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Installing The Option From The Shot Gun

1/28/2012

By David Mills

If You Have A Systematic Way To Teach An Offense, Your Players Will Have A Systematic Way Of Learning The Offense

1/28/2012

Topics We Will Cover


Advantages of the Option Game Player and Hole Numbering Option Plays Midline 10/11, 20/21, 30/31
Midline Follow (Snake)10/11

ISO 12/13, 22/23, 32/33


Lead 12/13, 22/23, 32/33

Veer 14/15, 24/25, 34/35


Utah 14/15 Attack 14/15 Follow 14/15

Zone Option 16/17, 26/27, 36/37


Read Option 16/17, 26/27, 36/37

Speed Option 18/19, 28/29, 38/39


Stretch 18/19, 28/29, 38/39 Fly 48/49, 28/29
1/28/2012

Check With Me System Audible System

Why The Gun?


Allowed us to eliminate some tendencies with our option game Gives our QB depth in the pass game We could run our entire option package! We could flip plays without flipping our running back Allowed us to run our base one and two back offense from the gun Offense could be run based from the gun!
1/28/2012 4

Advantages Of The Option Game


Allows You To Get The Ball Onto The Perimeter Forces The Defense To Play Assignment Football Allows Your Best Athletes To Get The Ball In Space Allows You To Account For Eight Man Fronts Gives You The Opportunity For Big Plays Systematic Approach Allows You To Audible At LOS Forces Your Opponent To Prepare For Something They Dont See Every Week Your Opponent Cant Emulate The Option Takes Away The Ability Of The Defense To Blitz

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Hole And Back Numbering


9 X 7 5 3 1 0 2 4 6 Y Z 1 2 3 8

We number our play with the number of the ball carrier, followed by the hole number. For example, ISO left would be 13 ISO. All option plays start with a 1.
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Blocking Scheme
Advantages of the Option Game Player and Hole Numbering Option Plays Midline Leave the 3 tech alone Midline Follow - Double the 3 tech to LB, Back blocks LB Trap Option BSG pulls to trap 5 Tech ISO Utah Blocking Lead Veer - tackle and TE double ELMO Load - Lead back blocks ELMO, double option, Line Blocks like Veer Zone Option Line with zone to Play Call Read Option- Line will zone AWAY from Play Call Speed Option Line will zone TO Play Call Stretch Line will zone TO Play Call Fly - Line will zone TO Play Call
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Our Base Formation Spread


X Y Z Q F H

Our Offensive Line must use their splits to help create space.

X and Z Align 2 yards inside the top of the numbers. Our QB aligns 4 yards behind the center. Our F and H Back aligns 5 yards deep.
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Spread
X Y Z Q F H

X and Z Align 2 yards inside the top of the numbers. Z is off on the LOS. Y is normal alignment on the LOS. Our QB aligns 4 yards behind the center. Our F and H Back aligns 5 yards deep.
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Spread Off
X Y Q F H Z

X and Z Align 2 yards inside the top of the numbers. Z is now on the LOS. Y is normal alignment, but off the LOS. Our QB aligns 4 yards behind the center. Our F and H Back aligns 5 yards deep.
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Spread Slot
X Z Q F H Y

X Aligns 2 yards inside the top of the numbers. Z Splits the difference between tackle and X. Our QB aligns 4 yards behind the center. Our F and H Back aligns 5 yards deep.
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Wide
X Y Z Q F H

X and Z Align 2 yards inside the top of the numbers. Our QB aligns 4 yards behind the center. Our F and H Back aligns 5 yards deep. Our Y will split the difference between the tackle and the Z.
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Open
X Y Q F H Z

X and Z Align 2 yards inside the top of the numbers. Our QB aligns 4 yards behind the center. Our F and H Back aligns 5 yards deep. Our Y will split the difference between the tackle and the Z. Y is now on the LOS.
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Fat Right
X F Q H Z Y

X and Z (is off the LOS) Align 2 yards inside the top of the numbers. Our QB aligns 4 yards behind the center. Our H Back aligns 5 yards deep. Our F Back aligns in B Gap to callside. 1/28/2012 Our Y is on the LOS to the callside.

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Doubles
X H Q F Y Z

X and Z Align 2 yards inside the top of the numbers. Our QB aligns 4 yards behind the center. Our F Back aligns 5 yards deep and away from the call. Our H will split the difference between the tackle and the X.
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Ace
X H Q F Y Z

H and Z Align 2 yards inside the top of the numbers. Our QB aligns 4 yards behind the center. Our F Back aligns 5 yards deep and away from the call. Our X can become a second TE.
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Ace Right Over


X Y H Q F Z

Z Align 2 yards inside the top of the numbers. H Align halfway between Z and Y. Our QB aligns 4 yards behind the center. Our F Back aligns 5 yards deep and away from the call. Our X can become a second TE.
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Ace Empty Right Over


X F Q Y H Z

Z Align 2 yards inside the top of the numbers. H Align halfway between Z and Y. Our QB aligns 4 yards behind the center. Our F Back aligns 10 yards outside of X and away from the call. Our X can become a second TE.
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Ace Quads Right Over


X Y F Q H Z

Z Align 2 yards inside the top of the numbers. H Align halfway between Z and Y. Our QB aligns 4 yards behind the center. Our F Back aligns halfway between H and the Y to the callside. Our X can become a second TE.
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Anchor Right
X Z H Q F Y

X Align 2 yards inside the top of the numbers. H and Z will split the difference between the tackle and the X. Our QB aligns 4 yards behind the center. Our F Back aligns 5 yards deep and away from the call.
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Drei Right (2 TE Y&Z)


X H Z Q F The Z becomes a second TE in Drei. Y

The Z will line up 1x1 on the Tackle The H will align halfway between the weakside offensive tackle and the X The F will align at 5 yards
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Dual Right
X H Q F The Z becomes a second TE in Dual. Y Z

The Z will line up 1x1 on the TE The H will align halfway between the weakside offensive tackle and the X The F will align at 5 yards
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Tight Right
X H Q F The Z becomes a wing in Tight. Y Z

The Z will line up 1x1 on the TE The H will align 1x1 on the weakside offensive tackle The F will align at 5 yards
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Wings Right
X H Q F Y Z

Wings is a 2x2 formation popular with traditional option teams Our H and Y will align 1x1 off the tackles We can personnel this by bringing in a third running back We want our H and our Y to press the line of scrimmage. We want them as tight as they can be without getting covered up by the X and Z
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Bone Right
X F Q H Y Z

Our F and Y will align in the B gaps. We want our F and our Y to press the line of scrimmage. Z and X take normal alignments. H Lines up at 5 yards to the callside.

