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DESIGN
BY:
MAZON, FERDINAND
JIMENA, JAMES RYAN
GANIR,CLARENCE JAY
The design of a lighting system for indoor and
outdoor general illumination is considered to be
more of an art than a science.
Factors for Indoor Lighting System
The designer must have some information about the visual tasks, as follows:
• Usual task to be performed
• Age of person who will perform the task
• Importance of speed and accuracy
• Design of surrounding area (reflectance of task background)
8.1.1 Objectives and Design Considerations
(a) Seeing Task(Determination of the Required Level of Illumination)
- Providing proper lighting for the seeing task is the basic reason for the
design calculation. Seeing tasks relating to different areas (i.e. offices, schools,
industries, and institutions) are shown in Appendix C with recommended
illumination level.
(b) Quality Required
- The quality of light involves the comfort of the seeing environment. The
factors to consider for quality of light are glare, luminance ratios, diffusion, and
color. Since lighting quality requirements vary with the application, specific
recommendations and suggestions are given in the same Appendix as stated
above.
(c) Quantity Required
- The quantity of light involves adequate levels of illumination for the
average person under normal condition.
(d) Area Atmosphere
- Analyze the environment in which the lighting system will operate. For
example, are dirt, water vapor, explosive gases or corrosive vapor present? Dirt
may be classified as adhesive, attracted or inert and it may come from
intermittent or constant sources.
(e) Area Description and Use - A complete description is required for each
area to be lighted. This include the physical characteristics such as room
dimensions, room reflectances, work locations or location of work-plane, and the
operating characteristics of the lighting system such as the hours of operations
per day (hours per start for fluorescent lamps) and annual hours of use of the
system.
(f) Selection of System and Luminaire
- selection of the type of luminaire for a given application depends upon
the requirements and conditions found in items (a) to (e) above and are
classified on the basis of their distribution pattern; that is, on the relative amount
of light projected upward and/or downward from the luminaire.
8.1.2 DETERMINING AVERAGE ILLUMINANCE
“All lumens from the lamps in the lighting system generally do not reach the
work plane. Some of them are absorbed within the luminaire while others by the
walls, ceiling, floors and other room surfaces before reaching the work plane.
The fraction of the luminous flux emitted by the lamps that reaches the work
plane in a space is the coefficient of utilization (CU). “
In the determination of the Coefficient of Utilization (CU), the following factors
are to be considered:
“This method is used to design general overall lighting of the room. This method
calculates the illuminance that represents the average of the values at all points
over the entire work plane of the room. The lumen method applies a factor known
as the coefficient of utilization (CU) to the total lumens emitted by the light source
(lamp lumens) to arrive at the number of lumens delivered to the lighted area. “
Useful Light = Direct + Indirect Component
TILL (total initial lamp lumens) = total lamps x initial lumens per
lamp
𝑇𝑜𝑡𝑎𝑙 𝑙𝑢𝑚𝑒𝑛𝑠 𝑓𝑎𝑙𝑙𝑖𝑛𝑔 𝑜𝑛 𝑡ℎ𝑒 𝑤𝑜𝑟𝑘 𝑝𝑙𝑎𝑛𝑒
CU (coefficient of utilization) =
𝑇𝑜𝑡𝑎𝑙 𝑖𝑛𝑖𝑡𝑖𝑎𝑙 𝑙𝑎𝑚𝑝 𝑙𝑢𝑚𝑒𝑛
(b) Coefficient of Utilization
- represents the efficiency of the whole lighting system, including the
luminaires and the space (room) in which they are installed. It does not include
the efficiency (efficacy) of the light source itself.
The coefficient of utilization depends on a number of factors,
(1) Type of luminaire
- Its efficiency and distribution pattern and type and light source used.
(2) Reflectance of room surfaces
- The higher the reflectance factors of the ceilings, walls, and floors, the
greater the percentage of the lamp lumens that will be redirected to the work
plane.
(3) Mounting height of the luminaire
- the greater the height, the greater the area of the wall surfaces is
illuminated, which in turn absorbs more of the lamp lumens.
(4) Area of the room
- The larger the room, the greater the number of luminaires required. The
light distributed from each luminaire overlaps one another, helping to increase
the overall lighting level.
