Documente Academic
Documente Profesional
Documente Cultură
Various Methods
INFORMATIONAL primarily informational, one way communication EXPERIMENTAL learner interact with instructor, a computer, or other trainee to practice skills.
INFORMATIONAL
Uses Gaining new knowledge Introductory material Lecture Benefits Equally good as TV Low cost Limitation Learners are passive Poor transfer
Reaches large Depends in lecture audience ability Audience is often Is not tailored comfortable with it acc.to individual trainee
INFORMATIONAL
Uses Gaining new knowledge Gaining attention AUDIO VISUAL Benefits Can reach large audience at one time Versatility Can reduce trainer, travel and facility cost Audience is often comfortable with it Limitation Is not tailored to individual trainee Passive learner
INFORMATIONAL
Independent study Uses Benefits Gaining new Allow trainees to knowledge go at own pace Completing degree Continuous education Minimize cost of development Limitation Expensive to develop liabrary material Performance depends on trainee motivation Is not applicable to all job
INFORMATIONAL
Uses Limitation Gaining new Expensive to knowledge develop Pre training Allows trainees to Not applicable for preparation go at there own all task pace Provide immediate Does not lead to feedfack higher performance than lecture E Learning Benefits Convenient
Experimental
Experimental
ON THE JOB Benefits Good transfer Limited trainer cost High trainee motivation since training is relevant Limitation Depends on Trainer May be costly due to mistake May have frequent interruption due to job demand
Experimental
E-Learning Uses Benefits Limitation Trainees may have difficulty using computer Limited opp for interaction Less useful for interpersonal and psychmotor task
Gaining New Self Paced and Knowledge Convenient Drill and Practice Individualise d Learning Standardised, Good Retention Feedback is given
Experimental
SIMULATOR Uses Produces real world conditions For physical and cognitive training For Team Training Benefits Effective for learning and transfer Present realistic challenge Limitation Costly to develop Sickness can occur Requires good fidelity
Experimental
GAMES Uses Benefits Limitation Highly competitive Time consuming May stifle creativity
Decision Resembles the making skills job tasks Management training Interpersonal skills Provide feedback Present realistic challenge
Experimental
CASE STUDY Uses Decision Making skills Analytical skills Benefits Decision making practice Limitation Must be updated
Real world Criticized as being training unable to teach material mgmt skills Communicati Active learning Trainer often on skills dominates discussion Illustrate diversity of solution Good for problem solving skills
Experimental
ROLE PLAY Uses For Changing attitude Practice skills Benefits Gain experince of other role Active learning Limitation Initial resistance of trainee Trainee may not take it seriously
Experimental
Behaviour Modelling Uses To teach Interpersonal skills Benefits Allow practice Limitation Time consuming
To teach Provide May be costly cognitive feedback to develop skills To teach Retention is training skills improved
LECTURE METHOD
Traditional Method / Oldest One way communication Lack of Interaction Effective when seek to transmit information or intellect understanding Trainer becomes center of attraction
No guarantee that method stimulates thinking or actively involves participants therefore most difficult method.
The onus lies with Trainer. It calls for motivation and commitment
Cont
Does not allow two way communication Develops a sense of dependence on the trainer. Lack of involvement of the participant leaves the trainer without the feedback. Requires high level of skill, knowledge and aptitude. Good lecturing and good presentation
ADVANTAGE Can reinforce trainers credibility and authority Info is concentrated and organized Efficient: lot of info can be shared Can be personalized and customized
DISADVANTAGE One Way Depends on trainer for effectiveness Words and figs can easily be garbled.
CHECKLIST
Trainer Role Initiator, Main speaker, option of involving question Building Group The group is prepared for lecture.
CASE STUDY
Very popular Transmitting of knowledge through involvement of the participants Used as an exercise in decision making or problem solving. Helps participant to think
Guidelines for writing case study Can be done yourself Can be delegated-imp objective should be kept in mind The case must relate to overall work situation, participants skills exp and knowledge Good communication and writing skills and should be in past tense for protection.
ADVANTAGE Can focus the discussion and learning experience Can gain a shared understanding of on the job training Provide real world experience
DISADVANTAGE Impose time limitation for reading and discussion Difficult to develop and in corporate all the necessary details. Only build and demonstrate understanding and not skills
Checklist contd
Facilities, recourses and equipments Case sheet should be well made, room should be spaced.. Black board, flip charts..
ROLE PLAY
Valuable training method Its a conscious attempt to bring out dynamic and intricacies of various roles performed in real life. Its not theoretical Provides opportunity for participation, involvement and action learning. Engendering (produce) behavioral science. Provides a useful experience in self expression and interpersonal communication.
CASE STUDY
ROLE PLAY
Real life situation, problems concerning org and individual Presents the problem for analysis and discussion Focus more on cognitive learning and thinking Less involvement of participants Deals with analysis and response.
Same real life situation Interactive style Emphasis both on cognitive and affective development Greater involvement Stresses the importance of behavior & reaction
OBSERVATION
Process observation (Leadership that emerged in a
group, process of decision making, indicate who took initiative, describe how conflicts emerged and resolved, list factor that influenced action)
Whom to observe Procedure for observation Recording the observation (observation sheet) Presenting the observation
Preparing group Adequate time should be given, procedure norms, acquainted with how role will be played. Participant role full involvement, provide assistance.
Contd..
Facilities and resources appropriate material to be distributed, space required, large room, blackboard, flip chart.
MANAGEMENT GAMES
Related to specific aspect of business Bring together various elements of practical decision making. Games concentrate on general management principles i.e planning, decision making,
Contd
Inter-relationship between functional area of a business are translated into mathematical relationships. Time available to the team for making decisions is normally related to complexity of game Avoid any kind of distraction The term and language used should be same used in training prog
GROUP DISCUSSION
Popular method Adaptability Standalone method or in combination Large group or sub group
Aims at structured but informal exchange of knowledge and idea. Result in change in behavior and action if participant willing to learn.
Objective
Process oriented prompting interaction Result oriented specific outcome Generate ideas by examining issues in greater depth
Limitation of GD
If group is large all the members may not get the opportunity to participate and contribute to the discussion If the task is not clear defined, the discussion may lack focus and unproductive Difficulties can arise if the leader in unskilled in guiding the discussion Some members may dominate
BRAINSTORMING
Specialized form of discussion
Unstructured way of generating idea Possible to generate more ideas collectively than sum of the ideas
Objective
Generating wide range of solutions in solving a problem, stimulating creativity in the group
Developing a positive attitude among the participant by encouraging to listen them carefully Encouraging shy participants to share ideas and views without getting negative reaction
Creating effectiveness
Steps in Brainstorming
Generation of Ideas Amending ideas Posting all ideas on flip chart
Analyzing ideas
Action planning