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Bunch
X H F Q Y Z

Our Y will align 10 yards outside the tackle The Z aligns one yard outside the Y and 1 yard deep The H aligns one yard inside the Y and 1 yard deep The X will take his normal alignment
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Twins
X H Q F Y Z

The Y and H split the distance between the tackle and the #1 WR.

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Trips
X H Q F Y Z

The Z will take his normal alignment The H will split the distance between the Y and the Z

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Trey
X Y H Q F Trey is similar to Trips, with our Y on the LOS Z

The Z will take his normal alignment The H will split the distance between the Y and the Z

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Three
X Y H Q F Z

The Y will split 6 yards from his tackle alignment The Z will take his normal alignment and H will split the distance between the Z and the Y.
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Trio
X H Q F Y Z

The Z will take his normal alignment, but on the LOS. The H and Y will split the distance between the Z and the tackle.
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Formations with Aussie


X Q F H Y Z

All off our formations can be run under center, just and the word AUSSIE (Land down Under). It does change the option reads and creates more of a called game (23, 38, etc).
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Full
X Q H F Z Y

Short yardage formation. Backs are at 4 yards.

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Bone
X Q F H Z Y

Short yardage formation. Can add Bone Wide, Bone Wing

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Thunder
X Q Z Y

Short yardage formation. Can add Bone Wide, Bone Wing

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Formation Change Ups


Shift to Line up in Full and shift to called formation (Shift to Spread Right). Looking for a possible Zero Call. Use motions Add Aussie for Q to go under center. Move to Y and Backs start opposite of where they will end up (Move to Spread Right).
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Motion Concepts
We use motion to gain an advantage at the point of attack We want to remove a defender We want to gain leverage We want to change the strength We want to make a coverage determination

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Receiver Motion
Zing- Z into the formation Zout- Z away from the formation Zac- Z across the formation Z Fly Z across the formation, but under Q for exchange. Ying- Y into the formation Yout- Y away from the formation Yac- Y across the formation Yoyo Y into the formation then back Hinge- H into the formation How- H away from the formation Hac- H across the formation Howl- H from the backfield to his left. Hair- H from the backfield to his right.
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RB Motion
Fair F to the Right Fowl F to the Left H Belly H arc motions behind Q Z Belly Z arc motions behind Q H Fly H motions across the formation, but under Q for exchange mesh. Z Fly Z motions across the formation, but under Q for exchange mesh. Y Fly Y motions across the formation, but under Q for exchange mesh.
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Example of Zing
X H Q F The Z will motion into the formation. Y Z

The ball will be snapped when the Z is 2 yards outside the Y.

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Example of Yout
X H Q F The Z will tighten his split Y Z

The Y will motion outside the Z. The QB snaps the ball when the Y is 3 yards outside the Z. We are trying to create a match-up advantage.

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Example of YAC From Spread Off


Z Y Q H F X

From Trips Left, the Y will motion back to his normal alignment.

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Installing The Midline Option


Attacks the Midpoint of the defense Gives us a chance to attack the A gap, B gap, and C gap in one play Simple read for the quarterback Opportunities for Multiple Complimentary plays

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Installing The Option As A System: Midline Option


We Install The Midline Option First As It Is The Easiest Read For The QB The Midline Attacks The Middle Of The Defense Forces The Defense To Reduce Their Front Reduction Of The Front Opens Up The Perimeter Complementary Plays Answer What Defenses Do To Take Midline Away Complementary Plays Allow You To Dictate Who Carries The Football
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Midline Installation Rules


Run To A 3 Technique Run To The Tight End Side (Later You Will Run It Weak and vs. a 50 Front) FB Attacks The Midpoint Of The Center QB Reads The Jersey Number Of The 3 Tech If The 3 Squeezes, Pull and Replace If The 3 Comes Upfield Give and Replace

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Midline Option: The Mesh


The QB Will Push Away And Step At Six On The Push Away Step, The QB Brings The Ball To His Third Hand (Belly) As He Steps At Six, The QB Will Reach The Ball Deep and Snap His Eyes To His Read The back aims for the crack of the center s butt The FB must make a deep, soft pocket
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Reading The 3 Tech Mesh Drill


If The 3 Tech Comes Upfield, The QB Gives If The 3 Tech Squeezes, The QB Will Pull The Ball And Replace The 3 Tech If the QB Has The Ball At His Front Leg, He Will Give The Ball The Back Must Make A Soft Pocket

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Midline Option: Playside Guard Pickin Grass


The Playside Guard Is Going To Reduce His Shoulder To Get Under The 3 Tech and Attack The Mike Linebacker We Teach This Technique As Pickin Grass He Picks Grass With His Outside Arm and Gets His Eyes To The Mike If The Mike Steps Up, Block Him If The Mike Flows, Go To The Free Safety
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Pickin Grass Drill For The PSG


In This Case, The Mike Stepped Up In The B Gap, So The PSG Picked Him Up

M T F

In This Case, The Mike Attacked The B Gap, So The PSG worked up to FS

M T

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Zone Combination Blocks


B T
We will take a Jam Step to get hip to hip. Our second step will work up field. We contact the near jersey number. Our eyes must track the backer.
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B T
If the linebacker fills the A gap, the guard will come off. If the linebacker fills in the B Gap, the tackle will come off.

B T
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Midline Option: The Jill/Joe Scheme


C R E W T F M T E S C

10 Midline

The QB must get downhill if he gets a pull read. We must avoid running the hump

This is the Jill Scheme Because Of The Fold Block By The Tackle and TE. The Tackle Goes First, Hence The Jill Call. The Tailback Gets Into Relationship And Calls Ball, Ball
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Midline Option: The Jill/Joe Scheme


C R E W T F M T E S C

Wings 10 Midline

The frontside slot becomes the second tracker on midline.

In the gun you don t have to motion the backside slot to become the pitch man on any option play.
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Midline Option: The Base Scheme


C R E W T F M T S E C

Spread 10 Midline

Versus a 9 technique the TE will make a base call which alerts the PST he will be the second player tracking the Mike to the FS

The Base Scheme allows the midline to be run against a 3 and a nine technique. If the Sam LB is disrupting the play we can have the PST climb to Sam immediately and put the PSG 1/28/2012 on the Mike. 53 man

Midline Option: The Base Scheme


C R E W T F M T S E C

Spread 10 Midline

The Base Scheme allows the midline to be run against a 3 and a nine technique.
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Midline Option: Versus a 50


C R T W N F M E S $ C

Spread 10 Midline

Versus a 50 the Center is man on the Nose- The back will cut off the block of the center

Versus the 50 the Midline is an excellent football play The center will base nose and take him where he goes
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Midline Option: Weakside


C R S E W T F M T E C

10 Midline

We can run midline weak versus a reduced front.

Versus a reduced front we can run midline weak.

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Midline Option: With ARC Pitch Scheme


C R E W T F M T E S C

10 Pitch

If the Sam is falling in on the QB the TE will arc release to seal the TE. The QB will pitch off the end.

