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Jim Herrmann

NY Giants
herrmann@giants.nfl.NET
COMMUNICATE

DISGUISE

PURSUE
34 Defensive Pressure Package

Cover 8 = 3 Deep / 3 Underneath Coverage

2 Trap = 2 Deep 4 Underneath

Blitz Coverage = 6/7 Man Pressure


Base Panther 8
H

Z
Y X

S E N E J
SEAM
C FLAT C
M W
SEAM
FLAT
3 REC
1/3
SS HOT FS
1/3
MOF

• 5 Man Rush Call / Adjustments


• Pressure side is to the Passing STR • Rip / Liz
• Zone Coverage (3 Deep / 3 Under) • Bang/Scrape (RT or LT)
• Front (Base) • Bonus
• Force (Sky / Backer) • Ringo / Lucky
Coaching Points • Smash Rules
• ID pressure side with Bang or Scrape (RT or LT)
• Corners 2 to 1
• Seam Flat defender hold SEAM
• Inside Blitzer come under any block
• Inside LB read out on play away
Base Panther 8
2. Slot H 5. Deuce Mid
H
F
Q Z U
Z Q
Y X
Y X
S E N E J S E J
C C C C
M W M W
S/F S/F
3 REC S/F
S/F 3 REC
HOT
1/3 HOT
SS
FS FS
SS
RIP
LIZ MOF
PANTHER RT – SCRAPE RT
PANTHER LT – BANG LT

10. Twin Out H


H
F
Z F
Q Y Q
X Y X Z
S S E J
J E
C
M
C C C
W
W M S/F
S/F
S/F S/F 3 REC
3 REC
HOT HOT
1/3
1/3 1/3
SS SS FS
FS RIP
LIZ MOF PANTHER RT – SCRAPE RT

PANTHER LT – SCRAPE LT
Under Bear 88
CP: 3 TECH LOOP SCOOP TO CONTAIN
UNDER / REDUCED BEAR VS RUN – “B” GAP
H VS PASS - CONTAIN
F 1
2
Z X
Y

S E N E J
SC W WC
SEAM /
M SEAM /
FLAT FLAT
SS
3 REC
HOT
FS
1/3 1/3
MOF

Coaching Points
• 5 Man Rush (Mike & Will)
• Front (Reduced / Under)
• 88 – Myrtle or Safety Adjust to #2 detached
• Jack / Sam – Seam / Flat (Unless “Hook” call from safety)
• Jack – Ozzie call
• Vs. Y-Off or Y-Trade - ReLoad
Under Bear 88
H 5. Deuce Mid
H
1
2 BEAR LT

Z Q X U
Z Q
Y U Y X
S N J S J
M W C C
C C M W
3 REC S/F 3 S/F
HOT S/F
S/F REC
1/3 HOT 1/3

1/3 FS 1/3 SS FS
SS MYRTLE
MYRTLE
MOF
MOF
REDUCED BEAR LT

2. Slot H 9. Trips Out H


BEAR LT BEAR LT 5 CALL
F
Q Z F Z Q
Y X Y X
S E N E J S J
C C C M W C
M W
S/F
3 S/F S/F 3 S/F
REC REC
1/3 1/3 1/3 HOT 1/3
HOT
FS SS FS
SS
MYRTLE MYRTLE

MOF MOF
Under Yogi 88
UNDER / REDUCED YOGI
H
F
2 1
Z X
Y

S E N E J
SC M W WC
SEAM / SEAM /
FLAT FLAT
SS
3 REC
HOT FS
1/3 1/3
MOF
Base Skunk 8
H
F
Z
Y X

S E N E J
M
C SEAM W C
FLAT SEAM
FLAT
SS 3 REC
HOT
1/3 FS 1/3
MOF
• 5 Man Rush Call / Adjustments
• Pressure side is to the closed side • Skunk (RT / LT)
• Zone Coverage (3 Deep / 3 Under) • Outside
• Front (Base) • Swap
• Force (Backer) Coaching Points
• Vs. YAC, pressure is locked
• Can change Mike & SS blitz pattern by game plan
Base Skunk 8
7. Trips YY H
5. Deuce Mid
H SKUNK LT
SKUNK LT
Z F Q
Q U
Z Y X
Y X S J
S J C M W C
C M W C S/F 3 S/F
S/F REC
3 S/F
REC 1/3 SS HOT FS
1/3 SS HOT FS 1/3

MOF
MOF
SKUNK OUTSIDE

8. Trips Mid H 1. YAC TO PRO OFF

SWAP H
SKUNK LT

Z F Q F
Y X Y Q
S J
X Z
C S/F M W C S J
3 S/F
REC C M W C
1/3 HOT FS 1/3 S/F
SS 3 REC S/F
HOT
MOF SS FS
1/3 1/3
MOF
Base Slash 8
F H

Z
Y X

S E N E J
SC WC
M W
SEAM
SEAM FLAT
3 REC
FLAT
SS HOT FS
1/3 1/3
MOF

• 5 Man Rush
• Zone Coverage (3 Deep / 3 Under)
Call / Adjustments
• Fronts (Base) • Slash (RT / LT)
• Force (SS / Backer) Coaching Points • Swap
• Pressure is to Closed call
• Initial pressure is locked
• MLB & JLB are Seam / Flat players
• WLB – 3 Rec Hot
• Swap any 2 detached look
Base Slash 8
2. Slot H
H
SLASH LT SLASH LT
F
Q Z Z Q X
Y X Y U
S E N E J S J
C M W C C C
M W
S/F 3 S/F
3
REC S/F S/F
REC
HOT
1/3 HOT
1/3 1/3
1/3 SS FS SS FS

