Documente Academic
Documente Profesional
Documente Cultură
Huang, W.D.
EFFECTIVENESS
● How effective is the system?
● How effective is the learning process?
● How effectively does the app support the achievement of learning outcomes?
Effectiveness
LT System Learning
Process
Outcomes
EFFECTIVENESS
Interactive skills
with LT
Effectiveness
LT System Learning
Process
Outcomes
EFFECTIVENESS
Interactive Understanding
Effectiveness skills with LT the narrative
LT System Learning
Process
Outcomes
EFFECTIVENESS
Effectiveness
LT System Learning
Cognitive
Strategies
Process
Intellectual
skills
Outcomes
EFFECTIVENESS
EFFICIENCY
● How adaptable is the app?
● Is the technology interoperable?
● Is the app scalable?
● How efficient is the app during the learning process?
● How efficient is the app at achieving learning outcomes?
Efficiency
LT System Learning
Adaptability Process
Interoperability
Outcomes
Scalability
EFFICIENCY
Efficiency
LT System Learning
Adaptability Process
Interoperability
Outcomes
Scalability
EFFICIENCY
Efficiency
LT System Learning
Interoperability
Outcomes
Scalability
EFFICIENCY
Efficiency
LT System Learning
Adaptability Process
Interoperability Outcomes
Scalability
EFFICIENCY
ENGAGEMENT
● How motivated were you to use the app?
○ Five Principles of Motivation
● What extent is the app ready to facilitate and support user behavior/issues?
● What types of social support are available in the app?
Engagement
LT System Learning
User
Process
Motivation
Facilitating
Conditions
Social Support
ENGAGEMENT
MOTIVATION TO LEARN IS PROMOTED WHEN...
1. Learner curiosity and attention is aroused
LT System Learning
Facilitating
Conditions
Social Support
ENGAGEMENT
Engagement
LT System Learning
Facilitating
Conditions
Social
Support
ENGAGEMENT
Engagement
LT System Learning
Facilitating
Conditions
Social Support
ENGAGEMENT
SUMMARY
EFFECTIVENESS
Learning Outcomes The game does not guarantee the achievement of all learning outcome because of the focus
are in the consistency of the daily login and not understand the strategies required. X
EFFICIENCY
Interoperability Interoperable with Android and Apple systems and other phone functions ✓
ENGAGEMENT
Facilitating Conditions Although facilitating conditions are present, technical support is difficult to locate and
learners are likely to experience disengagement X
Social Support Social collaboration is present, encouraged, and may even be required for certain tasks ✓
REFERENCES
Gagne, R. M., Briggs, L. J., & Wager, W. M. (1992). Principles of instructional design (4th ed.). Retrieved from
https://weber.instructure.com/courses/351142/pages/gagnes-learning-outcomes?module_item_id=2642036
Jansen, M. (2019) The best augmented reality apps for Andriod and IOS. Retrieved from https://www.digitaltrends.com/mobile/best-augmented-reality-apps/
Keller, J.M. (2008). First principles of motivation to learn and e3-learning. Distance Education, 29 (2). doi:10.1080/01587910802154970
The Franklin Institute (2018). What is augmented reality? Retrieved from https://www.fi.edu/what-is-augmented-reality