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Introduction
Samantha Kumarapathirana
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Introduction
Multi
Media
Multimedia
Samantha Kumarapathirana
5/4/12
Multimedia
Multimedia
means that computer information can be represented through audio, video, and animation in addition to traditional media (i.e., text, graphics/drawings, images)
Samantha Kumarapathirana
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Information Types
Audible/Audio Visible/Video Touch Smell Taste Etc
Samantha Kumarapathirana
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Samantha Kumarapathirana
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Multimedia Information
Any
combination of text, video, still images, animations, audio and interactive contents that are stored through any medium
Samantha Kumarapathirana
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Samantha Kumarapathirana
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Samantha Kumarapathirana
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The
Music Sequencing and Notation Digital Audio Graphics and Image Editing Video Editing Animation Multimedia Authoring
Samantha Kumarapathirana
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Multimedia Software in PC
Samantha Kumarapathirana
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Multimedia Application
A
Multimedia Application is an application which uses a collection of multiple media sources e.g. text, graphics, images, sound/audio, animation and/or video
Samantha Kumarapathirana
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Samantha Kumarapathirana
5/4/12
Multimedia Applications
World
Multimedia
TV
Games
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Samantha Kumarapathirana
reality
Devices
Samantha Kumarapathirana
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and mouse
Microphone Voice
Graphics
Handwriting
Output devices
Monitors Speakers Sound Data
cards card
projectors
Graphics
Samantha Kumarapathirana
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Backing storage
Hard
Floppy
Compact
Compact Disk Read Only Memory (CD-ROM) Compact Disk Recordable (CD-R) Compact Disk Re-Writable (CD-RW) Digital Versatile Disk (DVD) Digital Versatile Disk Recordable (DVD-R)
Samantha Kumarapathirana 5/4/12 Digital Versatile Disk Re-Writable (DVD-
Why . ?
To
make an application
Samantha Kumarapathirana
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High Processing Power Capable File System Hardware/Software needed and High I/O and Memory
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Hypertext
Hypertext
Samantha Kumarapathirana
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Hypermedia
Hypermedia
is not constrained to be text-based. It can include other media, e.g., graphics, images, and especially the continuous media sound and video
Samantha Kumarapathirana
5/4/12
Hypermedia Applications
The
World Wide Web (WWW) is the best example of a hypermedia application. Acrobat
Others?
Samantha Kumarapathirana
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HTTP
HyperText
Transfer Protocol
Samantha Kumarapathirana
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Samantha Kumarapathirana
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Images
Still
pictures
Input:
Graphics
Input
devices:
keyboard (for text and cursor control) Mouse Trackball Graphics tablet
Graphics
standards :
Samantha Kumarapathirana
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Samantha Kumarapathirana
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Samantha Kumarapathirana
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Audio
Audio
Input:
Video
Input:
Analog Video is usually captured by a video camera and then digitized are a variety of video (analog and digital) formats video can be regarded as being a series of single images.
Samantha typically 25, 5/4/12 There areKumarapathirana 30 or 50 frames per
There
Raw
Samantha Kumarapathirana
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Design
Scripting (writing)
Rules for good writing:
Understand your audience and correctly address them. Keep your writing as simple as possible. (e.g., write out the full message(s) first, then shorten it.) Make sure technologies used complement each other.
Samantha Kumarapathirana
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Samantha Kumarapathirana
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Emotion - Is it happy, sad, funny, sloppy, ...? Movement - Is it fast, slow, bumpy, ...? Visual style - Is its color/texture consistent with the rest? Copyright - "Don't use Mickey before checking with Walt." Adequacy - e.g., Does it provide various poses
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When to Animate
Only animate when it has a specific purpose
Enhance emotional impact Make a point Improve information delivery Indicate passage of time Provide a transition to next subsection
Samantha Kumarapathirana
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Samantha Kumarapathirana
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Samantha Kumarapathirana
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Design
Video Mode and Computer Platform Memory and Disk Space Requirement Delivery
Live Presentation Delivery by diskette Delivery by CD-ROM Electronic Delivery
Samantha Kumarapathirana
5/4/12
Design