Documente Academic
Documente Profesional
Documente Cultură
Jay Crossler
Senior Software Engineer
www.crossler.com
Terrain Tools:
– L3DT – “Plugable” Terrain Generation engine, low cost, importing into Torque
– Terragen 2 – Amazing photorealistic terrains and terrain imagery – More real than real
“Mod” tools:
– Return to Castle Wofenstein / Enemy Territory - Based upon an older version of the
Quake engine.
– Quake III - One of the most heavily modified games ever. id has announced they will
make the game code open source.
– Counter Strike - A great starting point for tactical & law enforcement sims and FPS
– Counter Strike: Source - A rebuild of the original but to use the Source engine.
Despite using the Source engine, you can "dial down" the graphics and effects to make
this run on a more modest PC
Game Design and Techniques
Slide-16 (R)
© Jay Crossler, George Mason University
Game Engine List
More “Mod” tools:
– Call of Duty - COD2 added a smarter AI. Tool support is really just for the map editor
and not really for the program logic.
– Unreal Run-time - This is free and can be downloaded from the Unreal Dev site. Very
well documented - UT/editor documentation can be applied pretty easily as well.
– Medal of Honor franchise - Based on the older Quake engine so modest resource
requirements.
– Halo (PC) – Works on a very large number of machines and not just to the hardware
extreme. You can only make levels for an add-in multiplayer environment.
– Empire Earth II - An RTS favorite. Much more modest graphics and physics than
Empire Earth III. Has a map tool but no way to re-write the application logic.
– Rise of Nations - Comes with a map editor and a script editor for editing the logic of
the game. The scripting environment is specific to this platform but uses an event-
driven paradigm that is widely used elsewhere - conceptual you get some mileage out
of that investment. You can create scenarios that are modern - good for simulations.
– Warhammer 40,000 - The game as a very good RTS engine in it and Relic clearly
knows its stuff in this genre. The Relic developer site looks informative and has lots of
tutorial and map-making information.
– NeverWinter Nights - Used for several studies or experiments discussed in journal
articles from the IEEE, ACM, etc. If you buy the DVD version you get lots of product for
your money. Tools are easy enough for school kids to use.
Game Design and Techniques
Slide-17 (R)
© Jay Crossler, George Mason University