The Pitch Scheme allows the offense to take advantage of a Sam linebacker who is falling in on the QB. The QB will widen his path slightly and pitch off the end.
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Midline Option: LEVII (Level II)


C R E W T F M T E S C

10 Iso

If the Mike is vacating to the B gap, the Midline play takes advantage of the vacated A gap. (LEVII call means read Level II)
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Midline Option: Follow Opposite


C R E W T F M T E S C

10 Flop (Follow Opposite)

If the Will is making the play on your dive back, you can run FLOP to attack the backside B gap.
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Installing The Veer


We will read a frontside player Our offensive line will utilize zone combination blocks We can run the inside veer from multiple formations The inside veer is an aggressive downhill run play.
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Option Plays From Our Veer Scheme


14-15 Veer 14-15 Utah (Shuffle) 14/15 Follow Each Option Play Has A 14/15 Attack Series Of Complementary Plays Designed To Take 18-19 Speed
Advantage of Defensive Adjustments

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Installing The Inside (Attack) Veer


Hits the B, C, and D Gaps Simple read for the QB Downhill action stresses the playside linebacker Eliminates the defensive end Can eliminate stunts Gives you an opportunity to hit the perimeter Allows us multiple option concepts with one blocking scheme
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Veer Installation Rules


Run To A 5 Technique We read the C gap defender RB attacks the butt of the combo block QB Reads The Jersey Number Of The 5 Tech Squeeze and Chase, Pull and Replace Anything else, give the ball

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Veer Option: The Mesh


The QB will take a flat step with his outside foot. He will get his second step into the hole. His eyes snap to the C gap. The back will take a short drop step to the QB. He will make a deep soft pocket and work downhill.
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Teaching The Inside Veer Release


The PST will take a hard 6 inch step with his outside foot. His outside hand will work the near breast plate of the defensive end. He must maintain a strong base as he works upfield as not to get slammed down. His Landmark is the playside bicep of the first backer inside of him.

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The Inside Release Illustrated


The PST Steps with his outside foot He will work upfield maintaining his base His aiming point is the outside bicep of the backer.

B E

If the DE crosses the face of our tackle, our tackle will run his feet and block him. The replacement player will become our read. You must drill this during your mesh period.

B E

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The Two Track Two Concept


Allows Us To Have A Second Player Track The PSLB To The FS We can use a TE or a slot to be the second player. We must have four eyes to backer! If the backer goes away, go to the free safety.

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Two Track Two Drill Illustrated


F
If the Backer steps up into the B gap the PST will block him. The slot or TE then works up to the FS. If the backer flows over the top, the slot or TE will block the backer. The PST would then work up to the FS. We drill this during our mesh period.

B E

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Offensive Line Rules


We use a gap scheme with zone combination blocks. Our PST is responsible for the B gap. Our PSG is responsible for the playside A gap. Our Center has the backside A gap. Our BSG has the backside B gap. The BST has the backside C gap.

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Playside Tackle Rules


PST- If you have no first level B gap player you will release to backer. If you have a backer in the B gap you will block him. If you have a DL in the B gap you will call for a combo.

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Playside Tackle Rules Illustrated


W
If you have no first level B gap player you will release to backer.

If you have a backer in the B gap you will block him.

E B T

B
If you have a DL in the B gap you will call for a combo.
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E T
71

Offensive Line Rules


If you have a down lineman to your assigned gap away, you will work a zone combination block to the backside backer. If you have a down lineman in the gap to your frontside you will work a combo with the lineman to your frontside tracking the backer in your gap.

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15 Attack Veer to An Under Front


C ET F W T M E S R C

Spread Off Right15 Veer

Our tackle has a DL in the B gap. He will alert the PSG they will combo to the PSLB.
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Veer From The Spread


R C E W T M T S E F C

QB Reads 5 Tech For Give Read, OLB or R for Pitch Great vs. 1-5 technique playside Great vs. 8 Man Fronts O Line Uses Zone Combination Blocks
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Veer From Bunch


F C S E W T M T E R C

We would tag cowboy to have the inside man in our bunch become the pitch man. We can motion our outside receiver into or away from the bunch. We maintain our same reads.
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Veer From Spread Off


F C S E W T M T E R C

The H back is now our dive back. The F is now our pitch back. The QB can run the play either way regardless of back alignment.

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Bunch H Belly 15 Veer


F C E W T M T S E Y H Z R C

We can run veer away from the bunch as well The backside H would be our pitch man The QB can check the play to either side, with a cowboy call to the strong side to make the H use a cowboy technique

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Inside Veer From Wings


F C S E W T M T E R C

From Wings the frontside slot would track the Will to the FS. The backside slot would become our dive man. The QB can check the play to either side.

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15 Attack (Cowboy)
F C R E X H Y W T M T E Z S C

We would tag cowboy to have the inside man in our bunch become the pitch man. We can motion our outside receiver into or away from the bunch. We maintain our same reads.
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Complementing The Veer


Defenses will use stunts and blitzes to stop our option game We have complements to take advantage of defensive adjustments Our complements can be called in the huddle or checked at the line

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15 Follow
C R E W T F M S T E C

15 Follow is a great complement to the Veer. Follow alerts the QB to over pursuing LB s. The QB will ride the dive back, pull the football, and follow.
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33 Dive
C R W E T M F T E S C

When we get a linebacker vacating the B gap, we can run our dive play. This is an automatic give. The PST must keep the slanting end out of the B gap.
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Installing the Shuffle Option


Gives the 5 technique yet another look to prepare for. Allows our offense to take advantage of an upfield defensive end. We can get the ball to our best athletes on the perimeter

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15 Utah Option (Shuffle)


F C S E Y H F W T M T E R C

The H back is our pitch back The F is our Shuffle back The QB will take a slide step then attack the DE. If the DE comes upfield, Shuffle, if the DE squeezes, attack the force player for your pitch read
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15 Slide Option (Shuffle)


F C S E Y W T M T E H R C

The F back is our pitch back The H is our Shuffle back The QB will take a slide step then attack the DE. If the DE comes upfield, Shuffle, if the DE squeezes, attack the force player for your pitch read
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Installing the Speed Option


Allows you to get the ball on the perimeter Your athletes get the ball in space Forces defense to defend the alley and the sidewalk Takes advantage when the defense reduces their front Allows you another way to attack the 5 technique We use our veer blocking scheme

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19 Speed to An Over Front


C R W E F T M T E S C

The QB will attack the outside shoulder of the 5 technique.

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19 Speed to An Under Front


C F R W ET T M E S C

With a 3 technique to the playside the PSG and PST will combo up to the Will. Can be called with a Crack for WR s, crack changes read to 88 1/28/2012 first level two player.