MOF MOF

7. Trips YY H 8. Trips Mid H


SLASH LT SLASH LT SWAP

Z F Q Z F Q
Y X Y X
S J S J c
C C C M W
M W S/F 3
S/F REC
3 S/F
S/F HOT
REC
HOT 1/3 1/3
1/3 1/3
SS FS SS FS
Storm
F H

Z
Y X

S E N E J
SC
M W WC
2 TRAP
MAN /
HALF
32
SS 2V
FS
1/2

STORM - THIS IS A DEAD TAG USED AGAINST ALIGNED PRO FORMATION VARIATIONS.
THIS IS A 2 DEEP TRAP COVERAGE BLITZING THE SS AND SAM TO THE CLOSED SIDE.
CP: ANY MOTION, CHECK FREEZE (COVER 8) (POSSIBLE SWAP BETWEEN SS AND MIKE)

Calls & Adjustments Coaching Points


• Storm (RT / LT) • Any motion (Check Freeze)
• Roger / Louie • Possible Swap (SS & Mike)
• Freeze
• Swap
Base Redbird Train
H
"BACKER" "BACKER"
F
2 1

Z X
Y

S E N E J
C C
M W
SS FS
OFFSET
BACK M/M
COMBO
Y&F
REDBIRD TRAIN - A BLITZ UTILIZING ALL 4 LB'S WITH SAM AND JACK TRAINING HB (OR ONE BACK). SAFETIES HAVE TE AND OTHER
BACK. SAFETIES ADJUST vs 1 BACK (“MISSILE”). RUN FORCE IS BACKER.

CP: Vs. Y OFF TREAT AS A “RELOAD” PUT CLOSE CALL AND BLITZ OPPOSITE THE Y OFF
CP: MOTION TO EMPTY, WILL LBER COMES OUT OF BLITZ TO TAKE THE BACK, “NO TRAIN”.

Coaching Points
1. Six man rush in Base Front where 3 of the 4 Linebackers Blitz (or Train). In 4-3 fronts, 2 of the 3 Linebackers Blitz (or
Train).

2. Blitz Coverage (No Post Safety)

3. Safeties and non-blitzing Linebacker have the 2 Backs and Tight End.

4. Versus 1 Back sets or backfield motions to create a 1 back set, safeties will adjust (“Missile”).
5. Can be run from Under or Base Fronts
5. Blitz Calls and Formulas.
Base Redbird Train
H F H TRAIN
TRAIN
2F 1 2 1
Y Q
Q Z Z X
Y X
S E N E J
S E N E J M W
M W
C C C C
SS FS
SS
FS
COMBO
Y&F TRAIN HB OR BY GAME PLAN

4.HAT TO TWINS OUT


H
RELOAD CLOSE RT H TRAIN TRAIN GOES TO F
REDBIRD RT
F
F 2 1
1 Q Z
Y Q 2 Y X
X Z S J
S J M W
W M C C
C
C SS SS FS
FS
COMBO
Y&F MISSILE LT
Base Snake
SNAKE LT H
F
ROGER “X”

Z
Y X

S E N E J

C M W
F&H
C
M/M
SS FS

• 6 Man Rush
Call / Adjustments
• Safety Blitz to original passing strength
• Blitz Coverage (No Help) • Roger / Louie (Away from Blitz)
• Front (Base) • X (Open side)
• Force (Safety / Easy) • Swap
• Missile
Coaching Points • Backs
• Weak Snake (Away from passing • Steal
strength)
Base Snake
5. Deuce Mid
H H
SNAKE LT
SNAKE RT ROGER
F LOUIE “X”
U
Z Q
Q Z Y X
Y X S E J
SS
M W
S E N E J FS
C
FS
M W C
F&H
M/M C C
SS MISSILE RT

4.HAT TO TWINS OUT


SNAKE LT H H
ROGER F SNAKE RT
F “X OFF” LOUIE
Y Q Z
Q
X Z Y X
S J
S J M W
FS
SS M W
F&H C
M/M
SS
C FS C
C

ORIGINAL PASSING STRENGTH MISSILE LT


Base Cobra Silver
H
COBRA RT
"BACKER" F "CLOUD"

Z
Y X

S E N E J
C
#1 C
BLITZ
M/M M W
F&H
SS
TE
M/M
FS #1
M/M
M/M
• 6 Man Rush (Corner Blitz from Open side) Call / Adjustments
• Blitz Coverage (No HELP!!)
• Roger / Louie (Away from Blitzer)
• Always used with a Color Tag
• Swap
• Fronts (Base)
• Force (Corner / Backer)
Coaching Points
• ILB’s have backs or backfield motion
• FS assumes corner’s coverage
• Vs. Slot inside corner blitzes
• Color tag (NEPS) (Dead)
Base Cobra Silver
2. Slot H 2. ZAC TO SLOT
COBRA RT H COBRA RT
F LOUIE LOUIE
F
Q Z Z Q
Y X X
Y
S E N E J C S J
C
M W M W

F&H F&H C
M/M C M/M
FS SS FS
SS
3. HAX TO DEUCE OUT
H COBRA RT
LOUIE
F
Z Q
Y X
S J
C
M W
C

SS FS

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