US
DEFINE WEB 3.0:

• 3) 3D Graphics
The three dimensional design is being used
extensively in websites and services in Web
3.0. Museum guides, computer games,
ecommerce, geospatial contexts, etc. are all
examples that use 3D graphics.
5 MAIN FEATURES THAT CAN HELP US
DEFINE WEB 3.0:

•4) Connectivity
With Web 3.0, information is more
connected thanks to semantic metadata.
As a result, the user experience evolves to
another level of connectivity that leverages
all the available information.
5 MAIN FEATURES THAT CAN HELP US
DEFINE WEB 3.0:

•5) Ubiquity
Content is accessible by multiple
applications, every device is connected to
the web, the services can be used
everywhere.

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