19 Speed Option
F C S E Y F W T M T E H R C

The F back is our pitch back The QB will slide one step and attack the DE The QB will pitch off the DE ** In the pistol we do not have to flip our back to flip the play!
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Installing The Load Option


Load Option gets the ball on the perimeter quickly We load the alley player (usually the free safety) Offensive line uses slow rotating zone combinations Load is a double-option with a pitch phase and a keep phase Puts the 9 technique in conflict
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Fullback on Load Option


The Fullback will block the first defensive player past our pitch read The fullback runs at the inside jersey of the read If the read goes upfield, the FB turns up inside of him to block the next color If the read squeezes, the fullback goes outside the read to block the next color
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Load Drill
D
F F

The fullback sees the defender going upfield to take the pitchman, so the fullback turns up field to load the alley player.

The defender comes down hill to take the quarterback, so the fullback goes outside of him to load the alley player.

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14 Load vs. a 1-5-9


R C E W T T M E S F C

O-Line Uses Load Blocking Pitch off the first man outside the 9 Tech FB Flashes Hands and Works To Alley Player QB Slides, Then attacks 9 Tech Zone Combination Blocks Get Great Movement
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Our Inside Read Game


We will run our inside read and inside read option concepts. We can run both concepts from a 1 and two back set. We can read the backside or the frontside. Our Zone read with the H back is our base play in the two back set.
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Inside Zone Count System


2

W
3 1

M
1 2 3

Q F

Uncovered and Covered lineman will work combination They will track the down lineman to the linebacker We will make a solid call if everyone is covered

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Inside Zone Count System


2

W
3 1

M
1 2 3

C LG LT RG RT TE
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Identify Mike as 0, Combo with RG, combo 3 Tech to Mike Covered, Listen for combo call, DT is 1, combo 1 tech to Will Identify Will as 2, make combo call, combo 1 tech to Will Identify 3 Tech as #1, listen for combo call, combo 1 tech to Mike Covered by #2, make solo call, you have 2 to yourself Covered by #3, make solo call as you and RT are covered
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Inside Zone Numbering Versus Fronts Zone To The Right


1 1

W
3 2

M
0 2 3 3 2

1 0

Double Eagle

Eagle Weak

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Inside Zone Numbering Versus Fronts Zone To The Right


2 1 1

W
3

M
0

S
2

1 3

W
2

M
0 2 3

30 Stack

22 Stack Up

We number our stack by game plan. Whenever we face a stack defense, we go back to our gap rules. We have our gap first.
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Covered/Uncovered Zone Concept


M T M T

This is an example of an Ace call on 42 IS. The RG is covered with a 3 tech, and the Center is uncovered with a man over. The RG and Center take their playside zone step with eyes to their gap.

The uncovered player must have his eyes in his PSG. In the case above, the 3 Tech slanted inside and the Center has to pick him up. The RG sees him go away and now works to the player filling the B gap.

If the Mac were to step up to blitz, the Center would make a base call. This would eliminate the Arizona call and put both lineman on a base block.
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Handling Stunts
B B L E
This is a two-on-two drill working two offensive lineman vs. a defensive lineman and a backer. This is a generic drill where we will put guards with tackles and centers with guards. We want this to be a game speed drill once the initial teaching is done. You must work against twists, slants, and loops!
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B T T E

This is our three on three drill we do a lot because of stacked fronts. We get head up tackles that will slant. We work this drill with the frontside, then the backside. We get our eyes up and this teaches the kids to be able to work an inside threat. We teach patience in this drill and we follow a very strict rule, Dont Chase Backers.

17 Read Option
W E T M T E S $

The Offensive Line will execute their zone rules. The F will drop step and get into pitch relationship The QB will read the backside 5 tech for his give/keep read. He will pitch off the next defender.
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Twins H Belly 16 Zone


R E
H

W T

M T E

The Offensive Line will execute their inside zone rules. The TB will execute his backside mesh footwork. The QB will read the backside 5 tech for his give/keep read. He will pitch off the next defender.
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Bunch Right 16 Read Option


F R E
X H

W T

M T E
Y

The Offensive Line will execute their inside zone rules. The backside H will be the pitch man. The QB will read the backside 5 tech for his give/keep read. He will pitch off the next defender.
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17 Read Option
W E T M T E S

The QB and tailback will utilize zone read footwork The QB will read the EMOL The back will read the backside A gap to frontside A

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Wings Right H Fly 19 Speed


R C W E T M T E $ F C

The QB will ride the fly and run a speed path out the back door. We will block speed on the frontside.
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Downhill Concept Illustrated


W E T M T E

Q F

Great Complement to the veer!

Tailback takes a hard downhill step with his playside foot. He works downhill to the Void TB must be prepared to win a 1 on 1 battle with the LB OL can incorporate fold schemes to eliminate leverage!
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Pass Tree

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Example

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Motions

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50 Series

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50

Block Most Dangerous Defender X Z Q F H

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51

X Z Q F H

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52

Y Z Q F H

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53

Y Z Q F H

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54

Y Z Q F H

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115

55

Y Z Q F H

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56

Y Z Q F H

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57

Y Z Q F H

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58

Y Z Q F H

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58 Dig

Y Z Q F H

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59

X Z Q F

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59 Dig

X Z Q F

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122

60 Series

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123

60

Y Z Q F H

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124

61

Y Z Q F H

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125

62

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126

63

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127

64

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128

65

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129

66

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130

66 Y Bench

Y Z Q F H

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67

Y Z Q F H

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132

68

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133

69

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134

70 Series

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70 X Choice

Y Z Q F H

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74

X Z Q F H

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75

X Z Q F H

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76

X Z Q F H

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78

X Z Q F H

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79

X Z Q F H

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80/90 Series

Y Z Q F H

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88/98, 85/95, 86/96, 88 Dig/98 Dig, 89/99, 89/99 Dig

Y Z Q F H

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Waggle

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Naked

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Screens

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Screens

Y Z Q F H

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147

Screens
Read Slip Middle Throwback Bubble

Y Z Q F H

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148

16 Zone

FS C R E
X T

C W T
G C

M T
G

S E
T Y Z

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149

17 Read

FS C R E
X T

C W T
G C

M T
G

S E
T Y Z

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150

ISO 12

FS C R E
X T

C W T
G C

M T
G

S E
T Y Z

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151

Mid-Line 11

FS C R E
X T

C W T
G C

M T
G

S E
T Y Z

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Veer 17

FS C R E
X T

C W T
G C

M T
G

S E
T Y Z

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Load 16

FS C R E
X T

C W T
G C

M T
G

S E
T Y Z

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Speed 18

FS C R E
X T

C W T
G C

M T
G

S E
T Y Z

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Fly 48

FS C R E
X Z T

W T
G C

M T
G

S E
T Y

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156

Stretch 38

FS C R E
X T

C W T
G C

M T
G

S E
T Y Z

2
157

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Calling Best Option


Option on Me
Formation Removes The Wax Call Play to the Wax

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158

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159

Reading Inverts For Best Option


The option game should force defenses to spread the field and Controls the number of defenders inside the box.

