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PENGEMBANGAN KURIKULUM

MAYOR-MINOR

Rochmat Wahab
Ketua Dewan Kehormatan FRI
Rektor Universitas Negeri Yogyakarta 2009-2017

DISAMPAIKAN PADA FGD FRI TENTANG PENDIDIKAN PADA ERA


REVOLUSI INDUSTRI 4.0 PADA TANGGAL 9 PEBRUARI 2019 DI UNP
PADANG
PENGANTAR

•ARUS GLOBALISASI KINI MENGHADIRKAN REVOLUSI INDUSTRI


4.0 DI-LAUNCHING DI DAVOS SWITZELAND.
•RI 4,0 MEMUNCULKAN SDM DENGAN PERUBAHAN KUANTITAS,
KUALITAS DAN RAGAM KOMPETENSI.
•PERUBAHAN RAGAM KOMPETENSI YANG SEMAKIN BANYAK
DENGAN TUNTUTAN KUALITAS TIDAK DAPAT DIHINDARI OLEH
PERGURUAN TINGGI SEBAGAI PENYEDIA SDM BAIK UNTUK
BIDANG KEPENDIDIKAN MAUPUN NON KEPENDIDIKAN,
TERUTAMA BIDANG PENDIDIKAN VOKASI ATAU KEJURUAN
•ADANYA FLEKSIBILITAS PROGRAM PENDIDIKAN DAN
KURIKULUMNYA SANGAT DIPERLUKAN.
•UNTUK EFISIENSI PROGRAM PENDIDIKAN, KINI PERLU DIJAJAGI
JUGA PROGRAM STUDI MAYOR DAN MINOR
ERA GLOBALISASI

ERA PERADABAN (POSMO)


ERA ILMU PENGETAHUAN
ERA INFORMASI
ERA IDE
TUNTUTAN HIDUP DI ERA GLOBAL

KEPRIBADIAN HOLISTIK
KEMAMPUAN ADAPTIF
KEMAMPUAN PROBLEM SOLVING
KEMAMPUAN INOVATIF
FIVE MINDS FOR THE FUTURE

THE DISCIPLINARY MIND


THE SYNTHESIZING MIND
THE CREATING MIND
THE RESPECTFUL MIND
THE ETHICAL MIND
THE FOURTH 21ST CENTURY
COMPETENCES

LEARNING COMPETENCES

LITERACY COMPETENCES

LIFE COMPETENCES

MORAL COMPETENCES
THE LEARNING COMPETENCES
( THE FOUR C’S)

CRITICAL THINKING

CREATIVITY

COLLABORATION

COMMUNICATION
THE LITERACY COMPETENCES
(IMT)

INFORMATION LITERACY

MEDIA LITERACY

TECHNOLOGY LITERACY
THE LIFE COMPETENCES
(FLIPS)

FLEXIBILITY
LEADERSHIP
INITIATIVE
PRODUCTIVITY
SOCIAL COMOPETENCES
THE MORAL COMPETENCES
(RT-HI)

RESPONSIBILITY

THRUTHFULNESS & HONESTY

INTEGRITY
TERIMA KASIH
THE INDUSTRIAL REVOLUTION

1ST : MECHANIZATION, WATER POWER,


STEAM POWER.
2ND : MASS PRODUCTION, ASSEMBLY
LINE, ELECTRICITY.
3RD : COMPUTER AND AUTOMATION
4TH : CYBER PHYSICAL SYSTEM
CHALLENGES INDUSTRIAL REVOLUTION
#4.0

 SECURITY ISSUES OF DATA AND MAINTAINING


PRIVACY.
 RISK OF GREATER INEQUALITY IN LABOR MARKETS
 DECREASE IN REAL INCOME OF WORKERS BY
MACHINES TAKE 0VER
 DISPLACEMENT OF WORKERS BY MACHINES AND
ARTIFICIAL INTELLIGENCE
 CREATION OF HIGHER ORDER HUMAN JOBS IS
ALWAYS A CONCERN WHEN AUTOMATED
TECHNOLOGIES TAKEOVER DAY TO DAY JOBS.
SIX DRIVERS OF CHANGE IN
WORKPLACE BROUGHT BY
INDUSTRIAL REVOLUTION #4.0
 EXTREME LONGEDITY (People are living longer)
 THE RISE OF SMART MACHINE AND SYSTEMS (Technology
can augment and extend ouw own capabilities)
 COMPUTATIONAL WORKS (Increases in sensors and
processing makes the wolrd a programmable system)
 NEW MEDIA ECOLOGY (New Communication tools
Recuire Media Literacies beyond Text)
 SUPERSTUCTURED ORGANIZATIONS (Social Technologies
Drive New Forms of production and value creation.
 GLOBALLY CONNECTED WORLD (Diversity and Adaptibiliy
is at the Center of Operations.
NEED FOR EDUCATION 4.0
FRAMEWORK

