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Katharine Uvick

• Types of Input Devices


• Brief History of Input Devices
• Recent Input Device Development
– Suma Mouse Prototype
– Tobii REX
– Displair
– SixthSense
– Luminae TransluSense Keyboard
– MIseeTX
– Intellect Motion Devices
– Disney's Botanicus Interactius
• Any peripheral used to provide data or control a
information processing system, a computer
• Classified by:
– Modality of input
– Discrete or continuous input
– Degrees of freedom
• Types of input:
– Keyboards
– Pointing devices
– High-degree of freedom input devices
– Composite devices
– Image and video input devices
– Audio input devices
• Herman Hollerith – 80 column
punch cards, for 1890 Census
• John Jones (1852), Christopher
Sholes (1867) – typewriters
• IBM's Selectric electromechanical
typewriter (1961)
• Douglas Engelbart and Bill English
(1963) – the mouse
• Graphics tablet and stylus-based
input (1950s)
• Palm Pilot PDA (1997) – Graffiti,
detect stylized characters
• Apple iPhone & iPad – multi- IBM Model 026 Keypunch
touch capacitive screen
• Gesture and voice input
• Squeezable mouse for 3D
control
• Deformable foam surrounding
a sensor core
• Interior actuators used to
detect pressure and changes
in movement
• Orientation dependent
• Software within device
interprets signals and forwards
them to another software on
the computer
• Shape independent
• Application in medical field
during stroke therapy
• Combination of eye movement
and keys
• “Improved” Pupil Centre Corneal
Reflection (PCCR)
– Use infrared illumination
– Calculate vector between cornea
and pupil reflections
– Image processing algorithms and
3D model of eye used to determine
position of eye and point of gaze
– Two cameras, minimal head
movement impact
• Raw eye movement data (x,y)
collected every 16.6 or 8.3 ms
– Reduces data, points within
minimum distance
• Interactive multi-touch projection
onto cold water vapor
– Extremely small water particles,
stable after physical contact
– Exist between −50°С and +50°С
– Uses cavitation
• Infrared depth sensors and
motion camera used to interpret
gestures
• 0.2 seconds lag between input
and reaction
• 1 cm accuracy
• Can manage up to 1500 touches
at once
– Multiple users
– Complex gestures
• “Wearable” multi-touch
interface with camera, mirror,
and projector
• Computing device can be
stored in pocket
• Camera tracks hand gestures
and physical objects
• Processes video, tracks colored
markers
• Computer-vision techniques
• Gestures used as controls,
similar to multi-touch systems
• Can project addition
information about objects in
surroundings
• Glass keyboard
• Visible LEDs
– Light pipes transfer light to
glass surface
– Reflects inside glass until
touched
– Reflected light back into
cameras in base
• Programmable keyboard
skins
• Bluetooth connection to
other devices
• Input and output
built into device
– Virtual keyboard
and mouse
– Webcam and
microphone
– Touch screen
– Projector
• A wide variety of
connection ports
• GameCube
– Harness hung from frame,
supported by elastic tubing
– Detect effects of gravity on body
• SMotion
– Device uses LEDs on belt to track
body position
• PMotion
– Platform that detects shifts in
center of gravity
– Applies force feedback
• Electrode placed in soil
turns plant into an
interactive device
– Uses “Swept Frequency
Capacitive Sensing”
• Can detect different
gestures and locations on
the plant
– Can map gestures to controls
– Detects proximity and
amount of touch
• Treats plant as an electrical
circuit
• Input comes in a variety of types (e.g., audio,
video, etc.)
• The history of input finds its origins in punch
cards, and has come a long way
• Many modern input devices take advantage of
multiple ways of gathering data (e.g., using
cameras and buttons)
An introduction to eye tracking and Tobii Eye Trackers . (n.d.). Retrieved from Tobii Eye Tracking Research: http://www.tobii.com/en/eye-tracking-
research/global/library/white-papers/tobii-eye-tracking-white-paper/
Botanicus Interacticus: Interactive Plant Technology. (2012). Retrieved from Disney Research: http://www.disneyresearch.com/project/botanicus-
interacticus-interactive-plant-technology/
Cardinal, D. (2011, October 11). From punchcards to Siri: The history (and future) of input devices. Retrieved from ExtremeTech:
http://www.extremetech.com/computing/98287-from-punchcards-to-ipads-the-history-of-input-devices
Cocilova, A. (2013, January 30). 10 PC peripherals that push the limits of science and tech. Retrieved from PCWorld:
http://www.pcworld.com/article/2025776/10-pc-peripherals-that-push-the-limits-of-science-and-tech.html
Coxworth, B. (2013, January 11). Intellect Motion shows off new motion-sensing gaming devices. Retrieved from gizmag: http://www.gizmag.com/intellect-
motion-fitness-gaming/25761/
Displair. (2013, March 4). Retrieved from Wikipedia: http://en.wikipedia.org/wiki/Displair
GameCube product. (2013). Retrieved from Intellect Motion: www.intellectmotion.com/gamecube.php
Garling, C. (2012, November 3). Evolution of the Keyboard. Retrieved from PCWorld: www.pcworld.com/article/2013440/evolution-of-the-keyboard.html
Gaze interaction – direct eye control and adaptive interfaces. (n.d.). Retrieved from Tobii Gaze Interaction: http://www.tobii.com/en/gaze-
interaction/global/what-is-Gaze-Interaction/
Gilbert, J. (2012, August 8). Botanicus Interacticus: Disney's 'Interactive Plant Technology' Turns Plants Into Musical Instruments. Retrieved from The
Huffington Post: http://www.huffingtonpost.com/2012/08/08/botanicus-interacticus-disney-plant-musical-instrument_n_1756202.html
How do infrared LEDs differ from visible LEDs? . (n.d.). Retrieved from Curiosity: http://curiosity.discovery.com/question/difference-infrared-visible-led
Kasik, D. J. (July 2010). Tools and Products. IEEE Computer Graphics and Applications, 3.
Mistry, P. (2010). About. Retrieved from SixthSense - a wearable gestural interface (MIT Media Lab): http://www.pranavmistry.com/projects/sixthsense/
Move over Kinect — Displair from Russia is a gesture interface in thin air. (2011, November 23). Retrieved from TechCrunch:
http://techcrunch.com/2011/11/23/move-over-kinect-displair-from-russia-is-a-gesture-interface-in-thin-air-2/
Next generation Suma technology the key to new 3D world. (2010, April 28). Retrieved from Cambridge Consultants:
http://www.cambridgeconsultants.com/news/pr/release/43/en
Patterson, S. (2011). Squeeze or stroke? Interface Magazine, 2 pp.
Pierce, D. (2012, January 12). CTX MIseeTX is a computer, keyboard, mouse, and monitor in one tiny box (hands-on video). Retrieved from The Verge:
http://www.theverge.com/2012/1/12/2703288/ctx-miseetx-is-a-computer-keyboard-mouse-and-monitor-in-one-tiny-box
Technology. (2013). Retrieved from Luminae Keyboard and Touchpad | TransluSense: http://www.translusense.com/technology/

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