Mariel Laurente Eric Maltizo Cliford Quinagoran Chapter I- Introduction
Electronic mobile games also called as videogames are games played on
electronic gadgets or mobile devices such as tablets, smart phones, computers, etc. Today’s generation deals with lot use of electronic gadgets. The fast growth and advancement of modern technology nowadays consistently affects our way of living. Our topic deals with the effects of Mobile game addiction and its factors affecting students in some aspects of their life such as their attitude, behavior, and academic performance. Technically, mobile games have two classifications, the Offline Game and the Online based Games. An example of online based game is the “Mobile Legends” which happens to be the most popular online game among teenagers. Background of Study Mobile game addiction, in contrast with substance addictions such as nicotine or caffeine addiction, is viewed as a psychological dependence or a behavioral addiction to the internet (Kandell, 1998; Griffiths, 2000). Several symptoms of mobile game addiction have been identified in previous studies including tolerance, withdrawal, negative life consequences (social or occupational problem and relationship difficulties) and deceit (lying about the level of use once the problematic behaviors have been formed). Statement of the Problem From the rapid growth of online mobile games, lot of problems had existed and some of them are the following: It became a phenomenon in our surrounding which people nowadays are too focused with their gadgets playing online games rather than socializing with others. It can be either male or female students can be affected with the existence of mobile games. Online mobile game is popular among teenagers nowadays (especially students) and people often get addicted in playing these games. Significance of the Study
There is particular significance from the research
that has been conducted which is to overcome all the problems that arise among gamers most especially students from becoming worse in the future; Theoretical Framework
The theory that we used to help us on learning the
behavior of students in Liceo de Amulung towards mobile game is behavioral change theory which explains why the human behavior changes.
-John B. Watsons(behaviorist) Scope and Delimitation
This study focuses only on the effects of mobile
game addiction, its causes, and its factors affecting students’ behavior and academic performance as well as their social, physical, mental, and psychological life aspects. The targeted respondents of this research are the students of Liceo de Amulung from grade 7 to grade 12. The respondents of this research are specifically students only that play mobile games. Definition of Terms Addiction Internet Disorder Lifestyle Behavior Influential Mental Gamer Chapter II- Review of Related Literature Based on the study done by Chin-Sheng Wan, M.S. and Wen-Bin Chiou (2006) In other study done by Eun Joo Kim, Kee Namkoong, Taeyun Ku and Se Joo Kim (2008) In United Kingdom, the research done by David Rudd (2011) Ferguson, Coulson, and Barnett in a meta- analytic review of their research. Researchers at the University of Rochester investigated what motivates gamers to continue playing video games Chapter III- Research Methodology Research Design Respondents Research Locale Instrumentation Data Gathering Procedure Statistical Treatment