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History
• This is a racquet sport played using racquets to hit
a shuttlecock across a net. Although it may be played with larger
teams, the most common forms of the game are "singles" (with one
player per side) and "doubles" (with two players per side).
• Each side may only strike the shuttlecock once before it passes
over the net. Play ends once the shuttlecock has struck the floor or
if a fault has been called by the umpire, service judge, or (in their
absence) the opposing side.
• History of the Game. Invented in India in a version
called poona. British army officers learned
the game about 1870. In 1873 the duke of Beaufort
introduced the sport at his country
estate, Badminton, from which the game derives its
name.
• Badminton, court or lawn game played with
lightweight rackets and a shuttlecock. Historically,
the shuttlecock (also known as a “bird” or “birdie”)
was a small cork hemisphere with 16 goose feathers
attached and weighing about 0.17 ounce (5
grams).
TERMINOLOGIES
• Attacking clear − An offensive player makes this stroke when he
shoots the shuttlecock deep into the opponent’s court.
• Backcourt − Back one thirds of the court before the boundary lines on
either sides of the net.
• Backhand − The stroke that returns shuttle cock to the left of a right-
handed player and to the right of a left-handed player.
• Base position − A singles player tries to return to the center of the court
during the play; it is also called Base position of the player.
• Baseline − The line that marks the boundary at the breadth of court.
• Carry − If the shuttle gets stuck for a while in the wires before getting released, the
stroke the player makes with the racket is called a carry, sling, or throw
and is considered illegal.
• Drive − A fast shot when the shuttle flies straight over the net but close to it.
• Drop shot − A clever shot when the player rapidly drops the shuttle close to the net
to the opponent's court.
• Feint − Any pretend shot or movement also called as "balk" that unsettles an opponent
before or during the serve.
• Flick − A quick wrist-and-forearm rotation that changes the course of a soft shot into a
fast one and surprises the opponent.
• Forecourt − The front one thirds of the half court on both sides of the net, between the net
and the short service line.
• Forehand − The stroke that returns a racket to the right side of a right-
handed player and to the left side of a left-handed player.
• Game − A game is finished when a player or team scores enough points to win a
single contest; it is a part of a set.
• Hairpin net shot − The trajectory of racket is hairpin shaped when a player lifts it
from falling close to the net and sends it to the other side where it drops sharply
close to the net.
• Half court shot − A low shot to the midcourt, usually used in doubles game.
• Let − A minor violation of the rules when the referee allows players to replay the
rally.
• Long Service Line − In singles it is same as the boundary line at the breadth. In doubles the
line is 2.5 feet inside the singles line. The serve should not go past this line.
• Match − A series of games where a winner emerges at the end.
• Midcourt − One third middle part of court between the net and the back boundary line
on either sides of the net.
• Net shot − A shot hit high from the forecourt close to the net that just flings the shuttlecock
over the net and drops it sharply.
• Passing shot − Any shot passing the shuttlecock to the opposing player or team.
• Push shot − A slight wrist movement that gently shoots the shuttlecock.
• Service court − The area into which a service must be delivered; this is different for singles
and doubles.
• Short service line − The line marked at 1.98 meters from the net in service courts where
player plays in a singles game.
• Singles sideline − The side boundary of a singles court.
• Smash − A hard-hit overhead shot into the opponent’s court that pushes the
shuttlecock downwards very fast.
• Short Serve − This kind of serve is mostly used in Doubles. The shuttle cock barely
clears the net and lands close to the serve line.
• Long Serve − This kind of serve is mostly used in Singles. The shuttlecock reaches far
and deep into the court.
EQUIPMENTS
1. Court 2. Racket
3. Shuttlecock
4. Net
RULES AND REGULATIONS
TOSS
• Before play commences, a toss shall be conducted and the side
winning the toss shall exercise the choice in either:
A. to serve or receive first;
B. to start play at one end of the court or the other;
C. losing side of the toss shall then exercise the remaining choice.
SCORING SYSTEM
• A match shall consist of the best of three games, unless otherwise
arranged .
• A game shall be won by the side which first scores 21 points.
• The side winning a rally shall add a point to its score. A side shall win a
rally, if the opposing side commits a ‘fault’ or the shuttle ceases to be in
play because it touches the surface of the court inside the opponent’s
court.
• If the score becomes 20-all, the side which gains a two point lead first,
shall win that game.
• If the score becomes 29-all, the side scoring the 30th point shall win that
game.
• The side winning a game shall serve first in the next game.
In a correct service, SERVICE
• neither side shall cause undue delay to the delivery of the service once the
server and the receiver are ready for the service. On completion of the
backward movement of server’s racket head, any delay in the start of the
service ,shall be considered to be an undue delay;
• the server and the receiver shall stand within diagonally opposite service
courts without touching the boundary lines of these service courts;
• some part of both feet of the server and the receiver shall remain in contact
with the surface of the court in a stationary position from the start of the
service until the service is delivered
• the server’s racket shall initially hit the base of the shuttle;
• the whole shuttle shall be below the server’s waist at the instant of being hit b
the server’s racket. The waist shall be considered to be an imaginary line
round the body, level with the lowest part of the server’s bottom rib
• the shaft of the server’s racket at the instant of hitting the
shuttle shall be pointing in a downward direction;
• the movement of the server’s racket shall continue forwards
from the start of the service until the service is delivered;
• the flight of the shuttle shall be upwards from the server’s
racket to pass over the net so that, if not intercepted, it shall
land in the receiver’s service court and in attempting to
serve, the server shall not miss the shuttle.
• Once the players are ready for the service, the first forward
movement of the server’s racket head shall be the start of
the service.
• Once started the service is delivered when the shuttle is hit
by the server’s racket or, in attempting to serve, the server
misses the shuttle.
• The server shall not serve before the receiver is ready.
However, the receiver shall be considered to have been
ready if a return of the service is attempted.
• In doubles, during the delivery of service, the partners may
take up any positions within their respective courts, which
do not insight the opposing server or receiver.
SINGLES