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160

Reading Wax for Best Option


Veer vs 5 or 7 technique Midline Towards TE vs 2 or 3 Technique Load Any open side 4i or 1,5 & 9 Technique ISO Any fast pursuit defense Read against LBs who read

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161

Installing The Gun Run and Zone Reads

David Mills Wauconda High School 2009


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One and Two Back Gun With Zone Reads

163

One Back

Two Back
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Comparing
Under Center, Pistol, And Gun Formations 164
Pro "I" or Under Center
Openside Tightside X T G C G T Y 2 1 3
QB, FB, and TB sets their heels at 5 yards of the L.O.S.

Gun
T G C G T Y Z

The gun offense normally puts the standard depth of the quarterback at 5 yards off the ball. The running back depth will be determined by your athletic ability of the personnel along with your offensive philosophy for this type of an offense. When in the Gun formation whether you play with one back or two backs in the backfield your backs will offset to one side or the other along the side of the quarterback.

1 Quarterback 3
Fullback

2 Tailback

Pistol
T G C RG T G Y

1 Quarterback 2 3
Fullback

164

Impact of the Option


Control the Box
Opportunities to spread the defense Create gaps in the defense

165

Cross key responsibilities Add defensive prep time


Misdirection opportunities 2-back triple option 1-back double option
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How To Set The Huddle


Line of Scrimmage

166

Once breaking from the huddle the offense must sprint to the L.O.S.

7 Yards

The center will set the huddle 7 yards off the line of scrimmage with his front to the L.O.S.

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RT RG C LG LT X F Y H Z Q
166

Gun Snap / Center


167

The center and quarterback gun exchange needs to be perfected for best results to create

Flat Back Should Be Below Parallel snap the ball at the belt buckle of the quarterback Snap hips down In vision Snapping Ball To Belt Buckle of QB Bring Snap Up Through Middle of Center

a smooth mesh. Center should always strive to

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167

What's For Dinner Asking For Snap Count

168

What's For Dinner an alert for those who may have forgotten the snap count. Any one can respond by alerting the snap count by using the following:

BK; First Sound (Go) Pizza: On first Hut Dunkin Donuts: On Two Hut, Hut Taco Bell: On Three Hut, Hut, Hut Freeze: Hold Your Water

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168

Quarterback
Stance Toes at 4 1/2 yds Gun = 2 Hands up always Raise foot to let center know

169

QB Toes at 4 yds.
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Backfield Alignment: 1 Back

170

Fullback will align his outside foot To the inside foot of the tackle to his side.
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Backfield Alignment: 2 Backs

171

Backs will align their outside foot to the inside foot of the offensive tackle to their side.
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Offense at its strongest point with Tight End and two backs in the game. 172

Set the strength of the formation by using a right and left call.
Openside Tightside
Right Left

Tightside

Openside

LT LG C RG RT Y Z
Quarterback

Y LT LG C RG RT Z
Teen Series 1 Thirty Series 3 Set heels at 5 yards Twenty Series 2

3
Fullback

2
Halfback

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Gun

172

Offense at its strongest point with Tight End and Two backs in the game. 173

Fullback TE

Tailback

TE

Right or Left Call Made Sets The Formation & TE Two Backs and Tight End Puts Offense at its Strongest
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Installing Your Gun Formations

174

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174

Offense considered in its toughest formation with two backs and tight end in the game.

Spread Right or Left


Split End (X) Gun Right Fullback (3)

175

Tailback (2) Tight End


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Flanker (Z)

175

Open Right

176

Open Slots the Tight End approximately 6 yards outside the callside tackle (right / left). Open gives you two backs and two open Ended sides.

Split End (X)

Tight End

Flanker (Z)
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Spread Slot

177

Spread Slot puts the Flanker and Split End aligning together and opposite the tight End. The Flanker becomes the Inside receiver.

Tight End (Y) Tailback Fullback Flanker (Z) Split End (X)

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177

Twins

178

Twins is like the Open formation for the Tight End. Now the Tailback will align opposite the Tight End and at the same level creating two slot receivers to both sides.

Split End (X) Tailback (2)

Tight End (Y)

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Flanker (Z) 178

Gun Trips

179

The Trips formation is like the Open formation but now the Tailback steps up towards the Tight End creating a three receiver side

Gun Orange Right Split End (X) Fullback (3) Split End (X) Tailback (2) Tight End (Y) Tight End Flanker (Z) Flanker (Z)
1/28/2012 179

Gun Left Anchor


Split End (X)

Anchor puts the Tight End following the right or left call away from the three receiver side.
180

Flanker (Z) Tailback (4)

Fullback (3)

Tight End (Y)


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Gun Empty

181

Empty is a no back formation. The Tailback and Fullback will now step up to the same level as the Tight End creating a no back set.

Gun Empty Right

Split End (X) Fullback (3) Tailback (2) Tight End (Y) Flanker (Z)
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Tight End Motion:

182

Twins Right Yac (Y Across) Ying (Y In) Yoyo (Y in and out) Yout ( Y Out)
Y words alert the tight end to the type of motion. Whenever the tight end gets inside his tackle he wheels his shoulders parallel to the line of scrimmage (square the shoulders). If the motion brings the tight end across the center then don't square the shoulders until you get past the center.

X 2

Z Y

1
Tight end will square his shoulders at this point to the line of scrimmage.
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182

Tight End Motion:

183

TE

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183

Fullback Motion:

184

Twins Right Fair (F Right), Foul (F Left)

X 2

Z Y

1
F Word is an alert for the fullback to Motion.

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184

Fullback Motion: 185

FB

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185

Tailback Motion:

186

Gun Hair (H Right), Howl (H Left), Hac (H Across), Hippo (H In then Out), Hinge (H In), H Belly

C G T Y 1 3

Hair H Motion - Right

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186

Tailback Motion:

187

TB

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187

Flanker Motion: Zac (Z Across), Zorro (Z in and out), Z Fly (in front of Q)
, Z Belly (Behind Q), Zing (Z In) 188

Gun Left Slot Zip & Zap


With Zip motion the flanker will get to a position designated by play called. Zip motion, just like all other motions is designed to gain an advantage. Zip motion usually will force defenses to roll their coverage's and change responsibilities which sometimes will either get a secondary misaligned or check to a wrong coverage.

X Z

3
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2
188

Flanker Motion: 189

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189

Tailback Motion: Hinge (H In), Hac (H Across)

Ace Right Hac


X 2 3 1
T G C G T Y

Quarterback will align at 4 yards behind his center.

