• Brief History of Input Devices • Recent Input Device Development – Suma Mouse Prototype – Tobii REX – Displair – SixthSense – Luminae TransluSense Keyboard – MIseeTX – Intellect Motion Devices – Disney's Botanicus Interactius • Any peripheral used to provide data or control a information processing system, a computer • Classified by: – Modality of input – Discrete or continuous input – Degrees of freedom • Types of input: – Keyboards – Pointing devices – High-degree of freedom input devices – Composite devices – Image and video input devices – Audio input devices • Herman Hollerith – 80 column punch cards, for 1890 Census • John Jones (1852), Christopher Sholes (1867) – typewriters • IBM's Selectric electromechanical typewriter (1961) • Douglas Engelbart and Bill English (1963) – the mouse • Graphics tablet and stylus-based input (1950s) • Palm Pilot PDA (1997) – Graffiti, detect stylized characters • Apple iPhone & iPad – multi- IBM Model 026 Keypunch touch capacitive screen • Gesture and voice input • Squeezable mouse for 3D control • Deformable foam surrounding a sensor core • Interior actuators used to detect pressure and changes in movement • Orientation dependent • Software within device interprets signals and forwards them to another software on the computer • Shape independent • Application in medical field during stroke therapy • Combination of eye movement and keys • “Improved” Pupil Centre Corneal Reflection (PCCR) – Use infrared illumination – Calculate vector between cornea and pupil reflections – Image processing algorithms and 3D model of eye used to determine position of eye and point of gaze – Two cameras, minimal head movement impact • Raw eye movement data (x,y) collected every 16.6 or 8.3 ms – Reduces data, points within minimum distance • Interactive multi-touch projection onto cold water vapor – Extremely small water particles, stable after physical contact – Exist between −50°С and +50°С – Uses cavitation • Infrared depth sensors and motion camera used to interpret gestures • 0.2 seconds lag between input and reaction • 1 cm accuracy • Can manage up to 1500 touches at once – Multiple users – Complex gestures • “Wearable” multi-touch interface with camera, mirror, and projector • Computing device can be stored in pocket • Camera tracks hand gestures and physical objects • Processes video, tracks colored markers • Computer-vision techniques • Gestures used as controls, similar to multi-touch systems • Can project addition information about objects in surroundings • Glass keyboard • Visible LEDs – Light pipes transfer light to glass surface – Reflects inside glass until touched – Reflected light back into cameras in base • Programmable keyboard skins • Bluetooth connection to other devices • Input and output built into device – Virtual keyboard and mouse – Webcam and microphone – Touch screen – Projector • A wide variety of connection ports • GameCube – Harness hung from frame, supported by elastic tubing – Detect effects of gravity on body • SMotion – Device uses LEDs on belt to track body position • PMotion – Platform that detects shifts in center of gravity – Applies force feedback • Electrode placed in soil turns plant into an interactive device – Uses “Swept Frequency Capacitive Sensing” • Can detect different gestures and locations on the plant – Can map gestures to controls – Detects proximity and amount of touch • Treats plant as an electrical circuit • Input comes in a variety of types (e.g., audio, video, etc.) • The history of input finds its origins in punch cards, and has come a long way • Many modern input devices take advantage of multiple ways of gathering data (e.g., using cameras and buttons) An introduction to eye tracking and Tobii Eye Trackers . 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