(5) Proportions of room
- A room maybe long and narrow or square. A square room has a higher
coefficient of utilization than a long narrow room, all factors being the same.
Typical dimensions of different room sizes:
Small room : width = height
Medium room : width = 2x height
Large room : width = 4x height
5ℎ𝑟𝑐x(𝐿+𝑊)
RCR (Room-cavity ratio) =
𝐿x𝑊
5ℎ𝑐𝑐x(𝐿+𝑊) ℎ𝑐𝑐
CCR (Ceiling-cavity ratio = = RCR ( )
𝐿x𝑊 ℎ𝑟𝑐
5ℎ𝑓𝑐x(𝐿+𝑊) ℎ𝑓𝑐
FCR = (Floor-cavity Ratio) = = RCR ( )
𝐿x𝑊 ℎ𝑟𝑐
NOTE: For a given room, the cavity ratios are in direct proportion to their respective cavity heights.
For the case where the luminaires are mounted on the surface of the ceiling or are recessed into the
ceiling, the ceiling cavity ratio is zero.
Combining the previous relationships gives:
𝑇𝐼𝐿𝐿 𝑋 𝐶𝑈
E=
𝐴𝑟𝑒𝑎
Where:
E = average illuminance at the work plane
“From the time that a new lighting system is first used, the lighting level
gradually decreases because of aging. The recommended lighting levels are based
on minimum values that should be maintained over the operating life of the system.
Therefore, it is necessary to provide higher initial illuminance levels to compensate
for the loss of light with time.”
Hence, the Light Lost Factor (LLF) equation is:
the illuminance E in that relationship represents the initial value, that is, the
lighting level when the system is first turned on. To include the light loss factor,
the equation expands to:
𝑇𝐼𝐿𝐿 𝑥 𝐶𝑈 𝑥 𝐿𝐿𝐹
E=
𝐴𝑟𝑒𝑎
Where E is the minimum average illuminance at the work plane just before
corrective action is taken.
(c) Calculation of Number of Luminaires
-the assumption made is that the lighting system already exists therefore
will give the illuminance level for that lighting system. What is required is a
method of calculating the number of luminaires that will be required to provide
the recommended minimum levels of illuminance.
𝐸 x Area
TILL =
𝐶𝑈 𝑥 𝐿𝐿𝐹
where: TILL = the total initial lamp lumens required
E = recommended minimum illuminance
CALCULATIONS OF LUMINAIRE
𝑇𝐼𝐿𝐿
No. of Luminaries = 𝑛𝑜 𝑜𝑓 𝑙𝑎𝑚𝑝𝑠 𝑖𝑛𝑖𝑡𝑖𝑎𝑙 𝑙𝑢𝑚𝑒𝑛𝑠
𝑋 𝑝𝑒𝑟 𝑙𝑎𝑚𝑝𝑠
𝑝𝑒𝑟 𝑙𝑢𝑚𝑖𝑛𝑎𝑖𝑟𝑒
8.2 BASIC OUTDOOR/EXTERIOR LIGHTING
DESIGN
• Source luminance does not only involve the lamp but also the luminaire’s
reflector, refractor, lens, or louver. In order to minimize glare, source luminance in the
typical direction of view should be minimized. Typical viewing angles lie between
45° and 85°. Luminance's from bollards, landscape lights, and floodlights should be
low to attract minimal attentions.
(b) Classification of Luminaire Light Distribution
Proper distribution of the light flux from luminaires is one of the
essential factors in outdoor area lighting. The light emanating from the
luminaires is directionally controlled and proportioned in accordance with the
requirements for seeing and visibility.
(d) Aesthetics
It should be observed that the lighting system is only used during dark
periods, but the installation must also be aesthetically acceptable.
Where:
ES = average maintained illuminance on the surface area
φ(TOTAL)= total system lamp lumen output, (lumen)
CU = coefficient of utilization
LLF = light loss factor
AS= area of the surface, (m2)
8.2.4 Area Design Considerations
It is necessary to know or determine five items in the design of area lighting: size of
area (width and length); pole spacing; pole height; luminaire type; and determination
of the required number of lamps and luminaires.