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190

Belly Motion: Puts designated player with motion behind the QB 191
Spread Lt.H Belly Motion
Z Y 3
T G C G T

X 2

Belly motion sends the designated offensive player motioning behind the quarterback and deepest back.
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Belly Motion: Puts designated player with motion behind the QB 192

Trips Rt. H Belly

TB

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192

Fly Motion: Fly Puts designated player in motion in front of QB 193

Gun Spread Lt. H Fly


Z Y T G C G T 2 X

Fly motion sends the designated offensive player motioning behind the quarterback and deepest back. 1/28/2012 193

Fly Motion: Fly Puts designated player in motion in front of QB 194

Twins Rt. Z Fly Stretch 48

QB
Z

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194

Backfield Mechanics

195

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195

Backfield Alignments & Mechanics




196

Quarterback

Toes at 4 1/2 yards Staggered or balanced stance Outside foot to inside foot of tackle Toes at 5 yards 2-point stance Drop step allows for the mesh

Backs

Drop Step

Drop Step

Even

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196

Mesh Mechanics
 

197

Running back responsible for the mesh QB uses Slide & Glide technique

Open to read Keep eyes on read Keep eyes on inside Jersey # Stick ball out One foot to foot shuffle


Baits the read

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197

Setting The Mesh Point


QB keeps his eyes on the read. Read

198

Inside Jersey Number

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198

Slide into the Mesh and Glide into the L.O.S.

Slide & Glide

199

Slide

& Glide

Slide Glide
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Understanding Defensive Alignment Recognition


200

8 9

6 6i 5

4 4i

8i 7
TE

2 0 3 2i 1 1 OG

2i OG

2 3

4i

4 5 6i OT

6 7

8i

OT

TE

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Even Numbers = Head Up Defender / Odd Numbers Outside Shades (I) = Inside Shades

200

Even Numbers - Head-Up Defenders


6 8 "O" Technique "2" Technique 4" Technique 6" Technique Head up alignment on the center Head up alignment on the guard. Head up alignment on the tackle. Head up alignment on the tight end. 4 2 0 2 4 6 8

201

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201

Odd Numbers - Shaded Defenders

202

1 1

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8i 6i "1" Technique "2i" Technique "4i" Technique "5" Technique "6i" Technique "7" Technique "8i" Technique "9" Technique

4i 2i 2i 4i 6i 8i Outside shade alignment on the center Inside shade alignment on the guard. Inside shade alignment on the tackle. Outside Shade alignment on the tackle. Inside shade alignment on the tight end. Outside shade alignment on the tight end. Inside shade alignment on a wing Outside shade alignment on a wing

202

Must Be Able to Talk Defensive Alignment Scheme 203.


31 Cover 3 1 Technique 5 Technique 3 Technique 6i Technique

Z X

E C
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T W M

E S C
203

FS

Football Starts Here

Offensive Line


204

When coaching offensive line

Never Compromise The Box By Assuming Unblocked defenders Wont Make Plays, The Box Is Yours And Account For All Defenders Either By Assigning a Blocker To Them Or Leaving Them For The Quarterback To Read.

The Box

6, 7, 8, or 9-man

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204

Establishing The Offensive Line Combos and Base Blocking Alerts


205

Ace, Duece, and Trey are combo schemes that track one down defender to a second level Linebacker. Center - Left Guard Center - Right Guard
G C C G

Guard Tackle
G T

Tackle -Tight End


T Y

Ace Lion Ace Ram Lion left guard Ram right guard

Deuce

Trey

Ace, Deuce, and Trey calls are used to alert which linemen will be working together based upon the type of play called in the huddle.
205

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Combo Alerts
LT LG Center RG RT TE

Deuce Tackle & Guard


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Ace Lion

Ace Ram

Deuce

Trey Tackle & TE


206

Possible Deuce Base

Base Ace, 1/28/2012

Ace Lion

Deuce

Deuce, & Trey means combo between a down defender and LBer 207 207

Near Ear Rule


Center Near Ear Of Defenders Helmet

208

M T
LG C RG RT

Guard Near Ear Of Defenders Helmet

LT

1
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Ace Ram

208

The Near Ear Rule


lNear Ear lBlock

209

is also known as a landmark

nearest ear of the down defender according to play call Where you place your helmet Base block to near ear on helmet of down defender

lWhen

making a verbal alert call

Never pull a covered lineman with you


1/28/2012 209

The Near Ear Rule

210

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Base

Ace Ram

Trey

210

Covered and Uncovered Linemen

211

Covered

Uncovered

Depending upon play called Dont pull covered lineman When zone blocking.
1/28/2012

Depending upon the play Called pull uncovered

211

Hole Numbering System / How Plays Are Called 212

Odd Holes 9
All "Odd" numbered plays will be run to the left. The aiming point for odd numbers is the outside hip of the designated lineman that side.

Even Holes 6 Y 8
All "Even" numbered plays will be run to the right. The aiming point for even numbers is the outside hip of the designated lineman that side.

7 X

5 LT

4 3 1 0 2 LG C RG RT

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212

Offensive Numbering System: Odd Numbers Lt / Even Rt 213

Odd Numbers run Left

1, 3, 5, 7, 9

0, 2, 4, 6, 8 Even Numbered plays run Right

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213

Understanding Defensive Alignment Recognition


214

8 9

6 6i 5

4 4i

8i 7
TE

2 0 3 2i 1 1 OG

2i OG

2 3

4i

4 5 6i OT

6 7

8i

OT

TE

Even Numbers = Head Up Defender / Odd Numbers Outside Shades (I) = Inside Shades 1/28/2012

214

What Dictates The Blocking Schemes


The second digit dictates the blocking scheme, direction1 and read: 0 and 1 - Traps and Midline Plays 2 and 3 - ISO Plays Part The Sea 4 and 5 - Take the scheme back, QB reads the 5 Technique 6 and 7 Drop Step Out on Tracks 8 and 9 - Bring the scheme around, QB reads the 9 technique Circle The Wagons Example: 12 ISO ( 1 option series, 2 direction Part the Sea.

215

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215

Type of Series Dictated by First Digit and Direction by Second Digit 216

7
2'

5
2'

3 G

1
2'

0
2'

2
2'

4
2'

6 Y

Option Series

1 Quarterback 3 Fullback 2 Tailback

Fullback Series Tailback Series

The following information will give you examples of how we call our plays and to what direction the play is to be run. Which Side and Hole Ball Is To Type of Blocking Series Be Run Scheme To Be Used Formation and Backfield Set

1/28/2012

Gun Right 13 ISO or Gun Left 12 ISO

Type of play.

