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Angry Birds

Aridito Priyambodo Micka Chiara S.


Chinthya Disa D. Natasha Adhalia
Dhoni Rahadi K. Trisya Widya U.
Iwan Yuli W.
AGENDA
• CASE SUMMARY
• MAIN ISSUES
• PROBLEM STATEMENTS
• ALTERNATIVE SOLUTIONS
• RECOMMENDATIONS
CASE SUMMARY
 Rovio acquired Pixelgene

 Rovio started work-for-


hire for other companies
(ex. EA, Namco, Real 2010
Networks, Nokia)

 Rovio suffered financial


2009  #1 paid game in UK and
US market (price
crisis  Mikael come back as Rovio reduction to 99 cent)

2006 CEO, and built Totomi


 Rovio created 42 You Tube
 Mikael, Mattherw Wilson trailers
and Niklas conduct Market
 Niklas Hed and his Research for mobile game
friends entered
programming
2005 market

competition  Angry Bird was launched


 Kaj Hed invested €1
in Finland (#1 paid game,
million for this
 Niklas founded $1.99) then continued to
company, and
“Relude” Sweden, Greece and Czech
renamed into
2003 “Rovio”
Republic

 Mikael, Rovio CEO,


left company
CASE SUMMARY 2011
Managing
Success
• Angry Bird has been downloaded 420
million times.

• Mikael plans to steer Rovio from Mobile


gaming to media and entertainment
company.

• Rovio made Angry Birds game for


iPhone, Android and other mobile
platforms.

• Rovio expanded into plush toys,


cookbooks, licensing agreement with
major brands, and animation video for
You Tube. Then they planned to further
extend into a series of short animation
videos for You Tube and Angry Birds
movie.
MAIN ISSUES
1. Mobile revolution lead the rise of new mobile games from
competitors.

2. The trend of quick rise and fall of mobile games.


MAIN ISSUES
3. Angry Birds is Rovio’ first big
success in mobile game. This lead
Rovio to decide whether they want
to focus on their strong brand or
develop new games.

4. Rovio’ CEO vision to make them as


media and entertainment company
caused huge cost and financial risk
for Rovio, especially to have Movie
product.
PROBLEM STATEMENTS

What did Rovio do to stay success in mobile games


market?
ALTERNATIVE SOLUTIONS
Angry Birds is a trend that has sustained for
almost 2 years, and still famous because Rovio has
done several steps:

• 2009 marketing research Focus on Angry Birds • Branding via social media and
result informed Rovio fans press
about (1) Mobile • Build a brand representing
Revolution, and (2) App “family-friendly” game
• Leave traditional strategy
Economics
for this industry  focus to • Create short You Tube animation

be casual games instead of • Collaborate with large well


• Vicarious learning from produce Intellectual established companies (20th
other famous mobile games Property (IP) Century Fox, T-Mobile, Microsoft
Keep conducting • Provide games as services Bing, Finnair

marketing research for • Launch several new • Expanding into merchandise

mobile game market versions of Angry Birds


game Focus on its strong
brand (Angry Birds)
ALTERNATIVE SOLUTIONS
1. Keep conducting market research for mobile game market
Doing market research
Revolutionizing
from industry data Developing game
before developing games game

• Insight from 2009 • Game was developed by • Emerging of final game


marketing research made considering technological design and story
Rovio knowing that environment influence (the
• Game launching via
estimation cost for Angry Mobile Revolution)
distributor, and focus in its
Bird was around $130,000, • Mikael and Niklas made several
home country then
and their first focus on iOS parameters for developing
continued to regions where
platform. Angry Birds (ex. wordless game
users relied on native
play, no tutorial, low time to
• Learning from “Darkest language blogs for technology
load, short play time duration,
Fear” and “Doodle Jump” news, UK and US
etc.)
game
ALTERNATIVE SOLUTIONS
2. Focus on Angry Birds fans

Focusing to be Providing games as Launching several


casual game services new game versions

• Rovio decided to launch • Constant game free updates • Rovio introduced “Mighty
game as completely free, but (since September 2011, Eagle” – an extra bird to
ad-support on Android after updates for all versions of slingshot at any resilient pigs

it penetrated to iOS as paid Angry Birds has been done and automatically clear one
level per hour
game almost once a month)
• Rovio developed several versions
• Rovio continued to expand
of Angry Birds based on recent
Angry Birds access to other
trend (ex. Angry Birds Star
platforms: Palm, Symbian,
Wars, Angry Birds Rio, etc.) or
PSP, Google Chrome, Google
holiday seasons (ex.
+ & Facebook Ham’0’ween)
ALTERNATIVE SOLUTIONS
3. Focus on Angry Birds brands

You Tube Short


Branding via Social Collaborating with
Animation, and
Media and Press large companies
Merchandise
• Angry Birds was growing its • Rovio made many short • Rovio made several
customer base at one of the animations in You Tube for collaborations such as for
fastest rates among gaming supporting its brand image: Angry Bird Rio (20th Century

and tech. companies. Rovio “family – friendly” game Fox), life-size version of the
game in Barcelona (T-Mobile),
needn’t advertising cost • Rovio also strenghtened
in-app experience (Microsoft
• Engaging fans via social Angry Birds brand from
Bing and Google Chrome),
media (Facebook, Twitter) merchandising (plush toys,
Angry Birds plane decoration –
can be used as online survey apparel and accessories) gift – in air competition
(Finnair)
RECOMMENDATIONS
1. Rovio should make marketing research as regular activities to do though they haven’t
planned any new games.

2. Rovio should also brand its company besides its products. They should be acknowledged
as a company first if they want to be 2.0 Disney.

3. Rovio should put more effort to develop new games as alternatives once public
responses for Angry Birds decrease. There are only 5 games offered in Rovio’ website
outside of Angry Birds game versions.

4. Rovio should consider to expand its attractions business (theme parks, activity parks,
play parks) outside Europe, US and China to support its vision as media and
entertainment company.
THANK YOU
WORK CITATION
Gupta, Sunil & Rood, Dharmishta. 2012. Angry Birds. Harvard Business School March 9,
2012.

Kotler, Philip & Keller, Kevin. 2012. Marketing Management 14th Ed. United States:
Prentice Hall.

Rovio Entertainment Ltd. 2014. Products. Website: http://www.rovio.com/en/our-


work/games downloaded on September 13, 2014.

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