(a) Size of Area - by knowing the width and length of the area to be lighted, height
and spacing of poles can be determined.
(b) Pole Spacing - the area that can be lighted by a single pole with reasonable
uniformity is four times the mounting height (MH), or the light coverage is two times the
MH on each side of a pole .
(c) Pole Height - Since the lighted area from each pole is 4 times MH, the 4x
rule of thumb is used to determine pole height. Divide the width and length of
area by 4x per pole when poles are inside the lighted area; or when at the
perimeter of the lot, but not at the corners.
(d) Luminaire Type - Luminaires or fixtures can be divided into two categories.
The first category is fixed aiming. These are mounted on a pole or wall and
produce a specific pattern of light that cannot be changed or can be changed
only slightly by moving the lamp position within the reflector. Floodlights are
the second category. These can be aimed. Floodlights are available in a number
of beam spreads. They can be mounted individually or in clusters to light a few
hundred square meter or several hectares mounting from one direction.
8.2.5 Rule of Thumb Method
Below is the Rule of Thumb Method for determining the required number of
lamps and luminaires needed, taking into consideration the light source desired
for the particular application.
Sky Glow
• Sky glow is the term used to describe the added sky brightness caused by the
scattering of electric light into the atmosphere, particularly from outdoor lighting in
urban areas.
• Sky brightness is attributed to the following factors: urban/suburban growth; lighting
designs that disregard glare calculations and precautions; inappropriate lighting
equipment selection and installation.
Light Trespass
• The term light trespass describes light that strays from its intended target and
illuminates adjacent properties.
• In outdoor lighting system design, light should fall basically around the area to
be illuminated. Light should not fall in places where it is not wanted such as
residential areas (stray light entering their windows or intruding upon their
property), annoying people.
• An acceptable level of light trespass is typically 0.01-footcandle, which is
equivalent to moon light. Avoid using high masts fixtures close to residential
areas, hospitals, hotels, and airports.
• It may also interfere with the performance of various electronic security
equipment (detectors and cameras).
Glare
• Glare is defined as when some portion of the emitting or reflecting surface of
the luminaire is directly observable by drivers, and the resulting illuminance at
the eye of the driver results in either discomfort or disability glare.
• t reduces the ability of the driver to distinguish objects clearly. Discomfort
glare is produced by most outdoor lighting equipment when it is observed
against a dark background.
8.3.2 Mitigating Obtrusive Light
(1) New Lighting Design - The least expensive and the most successful
approach to obtrusive light problems is prevention. The lighting design
engineer should address this concern in the initial planning and construction
phase.
(2) Existing Lighting Design Installation - Remedial mitigation is usually the
most expensive approach, since it often involves replacing or modifying the
existing installation of lighting equipment.
Some possible corrective measures include:
(a) Changing the existing luminaire to one with a different light
distribution. The preferred luminaire will have no (or minimal) up-light
component and reduced intensity in the direction of the residential area and
adjacent environment.
(b) Relocating pole(s) and luminaire(s) to less offending location(s).
(c) Installing external light shield(s) on luminaire(s). While this is the least
expensive alternative, it is not the most effective. Care must be taken to secure
the shields to the luminaires so as not to create a maintenance problem.
(d) Combining timers with dimmers so that outdoor lights can be dimmed (at
certain times) to the minimum levels needed, reducing the impact of stray light.
8.4 COMPUTER AIDED LIGHTING DESIGN SOFTWARES
• A wide variety of computer programs are available from lighting
manufacturers to perform interior and exterior lighting calculations. Some
programs are very simple, while others are complex and can even interface
with computer-aided design.
• The following is a list of some of the software packages available at the time
of this printing. These software packages are not intended as a substitute for
creating design but as an aid to the design process.
(a) General Electric Philippines
- A GE Lighting Application Design and Analysis (ALADAN)
- EUROPIC
(b) OSRAM Philippines
- DiaLux
- Light@work
(c) Philips Lighting and Electronics
- CalcuLux
(d) FUMACO Incorporated
- RELUX 1 (Version 2.4 and 3.0)
- DiaLux
THE
END !!!