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Introducing Young Children to Computers

Group 2
Nishtha
Gayatri Nambiar
Krithika S Kamath
Remya R
Vranda Gupta
Abhijith Kini
Aakarsh Gupta
Problem Statement

Plan to implement computer certification classes in a Kannada medium school.

Objective
• Introduce technology to children in rural areas.
• Equipping the children with the skill-set to operate a computer.
• Make sure they have fun
Solution

• Launch a 3 day workshop event.


• Design a structured module to impart computer literacy.
• Based on the strength of the school, identify Kannada speaking volunteers to
help bridge the communication gap.
• Incentivize the program by providing certificates at successful completion of the
course.
• Take feedback from the teachers, students and administrators of the school at
the end of the workshop, so that a comprehensive model can be created for a
longer future event.
Operational Plan
Duration: 3 days (12 hours)

S. No Topic Course structure Hours


Spent
DAY 1
1 Introduction to computers Energizer , Class activity( Why do we need computers), 2
Setting culture - Values of our class, Setting expectations
Reward system.

2 Basic Operations in Windows How do computers work? Roleplay using cooking 2


ingredients, Parts of a computer, Test
DAY 2
3. Paint Fun with Shapes and Colours – Activity, Make a piece of art 2
as a team based on a value you love.
5 Basics of MS word “Lets get to know each other!” Name your team, Take turns 2
to type your names, what you love to do, and ambitions. -
Test
Operational Plan
Duration: 3 days (12 hours)

S. No Topic Course structure Hours


Spent
DAY 3

7 Basics of MS PowerPoint Energizer, Show pictures taken on the previous days in power- 2
point. , Show basic layout of a power-point, Hands on
Presentation.
8 Introduction to Internet (surfing How does internet work? Roleplay, Email writing Hand on. 1 1/2
and emailing) Test- Write a letter to your favourite person.

9. Certificate Distribution Celebrate! 1/2


Ceremony
Pedagogy

– Value Based Learning


– Group activities
– Role plays
– Continuous Evaluation ( Class Participation + Group rewards + Everyday test)
IMPACT

Short term
o Get students excited and curious about computers
o To understand the context of the school for future interventions
o Get feedback about the material and delivery of the course
Long Term
o To increase computer literacy in rural areas by educating teachers and students
and in turn create a snowball effect
THANK YOU

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