Documente Academic
Documente Profesional
Documente Cultură
Epistemic Rhetoric
and Faceted Classification
of Communication
Mechanics in
Virtual Worlds
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Ball State University
Rhetoric and Composition
Dissertation Defense
March 28, 2011
cknowledgements
ð Dr. Rai Peterson, advisor
ð Dr. Brian McNely, committee member
ð Dr. Webster Newbold, committee
member
ð Dr. James Chesebro, committee member
ð Dr. John Dailey, committee member
ð Dr. Carole Papper, committee member
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genda
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2006
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Purpose of study
Create a simple, sustainable,
discipline-agnostic method
to understand how a new
technology can be
matched with an
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educational need.
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Research Question
How are the communication
mechanics of multi-user
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technologies related to the
educational potential and
effectiveness of those
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How are the communication
mechanics of
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related to the
educational potential and
effectiveness of those
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_perationalizing
Multi-User Tech
Tools should contain as many
communication methods as
possible
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Virtual Worlds (VW) are:
ð Convergent, contain mechanics
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found separately in other tools
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ð Constructed from rhetoric
(Brummett·s ontological view of
epistemic rhetoric)
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Virtual Worlds defined«
1. Persistent
2. Multi-user (massive)
3. vatars
4. Wide rea Network (WN)
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James: Realities have their own
truths. 7 realities (ex. science,
religion)
Chesebro: Media Reality
Virtual Worlds are a 9th Reality
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How are the
of multi-user
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educational potential and
effectiveness of those
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mm technologies?
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establish commensurate
terms and operationalize
communication mechanics for
further research
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ðRanganathan (1967)
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ðMethod to classify objects by
defining and functional traits
ðFacets have no hierarchal order
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: Method
1. List all common characteristics
(mechanics)
2. Conduct large scale analysis to
find most common facets,
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eliminate uncommon, group like
facets (150 VWs)
3. Define operational facets
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4. Classify objects (75 VWs)
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1. Dominant content form
2. Dominant user-to-user
communication form
3. Level of stigmergy
m 4. _bject ownership
5. Identity formation
6. Environment access
m 7. User-to-user relationship
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8. User-to-environment relationship
9. ccess to groups
10.Number of groups
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Review of literature and existing
worlds using facets reveals:
ð_pportunities for new/improved
research
ðTrends in coexisting facets
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How are the communication
mechanics of multi-user
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technologies related to the
of those
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Examine how facets
combine to create
activities and genres
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which are
designer-provided
or user-created
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Engeström
Framework to describe the cyclical and
reciprocal interactions among:
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actors/individuals
ð
purpose/objective
ð ideas, artifacts, or systems used
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to facilitate activity
T__L
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SUBJECT _BJECT
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system of growth and change within
the scope and of an activity.
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ctivity analysis of VW tutorials
demonstrated that tutorials include
facets in context of
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common/dominant designer-
provided activities
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Not as useful to analyze user-created activities
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ðSpinuzzi, Hart-Davidson, Zachary
ðIllustrate ways in which users deviate from
designer-provided activities to create their
own
: Typified communication responses to
recurrent/recognizable social situations
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Both designer-provided and user-created
genres are made possible through facet
combinations
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Facets
Increased ability to
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mm manipulate genres to
construct meaningful user-
created activities
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m Entertainment,
achievement
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Coordination
Level character
through quests creates a
satisfying
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Click buttons
experience
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m Learning Course
objectives completion,
grade,
employment
m ssignments Connection of
and course
assessments objectives to
personal goals
and grades
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Information, ttendance,
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management,
understanding
requirements
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m Entertainment, Learning Course
achievement objectives completion,
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character and course
through quests assessments objectives to
personal goals
and grades
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Click buttons Information, ttendance,
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management,
understanding
requirements
Facet understanding required
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achievement objectives completion,
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Click buttons Information, ttendance,
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management,
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How are the communication
mechanics of multi-user
technologies related to the
educational potential and
effectiveness of those
technologies?
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FCETS
GENRES
CTIVITIES
DESIGNER-
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PR_VIDED
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USER-
CRETED C__RDINTI_NS
P_TENTIL &
EFFECTIVENESS
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ð Faceted Classification
pply as an
ð ctivity Theory apparatus to other
groups of tools
ð Genre Ecology Modeling
ð pply facets in new theory systems: Media
richness, Media synchronicity
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ð Improve understanding of tool development
and adoption patterns
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sbrobbins@bsu.edu
sabsmith@indiana.edu
Twitter: intellagirl
intellagirl.com
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Ball State University,
Rhetoric and Composition
Dissertation Defense
March 28, 2011