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Cloud Gaming Market worth $3,107 million by 2024 at a CAGR of 59.0%

Cloud Gaming Market by Offering (Infrastructure, Platform Service), Devices


(Smartphone, Tablet, Gaming Console, PC & Laptop, Smart TV, HMD), Solution (Video
Streaming, File Streaming), Gamer Type (Casual, Avid, Hardcore), Region - Global Forecast
to 2024

https://www.marketsandmarkets.com/Market-Reports/cloud-gaming-market-
62740366.html
According to latest market research report "Cloud Gaming Market by Offering
(Infrastructure, Platform Service), Devices (Smartphone, Tablet, Gaming Console, PC &
Laptop, Smart TV, HMD), Solution (Video Streaming, File Streaming), Gamer Type (Casual,
Avid, Hardcore), Region - Global Forecast to 2024", The global cloud gaming market is
estimated to be valued at USD 306 million in 2019 and is projected to reach USD 3,107
million by 2024, at a CAGR of 59.0%.

The major driving factors are the commercialization of 5G, the rise in a number of gamers,
and the upsurge of immersive and competitive gaming on mobile. An increase in the
number of internet users is also expected to drive cloud gaming growth during the forecast
period.

Browse 108 market data Tables and 50 Figures spread through 176 Pages and in-depth
TOC on "Cloud Gaming Market - Global Forecast to 2024"
Game Platform Service to grow at higher CAGR in cloud gaming market during forecast period
Game platform service is expected to witness the highest growth in the coming years owing to
the presence of key market players like Microsoft, Amazon Web Services, and Google. For
instance, in March 2019, Google unveiled Stadia, which is a cloud gaming service that enables
instant streaming of games on TV, desktop, laptop, tablet, or smartphone and allows users to
seamlessly swap between the platforms with the help of wireless controller that connects
directly to Google’s cloud.

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Gaming console to hold largest size of cloud gaming market in 2019


The gaming console segment will have a major share in the cloud gaming market owing to the
extensive and robust distribution network of major players such as Sony and Microsoft. The
launch of cloud gaming platforms has rendered console manufacturers with a favorable
opportunity to monetize on their existing library of gaming content and augment their product
capabilities. These players are primarily employing their cloud gaming platforms to generate
recurring revenue streams through their existing gaming users.
Video streaming to witness fastest growth in cloud gaming market in coming years
Video streaming solution relieves clients from computationally intensive graphics rendering and
is ideal for clients with resource-constrained devices. Additionally, in this approach,
computational load is paid along with network load since transmitting videos is more expensive
than transmitting graphics commands. Owing to this, video streaming will hold the largest
market share.

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Avid Gamer segment held largest share of cloud gaming market in 2019
The larger market share of avid gamer segment is attributed to their regular presence in the
gaming market. However, these gamers are attributed to have a stake of 15–25% of total sales
volume, and they tend to be more price-sensitive compared to serious gamers. An avid gamer
may become a serious gamer, but time constraints limit this possibility. Such gamers treat
gaming as an alternative source of recreation and may temporarily stop gaming for studies, jobs,
outdoor games, dis-interest, or boredom.
APAC to have highest CAGR in cloud gaming market during forecast period
The APAC cloud gaming market is foreseen to augment at a significant rate owing to the
increasing number of 5G infrastructure development initiatives in the region. Additionally, the
cost-effective nature of the cloud gaming platforms is promoting its usage across various new
customer classes that vary in investing in gaming systems due to their expensive nature.

The major players in the cloud gaming market are NVIDIA (US), Intel (US), Google (US), Microsoft
(US), Amazon (US), Advanced Micro Devices (US), Sony (Japan), IBM (US), Tencent (China), and
Alibaba (China).

Key Questions Addressed by the Report


• Which are the major solutions of cloud gaming market? How big is the opportunity for their
growth in the developing economies in the next 5 years?
• Which are the major companies in the cloud gaming market? What are their major
strategies to strengthen their market presence?
• Which are the leading countries in the cloud gaming market? What would be the share of
North America and APAC in this market the next 5 years?
• Where will all these developments in the cloud gaming market take the industry in the mid
to long term?
• What are the upcoming solutions for cloud gaming?
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