 AGRICULTURAL ECONOMY (19TH CENTURY)


 INDUSTRILIZED ECONOMY (19TH CENTURY)
 KNOWLEDGE ECONOMY (20TH CENTURY)
 INNOVATION SOCIETY (21TH CENTURY)
NEED FOR EDUCATION 4.0
FRAMEWORK

 EDUCATION 1.0 : CENTURIES OF EXPERIENCE


WITH MEMORIZATION
 EDUCATION 2.0 : INTERNET-ENABLED
LEARNING
 EDUCATION 3.0 : CONSUMING AND
PRODUCING KNOWLEDGE
 EDUCATION 4.0 : EMPOWERING EDUCATION
TO PRODUCE INNOVATION
DAMPAK NEGATIF 4.0
E-MONEY OR E-BANKING
ONLINE MEDIA
GOJEK
E-OFFICE
DSB

TIMBULKAN PHK, MENUNTUT SOLUSI BARU


KOMUNIKASI YANG EFEKTIF. PERLU DISIKAPI
DENGAN BIJAK
DUA POTENSI UNTUK IMPLEMENTASI
INDUSTRI 4.0

PASAR YANG BESAR

KETERAMPILAN
MAKING INDONESIA : 5 INDUSTRI
UTAMA

MAKANAN DAN MINUMAN


TEKSTIL
OTOMOTIF
ELEKTRONIK
KIMIA
PENINGKATAN KUALITAS SDM UNTUK
HADAPI ERA INDUSTRI

PENINGKATAN KETERAMPILAN (UP-


SKILLING)
PEMBAHARUAN KETARAMPILAN
(RESKILLING)
PENGGUNA INTERNET DAN KEBUTUHAN
PENGGUNA INTERNET 143 JUTA
49,5 % PENGGUNA USIA 19-34
MELEK TEKNOLOGI
MENGUASAI BAHASA ASING
PELATIHAN, KURSUS DAN SERTIFIKASI
PENDIDIKAN VOKASI DAN POLITEKNIK
(SKILL FOR COMPETITIVENESS
KURIKULUM PENDIDIKAN DASAR GENERASI
MILENIAL YANG KOMPETITIF DAN
PRIODUKTIF
KEBUTUHAN KOMPETENSI DAN
PENDIDIKAN RI 4.0
SCIENCE, TECHNOLOGY, ENGINEERING, ARTS,
AND MATHEMATICS (STEAM)
PENDIDIKAN KEJURUAN (SMK); LINK AND MATCH
DENGAN DUNIA USAHA DAN INDUSTRI
PENDIDIKAN VOKASI POLITEKNIK (SKILL FOR
COMPETITIVENESS) SILVER EXPERT
LEMBAGA RISET
PEMBANGUNAN INFRASTRUKUR DIGITAL
KOMPUTASI AWAN (CLOUD COMPUTING), PUSAT
DATA (DATA CENTER) DAN PENGELOLAAN
KEAMANAN (SECURITY MANAGEMENT).
KETERAMPILAN UNTUK HADAPI RI 4.0

INFORMASI, MEDIA, DAN TEKNOLOGI

BELAJAR DAN BERINOVASI

TERAMPIL DALAM HIDUP DAN BERKARIR

KOMUNIKASI YANG EFEKTIF


INFORMASI, MEDIA, DAN TEKNOLOGI

LITERASI MEDIA

LIETERASI TEKNOLOGI

LITERASI KEAKSARAAN VISUAL

LITERASI MULTIKULTURAL

KESADARAN GLOBAL
BELAJAR DAN BERINOVASI

PENGAMBILAN RESIKO

PEMECAHAN MASALAH

KREATIVITAS DAN KEINGINTAHUAN


TERAMPIL DALAM HIDUP DAN
BERKARIR

NILAI ETIS DAN MORAL


PRODUKTIVITAS DAN
AKUNTABILITAS
FLEKSIBILITAS DAN ADAPTASI
KEPEMIMPINAN DAN TANGGUNG
JAWAB
INISIATIF DAN MENGARAHKAN DIRI
SOSIAL DAN LINTAS BUDAYA
KOMUNIKASI YANG EFEKTIF

