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Wave Types
Sound consists of longitudinal waves
The wave’s
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propagation
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the same
direction as its
propagation
oscillation
compressed
normal
time
rarefied
molecular density
Music vs. Noise
Musical sounds are typically periodic – the wave repeats regularly
repeats
Sine wave
Though they don’t exist in
nature, sine waves are often
useful for demonstrating
properties of sounds
Noise
Properties of a Musical Event
A musical event can be described by
four properties.
Each can be described subjectively, or
objectively (in terms of measured
Subjective
properties) Objective
Pitch Frequency
Volume Amplitude/Power/Intensity
Timbre Overtone content
Duration in beats Duration in time
Frequency/Pitch
quency is measured in cycles per second, or Hertz (
f = 2 Hz one second
Wavelength (),
the distance
between
corresponding
points on the
wave, is the
inverse of1000 ft./sec.
= c =
frequency. =500 ft./cyc.
f 2 cyc./sec.
Frequency/Pitch
Middle A = 440 Hz
2.3 ft.
=
frequencie
20 Hz < s audible 20,000
< Hz (20 kHz)
to humans
= 50 ft. = 0.05 ft.
ts wavelengths
explains whyare
we far
can too
hearsmall
soundtofrom around
refract corner
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Our Pitch Perception is
Logarithmic
Equivalent pitch intervals are perceived
according to an equivalent change in
exponent, not in absolute frequency
For example, we hear an equivalent pitch
class with every doubling of frequency
(the interval of an octave)
NOTE:
These
frequencies
are equally
Therefore,
spaced
they do not
all produce
the same pitch
as the
Therefore,
fundamental
other
frequencies
are introduced
…etc.
Timbre
Harmonics are well known to many
instrumentalists
– Strings
– Brass
Timbre
The first six harmonics are often the
strongest:
1) time
The instrument’s sound is characterized by the fundamental at 293 Hz and the fourth harmonic at 1173 Hz.
The attack also contains noise below 2 kHz, the tenth harmonic at 2933 Hz and the seventeenth harmonic at 49
Once the steady state portion sets in, the highest harmonic fades first, followed by a fading of the fundamental
Localization
The auditory system localizes events through
interaural time delay – the sound wave reaches the
nearer ear a few milliseconds before it reaches the
farther ear
For stereo systems, using delay for localization is
impractical because it requires people to listen
from a “sweet spot”
Localization effects are simulated through
differences in loudness
Localization
In a multi-speaker system, a sound emanating
from one speaker will be localized at that speaker
A sound produced at equal volume from two
speakers will be perceived as a “phantom image”
placed in space between them
Changing the volume balance between two
speakers will cause the phantom image to “drift”
towards the louder speaker
Measurement and Perception
Our perception of auditory events is based
on all these measurements in combination
And more
An auditory event may be more than the
sum of its parts
Measurement and Perception
Phase
Changing the phase of components in a steady-
state tone produces no perceptible change in
sound, although the shape of the wave may change
noticeably
Measurement and Perception
Phase
The behavior of components in the attack segment is likely
to be far more complex than in the steady state segment
Changing the phase of attack components can change the
character of the attack
Solo performance sounds different from group
performance because no two players can ever sound at
exactly the same time; thus the attack is blurred
Since an instrument’s characteristics are defined primarily
by the attack, the phase of attack components is critical
Measurement and Perception
Timbre
We have discussed timbre as the result of overtone content
It is also judged by the sound’s envelope
Research in sound synthesis has shown the envelope shape to
be more definitive than an exact match of overtone content
The attack portion is critical—a faster attack can be confused
with “brightness” (more high frequency overtones)
Considerable research has gone into the creation of “timbre
space,” a multi-dimensional plot in which timbres are
classified according to overtone content, envelope and attack
time
Measurement and Perception
Loudness
While intensity is the measurement most
closely correlated to loudness, the
perception of volume is based on a number
of factors, not all of them entirely
measurable.
Measurement and perception
Loudness
Perceived loudness is frequency-dependent
Loudness level (phons)
Limit of pain 2
Sound pressure level
Newtons/m
(dB)
Perceived
120
120 2 x 10
110
equal 110
100
90 fff
2
loudness of 80
80
70
ff
f
2 x 10
-1
sine tones 60
60 mf
2 x 10
-2
50 p
This is why 40
40 pp
2 x 10
-3
many
30 ppp
20
receivers
-4
20 2 x 10
10
Threshold of hearing
have a
0
-5
0 2 x 10
Loudness
20 100 500 1,000 5,000 10,000
Frequency (Hz)
knob
Equal loudness curves (Fletcher, Munson, 1930s).
Measurement and perception
Loudness
Perceived loudness is frequency-dependent
Within close frequency ranges, perceived
loudness is proportional to the cube root
of intensity
Two violins playing the same pitch will
generate twice the
intensity of one violin, but will not
To achieve
sound twicetwice the volume, eight
as loud
violins are required
Measurement and perception
Loudness
Perceived loudness is bandwidth-dependent