Sunteți pe pagina 1din 42

Literary Devices of Fiction

 Setting  Rhetorical Devices


 Plot  Flashback
 Character  Foreshadowing
 Conflict  Figurative Language
 Point of View  Sensory Details
 Theme  Allusion
 Mood
 Dialogue
Setting (element)
 The setting of a story is
the time and place in
which it occurs.

 Elements of setting may


include the physical,
psychological, cultural, or
historical background
against which the story
takes place.
Mood (element)
Moody Faces
 The mood of a
story is the
atmosphere or
feeling created by
the writer and
expressed through
setting.
Plot (element)
 Plot is the basic sequence of events in a story. In
conventional stories, plot has five parts: exposition,
rising action, climax, falling action, and resolution.
Flashback (technique)
 A flashback is a literary device by which
a work presents material that occurred
prior to the opening scene.

 Various methods may be used such as


recollections of characters, narration by
the characters, dream sequences, and
reveries.
Foreshadowing (technique)
 Foreshadowing is the presentation of material in
a work in such a way that later events are
prepared for. The purpose of foreshadowing is to
prepare the reader or viewer for action to come.

 Foreshadowing can result from


 the establishment of a mood or atmosphere,
 an event that adumbrates the later action,
 the appearance of physical objects or facts, or
 the revelation of a fundamental and decisive character
trait.
Figurative Language (technique)
Figurative Language
Simile Metaphor
 A comparison of two  A subtle comparison
things that are in which the author
essentially different, describes a person or
usually using the words thing using words
that are not meant to
like or as.
be taken literally.
 Example: “Oh my
 Example: “Time is a
love is like a red, red
dressmaker specializing
rose.” (from “A Red, Red in alterations.” (Faith
Rose” by Robert Burns) Baldwin)
Figurative Language
Imagery Alliteration
 The use of language to  The repetition of the
create mental images and same sounds at the
sensory impressions. beginning of two or more
Imagery can be used for adjacent words or stressed
emotional effect and to syllables.
intensify the impact on the  Example: “furrow

reader. followed free” (from The


Rime of the Ancient Mariner
 Example: “such sweet by Samuel Taylor Coleridge)
sorrow”
Figurative Language
Personification Onomatopoeia
 Nonhuman things or  The use of words that
sound like what they
abstractions are mean.
represented as having  Example: “Hear the
sledges with the bells—
human qualities. Silver bells!
 Example: “A tree that What a world of merriment
may in summer wear their melody foretells!
How they tinkle, tinkle,
a nest of robins in her tinkle,
hair” In the icy air of night!”
(from “Trees” by Joyce Kilmer) (from “The Bells” by Edgar
Allan Poe)
Figurative Language
Hyperbole Idiom
 An expression that has a
 An intentionally
different meaning from
exaggerated figure of
the literal meaning of its
speech for emphasis or
individual words. Idioms
effect.
are particular to a given
 Example:
language and usually
"All the perfumes of Arabia
cannot be translated
could not sweeten this
literally.
little hand."
(from Macbeth by William  Example:
Shakespeare) Under the weather
Types of Characters (element)
 Dynamic character—a character which
changes during the course of a story or
novel

 Static character—a character who


remains primarily the same during the
course of a story or novel
Types of Characters
 Round character—a well developed
character who demonstrates varied and
sometimes contradictory traits

 Flat character—a two-dimensional and


relatively uncomplicated character who
does not change throughout a story or
novel
 Stock Character—a special kind of flat
character who is instantly recognizable
(stereotypical)
Types of Characters
 Protagonist—the story’s main character

 Antagonist—a character in opposition of


the protagonist

 Character Foil—a secondary character


who contrasts with the protagonist in
order to highlight aspects of the main
character’s personality
Conflict (element)
 In literature, conflict
is the opposition of
persons or forces
that brings about
dramatic action
central to the plot of
a story.
Types of Conflict
 Character versus Character—a conflict
between one character and another
 Character versus Nature—a conflict
between a character and a force of nature
 Character versus Society—a conflict
between a character and the values,
beliefs, and/or customs of a larger group
 Character versus Self—an internal
psychological conflict within a character
Characterization
 Characterization is the creation of
imaginary persons so that they seem
lifelike. There are three fundamental
methods of characterization.
Characterization
 The explicit presentation by the author
of the character through direct
description, either in an introductory
block or more often piecemeal
throughout the work, illustrated by
action (external characterization).
Characterization
 The presentation of a character in
action, with little or no explicit comment
by the author, in the expectation that
the reader can deduce the attributes of
the character from his/her actions
(external characterization).
Characterization
 The representation from within a
character, without comment by the
author, of the impact of actions and
emotions on the character’s inner self
(internal characterization).
Character Development
 Internal Character  External Character
Development Development

 Feelings  Actions

 Thoughts  Relationships

 Emotions  Dialogues
Character Motivation
 Character Motivation—the reasons,
justifications, and explanations for the action
of a character
 Motivation results from a combination of the
character’s moral nature with the
circumstances in which the character is
placed.
 Motivation helps to determine what the
character does, says, and feels or fails to feel.
Irony (technique)
 Irony– the use of words (verbal) to express
something other than, and especially the
opposite of, the literal meaning

 Situational irony—a literary technique for


implying, through plot or character, that
the actual situation is quite different from
that presented: “Water, water
everywhere, and not a drop to drink.”
Foreshadowing (technique)
 Foreshadowing is the presentation of material
in a word in such a way that later events are
prepared for.