TANGGUNG JAWAB PRIBADI DAN SOSIAL

KERJA TIM DAN MAMPU BERKOLABORASI

KOMUNIKASI INTERAKTIF

ORIENTASI NASIONAL DAN GLOBAL


erangka Kualifikasi Nasional Indonesia (KKNI)

Â
TYPE OF CURRICULUM
DESIGN

1. STUDENT BASED CURRICULUM DESIGN


2. TEACHER BASED CURRICULUM DESIGN
3. STUDENT-TEACHER BASED CURRICULUM
DESIGN
4. PROBLEM-TECHNOLOGY BASED
CURRICULUM DESIGN
DEVELOPER OF CURRICULUM

1. EDUCATIONAL AND FIELDS EXPERTS

2.EDUCATIONAL PERSONNIL AND


TEACHERS/LECTURERS.
STRATEGY FOR DEVELOPING
CURRICULUM

•Describe your vision, focus, objectives, and


student needs.
•Identify resources.
•Develop experiences that meet your
objectives.
•Collect and devise materials.
•Lock down the specifics of your task.
•Develop plans, methods, and processes.
•Create your students' experience.
SIX STEPS FOR CURRICULUM
DEVELOPMENT

1.Determine Your Target Audience. ...


2.Develop Goals and Objectives. ...
3.Choose Your Instructional Strategy. ...
4.Consider Logistics. ...
5.Develop Assessments. ...
6.Evaluate Effectiveness. …
MEANING OF MAJOR AND MINOR
PROGRAM

A Major is the field in which a student


focuses during the course of his/her
degree.

A Minor is a secondary concentration


of courses that often complements
the Major.
BENEFIT OF MINOR PROGRAM

•Personal Interests
•Improve Your Future Outlook
•Broaden Your Skills
•Become More Diverse
•Double Major
CONTENT OF MAJOR AND MINOR
PROGRAM
TO GRADUATE WITH MAJOR, STUDENTS MUST
COMPLETE ALL UNIVERSITY, COLLEGE, A MAJOR
RECUIREMENT. 120 CREDITS
UNIVERSITY COURSES
COLLEGE COURSES
MAJOR RECUIREMENT
MINOR RECUIREMENT 24 CREDITS
INTERDISCIPLINAIR, INTRADISCIPLINAIR,
TRANSDIPLINAIR
IN ONE CLUSTER
IN DIFFERENT CLUSTER, SUPPORTED BY HIS/HER
TALENT AND INTEREST.
GPA MORE THAN 2.0 OR 2.5 OR 3.0
TYPE OF MAJOR AND MINOR
PROGRAM

Major
Major Major (double degree)
Major Minor (one cluster)
Major Minor (different cluster)
Minor
FINAL NOTES
 RI 4.0 MENUNTUT KOMPETENSI DAN KEAHLIAN YANG
BERUBAH SECARA CEPAT DAN MASSIV
 UNTUK MENJAMIN RELEVANSI PENDIDIKAN, MAKA PERLU
DIKEMBANGKAN KURIKULUM FLEKSIBEL
 UNTUK IMPLEMENTASI KURIKULUM FLEKSIBEL PERLU
DIMUNGKINKAN ADANYA PROGRAM MINOR DAN MAYOR.
 PENGEMBANGAN PROGRAM MAJOR DAN MONOR
SEYOGYANYA TANTANGAN JAMAN DAN PEMBANGUNAN
BANGSA
 IMPELEMENTASI PROGRAM MAYOR DAN MINOR
DISERAHKAN KJEPADA OTONOMI AKADEMIK PIMPINAN
PERGURUAN TINGGI, PEMERINTAH DAN ORGANISASI
PROFESI MELAKUKAN ADVOKASI, MONITORING DAN
SUPERVISI.
REFERENCES :

http://bestvaueschools.com
http://en.m.wikipedia.org
http:// Medium.com
http://www.coursehero.com

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