216

Type of Series Dictated by First Digit


Teen Series 30 Series
FB QB

217

20 Series
TB

1 = Zone Read or Option 3 = Fullback Play 2 = Tailback Play


1/28/2012 217

First Digit 2 Means Who Gets The Ball,


Blocking Scheme & Hole Dictated by Second Digit
218

24 ISO = Tailback Give No Read

1/28/2012

In this illustration 24 ISO has been called and this dictates Tailback Give on the ISO. QB will sell zone read fake to hold the backside 5 technique.

218

Type of Play and Blocking Scheme Dictated by Second Digit


219

14 Veer = Zone Read or Option the 5 Technique 34 Veer = Fullback Give

1/28/2012

219

Type of Play and Blocking Scheme Dictated by Second Digit


220

12 ISO = Zone Read The ISO 22 ISO = Tailback Give There Is No Read

1/28/2012

In this illustration 24 ISO has been called and this dictates Tailback Give on the ISO. QB will sell zone read fake to hold the backside 5 technique.

220

Double Option
Trips Right Near Speed 18

221

Speed Option is a predetermined run play with the quarterback either pitching or keeping the ball.

Quarterback Read

FS C R E
X T

C S
Z

W T
G C

M T E
G T 2 1 3

12 and 13 Speed option can be paired together according to the alignment of the outside inverts.
1/28/2012

Running back will drop step with his play side foot to gain 221 proper pitch relationship.

The center and quarterback gun exchange needs to be perfected for best results to create a smooth mesh. Center should always strive to snap the ball at the belt buckle of the quarterback.

14/15 Attach Option


Several different formations and motions Can be used to incorporate best zone reads For the quarterback, use your imagination here.

222

FS
#1

C R E
X T G

#2

W T
C

M T
RG T

S E
Z Y

#3
2 1/28/2012

#2
1 3

#1

#1 Keep or Give Read


222

Triple Option

223

Give

Keep

Pitch

Fullback
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Quarterback

Tailback
223

Open Right Attack 14

224

Same concepts as the under center option game,except read can be frontside or backside
FS
#1

C R E
X T G

#2

W T
C

M T
RG T

#1

S
Z

E
#2
Y

2
1/28/2012

#1 Keep or Give Read #3


224

Quarterback Zone Reads


W E
T G

225

M T T
C G T

E
Y

Quarterback Give W E
T G

T
C G

T
T Y

Quarterback Keep
3 1 3 1

Quarterback will give the ball in

With this scenario the EMLOS is playing the running back so the quarterback would pull and keep the ball.
1/28/2012

this situation due to the fact EMLOS is playing up the field. Tackle is using a TAG Call. 225

Types Of QB Zone Reads: Backside Tackle Pull Read Tackle Traps (1 0) and Tackle Zone (6 7) 226

Quarterback Backside Read


1/28/2012 226

Types Of QB Zone Reads: Frontside Tackle Veer Release All plays with 4 & 5 attached is a frontside Veer Read 227

Quarterback Frontside Read


Cowboy

1/28/2012

227

Types Of QB Zone Reads: Backside Tackle Stretch Release Any play that ends with a 6 or 7 is a backside Stretch Read Can use a TAG Call to Pull BST across play. 228

Quarterback Backside Read

Zone and Read puts the running back in front and across the Quarterback as he reads the backside 5 technique.
1/28/2012 228

Cowboy The Slot Into Pitch Relationship. 229

X 2

LT LG

C RG RT

Z Y
Cowboy

1
Cowboy

When aligning in a formation that gives you a slot to either side you can audible into best play depending upon the read by the quarterback thus, either slot could possible cowboy into a pitchman
1/28/2012 229

With the Cowboy technique use your imagination by motion and formations.

Cowboy The Pitch 230


Doubles Right Attack 15
X 2 3 Cowboy The Cowboy will drop step with outside foot and will work into a pitch relationship with the Quarterback. 1 LT LG C RG RT Y Z

1/28/2012

230

Cowboy The Slot Into Pitch Relationship. 231

Possible Cowboy Possible Cowboy

1/28/2012

231

Cowboy The Slot Into Pitch Relationship. 232


QB Read

C R E
X 2 3 1
LT LG C

W
RG RT

Z Y

Pulling Tackle
1/28/2012 232

Cowboy The Slot Into Pitch Relationship. 233

Trap

Tackle Trap with Speed Option Cowboy the Slot

Cowboy Technique

1/28/2012

233

Run Plays by

1/28/2012

nd 2

Digit

234

Trap 0s and 1s (Frontside Read) Midline 0s and 1s (Frontside Read) ISO 2s and 3s (Backside Read) Lead 2s and 3s (Frontside Read) Speed 8s and 9s (Frontside Read) Veer 4s and 5s (Frontside Read) Attack 4s and 5s (Frontside Read) Utah 4s and 5s (Frontside Read) Follow 4s and 5s (Frontside Read) Zone 6s and 7s (Backside Read) Read 6s and 7s (Backside Read) Load 4s and 5s (Frontside Read)
234

Five Primary Blocking Schemes


0 1 = Trap Schemes (White, Purple), Midline Take it Back 2 3 = ISO Schemes Part The Sea At The Point of Attack 4 5 =Take it Back Schemes (Read the 5 tech.) 6 7 = Take It Out On Tracks (Backside Read) 8 9 = Bring The Blocking Scheme Around (Read the 9 Tech.)

235

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235

Tackle Trap
10 11 / 30 31 / 20 21
Gun Right 10 Tackle Trap
The quarterback is looking to read the reaction of the defensive end as he reacts to the pulling tackle.
or stays soft the QB will give to the

236

FS C

C R E
X
Backside Read of the 5 Technique by QB.

W T
G T

M T
C 1 G T

S E
Y Z

White Alert "Short Pull"


236

1/28/2012

Tackle Trap 0 or 1
White = Trap The 3 Technique
Speed Option Backside

237

QB Read

White = Trap the 3 technique Short Trap

1/28/2012

237

Trap Short Pull (White) Long Pull (Black)


Gun Green Right 10 Tackle Trap

238

FS C R E
X T G

The tackle trap will trap the first defender past the center. The offensive line will use their "White" (short) and "Black" (long) alert for the location of the defender to be trapped.

T T
C 1 G

M E
T

C S
Z Y

Backside Read of the 5 Technique by QB. 1/28/2012

White Alert "Short Pull" 238

Tackle Trap 0 & 1s


Purple Alert = Long Pull

239

QB Read

1/28/2012

239

12 13 Speed Option (read the 5 technique) 240

Three Right Speed 19

Quarterback Read

FS

Quarterback should run at the inside jersey number of his pitch or keep read.

