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HISTORY

• IS AN EDUCATIONAL WAR GAME INVENTED IN THE


PHILIPPINES BY JETSON PAUL ROXAS IN 1970.
• ALSO CALLED AS “SALPAKAN”
• PLAYING TIME: 20-30 MINUTES
• DESIGNED FOR TWO PLAYERS, EACH
CONTROLLING AN ARMY, AND A NEUTRAL
ARBITER.
• SIMULATES ARMIES AT WAR TRYING TO
OUTFLANK AND OUTMANEUVER EACH OTHER
OBJECTIVE
• TO ELIMINATE/ CAPTURE THE FLAG OF
OPPONENT,
• OR TO MANEUVER OWN FLAG TO THE OTHER
END OF THE BOARD WHERE IT LANDS TO A
SPACE WITH NO ENEMY PIECE/S BESIDE IT.
EQUIPMENT
• GAME BOARD
• PIECES
GAME BOARD

9x8 squares
Shaded squares are the allotted for the
pieces in their initial positions
NO. OF PIECES FUNCTION
PIECES
One (1) Eliminates any lower
Five (5)-Star General ranking officer, the
private and the flag
One (1) Eliminates any lower
Four (4)-Star General ranking officer, the
private and the flag

One (1) Eliminates any lower


Three (3)-Star General ranking officer, the
private and the flag

One (1) Eliminates any lower


Two (2)-Star General ranking officer, the
private and the flag
One (1) Star general One (1) Eliminates any lower
ranking officer, the
private and the flag

Colonel One (1) Eliminates any lower


ranking officer, the
private and the flag

Lieutenant Colonel One (1) Eliminates any lower


ranking officer, the
private and the flag

Major One (1) Eliminates any lower


ranking officer, the
private and the flag
Captain One (1) Eliminates any lower
ranking officer, the
private and the flag

1st Lieutenant One (1) Eliminates any lower


ranking officer, the
private and the flag

2nd Lieutenant One (1) Eliminates any lower


ranking officer, the
private and the flag

Sergeant One (1) Eliminates the private


and the flag
SPY Two (2) Eliminates all officers
(from the rank of
Sergeant up to the five
(5) Star General & the
flag, except privates
PRIVATE Six (6) Eliminates spy and the
flag

FLAG One (1) The flag can be


eliminated by any piece
including the opposing
flag.
ILLUSTRATIVE EXAMPLES:
COLONEL VS. CAPTAIN= COLONEL WINS,
CAPTAIN IS REMOVED FROM THE BOARD.
SPY VS. PRIVATE= PRIVATE WINS,
SPY IS REMOVED FROM THE BOARD.
5 STAR GENERAL VS. SPY= SPY WINS,
5 STAR GENERAL IS REMOVED FROM THE BOARD.
MOVES
• ALL PIECES MOVE THE SAME
• FORWARD, BACKWARD, AND
SIDEWAYS
• ONE SQUARE PER TURN
GAME PLAY
• RULES
• ARBITER
• CHALLENGING
RULES
• PIECES ARE NOT REQUIRED TO BE PLACED IN A DEFINITE
PATTERN
• PLAYERS PLACE THEIR PIECES ACCORDING TO THEIR
STRATEGY
• BUT, PLAYERS ARE ONLY ALLOWED TO PLACE THEIR
PIECES ON THE FIRST 3 ROWS OF THEIR SIDE OF THE
BOARD
• PIECES SHOULD FACE THEIR OWNERS SO IT CAN’T BE
SEEN BY THE OPPONENT
• PLAYERS DECIDE WHO GOES FIRST THEN THEY TAKE
TURNS ALTERNATIVELY
ARBITER
• NEUTRAL THIRD PERSON
• SOMETIMES CALLED A REFEREE OR AN
ADJUTANT
• ACT AS JUDGES IN THE CHALLENGES
• LOOKING AT THE PIECES
• APPLYING PIECE RANKS
• ELIMINATING THE WEAKER PIECE AND TAKES IT
OUT OF THE BOARD
CHALLENGING
• WHEN A PIECE IS PLACED ON TOP OF THE
OTHER SO THAT THEY ARE IN THE SAME
SQUARE (SINCE ONLY ONE PIECE CAN FIT IN THE
SQUARE)
• HIGHER RANKS WINS
• IF PIECES ARE OF THE SAME RANK, THEY BOTH
LOSE
BLITZKRIEG STRATEGY
• CONCENTRATING HIGH-RANKED OFFICIALS IN
ONE SIDE OF THE BOARD
• USUALLY SPIES AND GENERALS ARE
POSITIONED AROUND THE FLAG TO PROTECT IT
WHILE CHARGING THROUGH THE OPPONENT’S
PIECES
• GOAL IS TO SUCCESSFULLY BRING THE FLAG TO
THE OTHER SIDE OF THE BOARD.
END OF THE GAME
• WHEN A FLAG IS CAPTURED
• WHEN A FLAG REACH THE END OF THE BOARD
• WHEN BOTH PLAYERS AGREE FOR A DRAW
• WHEN A PLAYER RESIGNS
THANK YOU 

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