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Kinematics
Motion in one dimensional
Learning outcomes
• define speed and acceleration, instantaneous and average v
alues
• understand basic algebra and use it to rearrange kinematic
equations
• draw and interpret graphs of position, velocity, acceleration
• translate information about uniform motions between words,
pictures, graphs and equations
• begin to develop a strategy for solving quantitative problems
Kinematics definitions
• Kinematics – branch of physics; study of m
otion
• Position (x) – where you are located
• Distance (d ) – how far you have traveled, r
egardless of direction
• Displacement (x) – where you are in relat
ion to where you started
Concept Question: Displace
ment
An object goes from one point in space to another. Aft
er the object arrives at its destination, the magnitude o
f its displacement is:
3) always equal to
start
stop
Linear motion
Constant V V ≠ Constant
GERAK LURUS BERATURAN
Acceleration (a)
Constant a a ≠ Constant
GERAK LURUS BERUBAH B a = f(x) or a = f(t)
ERATURAN
dv dr
a v
dt dt
Speed, Velocity, & Acceleration
• Instantaneous Speed
» Speed at a given instant. (Time is very very smal
l)
• Instantaneous Velocity
» Velocity at a given instant. (Time is very very sm
all)
v= lim x
t 0 t
v= dx
dt
Instantaneous Speed
• Instantaneous speed is the magni
tude of instantaneous velocity.
Example 1: Graph of Position vs Time
Position
(m/s)
o
Time (s)
•Slope of Line= Average Velocity
•In this case does the slope also e
qual the instantaneous velocity?
Example 2: Graph of Position vs
Time
Position
(m)
Time (s)
10.0 A
o
0.5 1.0 1.5 2.0
-10.0 Time, (s)
a = +2 mph / s a = -3 m/s
s
= -3 m/s 2
Instantaneous acceleration
a= lim v
t 0 t
a= dv v dv
dt dx
Velocity & Acceleration Sign Chart
VELOCITY
A
C
+ -
C
E Moving forward; Moving backward;
L +
E Speeding up Slowing down
R
A
T
I
- Moving forward; Moving backward;
O Slowing down Speeding up
N
Example
A motorbike moves from point A to B following
the position eq. of x(t)= 3t2+2t-1. The units of x
and t is in SI units. Determine:
1.Average speed at the time range of 1 to 4 s
2.Instantaneous velocity at t = 2 s
3.Instantaneous acceleration at t = 3 s
4.Average acceleration at the time range of 1 t
o4s
Acceleration due to Gravity
Near the surface of the This acceleration
Earth, all objects accele vector is the sam
rate at the same rate (ig e on the way up,
noring air resistance). at the top, and on
the way down!
a = -g = -9.8 m/s2
9.8 m/s2
• vf = v0 + a t
• v = (v0 + vf )/2
avg
• x = v0 t + a t 2½
1
2
• vf2 – v02 = 2 a x
(derivations to follow)
Kinematics Derivations
a = v/t (by definition)
a = (vf – v0)/t
vf = v0 + at
x = v0 t + a t 2
1
2
(cont.)
Kinematics Derivations (cont.)
vf = v0 + at t = (vf – v0)/a
x = v0 t + 1
at 2
2
1
x = v0 [(vf – v0)/a] + 2 a[(vf – v0)/a] 2
A D
Increasing
Decreasing
t
Graphing Animation Link
Car Animation
x Graphing Tips
t
t
Real life
Note how the v graph is pointy and the a graph skips. In real
life, the blue points would be smooth curves and the green seg
ments would be connected. In our class, however, we’ll mainly
deal with constant acceleration.
t
Area under a velocity graph
v “forward area”
“backward area”
“backward area”
The areas above and below are about equal, so even thoug
h a significant distance may have been covered, the displac
ement is about zero, meaning the stopping point was near th
e starting point. The position graph shows this too.
t
v (m/s)
12 Area units
t (s)
2.24 ms
Answer
Uniform Acceleration
x = 1
x = 3 x = 5 x = 7
t:0 1 2 3 4
x:0 1 4 9 16
( arbitrary units )
a. max height 9 v2 / 2g
b. hang time 6v/g
c. impact speed 3 v
Answers