 Foreshadowing can result from the


establishment of a mood or atmosphere. It can
result from an event that adumbrates the later
action. It can result from the appearance of
physical objects or facts, or from the revelation
of a fundamental and decisive character trait.
In all cases, the purpose of foreshadowing is
to prepare the reader or viewer for action to
come.
Imagery and Dialogue
Imagery Dialogue

 The use of language to  The lines spoken


create mental images and between character in fiction
sensory impressions. or a play.
Imagery can be used for
emotional effect and to
intensify the impact on the
reader.
Point of View-Narrator (element)
 The narrator is the teller of a story.

 Reliable narrator—the reader accepts the


statements of fact and judgment without
serious question

 Unreliable narrator—the reader questions or


seeks to qualify the statements of fact and
judgment.
Point of View
 The point of view is the perspective from
which the events in the story are told.
The author may choose to use any of
the following:
 Omniscient/third-person omniscient
 Omniscient/third-person limited
 Objective
 First person/subjective
 Limited
Point of View
 Omniscient/third-person omniscient—
The narrator tells the story in third
person from an all-knowing perspective.
The knowledge is not limited by any one
character’s view or behavior, as the
narrator knows everything about all
characters.
 Signal pronouns—he, she, they
Point of View
 Omniscient/third-person limited—The
narrator restricts his knowledge to one
character’s view or behavior.
 Signal pronouns—he, she, they

 Objective—The narrator reveals only the


actions and words without the benefit of
the inner thoughts and feelings.
 Signal pronouns—he, she, they
Point of View
 First person/subjective—The narrator
restricts the perspective to that of only
one character to tell the story.
 Signal pronouns—I, we, us

 Limited—A narrative mode in which the


story is told through the point of view of
a single character and is limited to what
he or she sees, hears, feels, or is told.
 Signal pronouns—I, we, us
Sensory Details (techniques)
 Sensory details are details in writing that
describe what is seen, heard, smelled,
tasted, or touched.

 Writers often use sensory details to enhance

the mood and theme in writing.


Allusion (techniques)
 An allusion is a reference within a literary work to
another work of literature, art, or real event. The
reference is often brief and implied.
 Mythological allusion—a direct or indirect reference to a
character or event in mythology
 Biblical allusion—a reference to a character or event from
the Bible
 Historical allusion—a reference to a person or event in
history
Theme (element)
 The theme is the central or universal idea
of a piece of fiction; it is a perception about
life and the human condition.

 An implicit theme refers to the author’s ability to

construct a piece in such a way that through


inference the reader understands the theme.
Theme
 The theme is also the main idea of a
nonfiction essay.

 An explicit theme refers to when the author

overtly states the theme somewhere in the


work.
Theme
 A universal theme transcends social and
cultural boundaries and speaks to a
common human experience.

 The human condition encompasses all


of the experience of being human. The
ongoing way in which humans react to
or cope with these events is the human
condition.
Elements of Plot
 Exposition-the setting (time, place,
season), introduction of characters,
setting the scene
 Rising Action-A series of events leading
up to the climax, usually full of hooks,
predictions can be made and
foreshadowing and suspense may be
present
 Climax-The most exciting part of the plot
Elements of Plot Cont…
 Falling Action-Denouement, A series of
events leading to the resolution and
closure
 Resolution-Tying up all the loose ends of
the literature (And they lived happily-
ever-after.)
Sarcasm (verbal irony)
 Another term for verbal irony. The act of
ostensibly saying one thing but meaning
another.
Satire:
 An attack on or criticism of any
stupidity or vice in the form of
scathing humor, or a critique of what
the author sees as dangerous
religious, political, moral, or social
standards. Satire became an
especially popular technique used
during the Enlightenment. Ex. The
Daily Show, The Simpsons,
Southpark
Motif/Recurring images
 A conspicuous type of incident, a
device, a reference, or verbal formula,
which appears frequently in works of
literature. For instance, the “loathly
lady" who turns out to be a beautiful
princess is a common motif in
folklore.
Allegory:
 Literary work in which characters,
events, objects, and ideas have
secondary or symbolic meanings. One
of the most popular allegories of the
twentieth century was George Orwell's
Animal Farm, about farm animals vying
for power. On the surface, it is an
entertaining story that even children can
enjoy. Beneath the surface, it is the story
of ruthless Soviet totalitarianism.

S-ar putea să vă placă și