C E
X T

C W T
G C

M T E
G T

S
Z

2 3
1/28/2012

1
240

18-19 Speed Option (read the 5 technique) Double Option Only 241

Keep

Pitch
1/28/2012 241

16-17 Zone (read the 5)


Open Right 16 Zone

242

Keep or Pitch Read Keep or Give Read

FS

If in this scenario the EMLOS on the backside plays the running back then the quarterback will pull the ball and get in a two on one situation vs the outside invert "Rover"

C R E
X LT

C W T
G C

M T E
G T

S
Z Y

Quarterback reads the backside defensive end for keep or give


242

1/28/2012

14-15 Veer (read the 5)


Spread Right Attack 15
Keep or Pitch Read Keep or Give Read

243

FS C

C R
X

W E
T G

M T
C

S T E
T Y Z

1/28/2012

243

14-15 Attack (read the 5)

244

Pitch

Read

Pull Give

1/28/2012

244

14 15 Counter
Twins Right Counter at 14

245

FS
Quarterback Read

12 - 13 Counter is either on the quarterbacks read of the backside EMLOS a give to the running back, quarterback keeping and running the counter, with possible pitch down the field to his backside back.

C R E
X 2 3 1 T G

C W T
C

M T
G

S E
RT Y Z

1/28/2012

245

14-15 Utah
246

Open Right Utah at 14

FS C R E
X
If the defensive end plays down and inside off the tackle then the quarterback will keep the ball and run the speed option. 1/28/2012

Read for Shovel or Speed Option. Shovel Read

C W T
G C T

M T
G

S E
T Y Z

2
246

Running Back Mechanics For 14 15 Utah Option


247

QB Must Stay Parallel Read The 5

Back Runs At Outside Hip of Tackle


1/28/2012 247

Running Backs Steps and QB read for Utah Option 248

Read

FB

FB
Pitch Shovel Pass

1/28/2012

248

ISO 12 13 / 32 33 / 22 23
Open Right Ying ISO at 12

249

FS C R E
X 2 3 1 T G

Read

C W T
C

M T
G T

S E
Z Y

1/28/2012

249

Zone 16-17, 26-27, 36-37


Open Right Yac Zone at 17
The quarterback on his initial step should step towards his back as to time up his path carrying the football.

250

FS C W E T
G C 1 LT

C R
X

M T
G T

Read

S
Z Y

3
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250

2s 3s / Part The Sea ISOs


ISOs are best run in B gap. The offensive line will counter Rotate the blocking scheme to Create the parting of the sea.

251

Part The Sea

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16 17 / 36 37 Zone
Keep or Give Read Keep or Pitch Read C R E
X T

252

FS

If in this scenario the EMLOS on the backside plays the running back then the quarterback will pull the ball and get in a two on one situation vs the outside invert "Rover"

W T
G C

M T
G

S E
T Y Z

2 Quarterback reads the backside

defensive end for keep or give


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16 17 / 36 37 Zone
QB Read

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253

14-15 Load Option

254

FS
Pitch or Keep Read

The load scheme will pitch or keep off the 9-technique where as, the speed option pitches off the 5-technique.

C W R
X

C M T
G C

S T E
T Y Z

E
T

Load brings the offensive line blocking towards the play.


254

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18 19 Load Option

255

QB reads the 9 technique With two backs in the Backfield you have a triple Option. Can use possible cowboy technique.

Fullback loads the Alley player or Free Safety.


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16/17 Read
Spread Right 16 Read

256

The Sweep will be a hand-off to the backside RB With any and all uncovered linemen zoning playside. The Fullback will load block the 9 technique or 1st defender outside towards the play called.

FS C R
QB Read

W E
T G

M T
C

S T
G T

E
Y

X
Tailback will drop step with playside foot looking to receive the hand-off moving parallel to the line of scrimmage. Once tailback receives the ball run to daylight.

Z 2 1 3
Once engaged our offensive linemen must circle the wagons on their defender to gain best advantage.
256

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18 19 Speed / 28 29 Fly
Formation

257

FS C R
No Read

C W T
T 2 3 G C

M T
G T

S E
Y Z

E
X

Fly motion puts the designated back in front of the quarterback


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Wauconda Offense
Spread Offense
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Presentation Breakdown
1. 2. 3. 4. 5. 6. 7. System Explanation Formations and Positions Keys and Reads in the Passing Game Basic Running Game Pass Protection Schemes Run Plays Pass Plays

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Explanation of System
Information on the following pages will serve as a reference to better understand the diagrams of this presentation.

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Formations
X H Q F Y Q Z X Y Z F H

Twins Right Gun

Spread Right Gun

X H Q F

Y Z

Y H Q F Z

Doubles Right Gun

Anchor Lt

x Z F Q H

Y H

Y Z Q F

Spread Rt Slot

Ace Right Gun

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Y H F

X Z F H

Z Y

261 Wide

Bunch Right

Formations
X H Q F Y Z H Q F X Y Z

Mirror Right Gun

Solo Right Gun

Y H Q F Z

X H Q F

Y Z

Trey Right Gun

Trips Right Gun

x H Q F

Y Z

Y H Q F Z

Empty Right

Ace Right Over Gun

Y H F Z

X F H Z

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262 Quads

Three Right

= Motion

= Pitch or Pass

= Set up to Throw after Fake or Boot

= Key or Read on Option, Pass, or Blocking Assignment

= Ball Carrier or Potential Carrier

= Drop Step for Option Relationship

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Player Personnel
X H F Any formation can be with or without Gun Y Z

X H

Z Y

Player Personnel Symbols with Regard F to the Remainder of Presentation


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Motion Types
Across motion from one side of the formation to the other Back motion back into a running back or pitch position Test motion across until the plane of the center is broken and then back again to starting position, used to detect coverage Fly motion across to full speed either directly in front of QB depending on whether in shotgun or under center, will either fake or take handoff. Right/Left motion for back to leave back field either right or left In motion in towards formation without going across

Motion will be tagged at the end of the play preceded by the personnel symbol of the player who will be going into motion. The player will maintain his route after motion.
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Route Determination
When calling routes for pass plays a number tree will be used. The number tree is always a two digit number. All 50s are 3-Step, 60s are 5-Step, 70s are 5-Step with 355TE staying in to block, 80s are dash rights and 90s are dash lefts.

Call routes will be used to tagged special routes. Example would be 62 Return or 61 Y Choice.

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Seam/Fade Post PostPost-Corner Sail Post Cross Deep Out Curl

Speed Out Hitch 1 Slant Arrow

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267

Examples of Call Routes


Fade Zip Out and Up Stick China Bubble Shallow Come Back Wheel Pivot

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Keys and Reads in the Short and Intermediate Passing Game

1. Front Identification and Significance 2. Coverage Identification and Significance 3. How to Beat What

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Front Identification and Number of Defensive Backs in Defense


B E T B T E E T B T E

4-2 (5 DBs)
M B B E T N T E E T E B B

4-1 (6 DBs)

5-1 (5 DBs)
B E T M T B E B E M T B E

3-4 (4 DBs)

4-3 (4 DBs)
B E T B E E B T B E B

3-3 (5 DBs)

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270 3-3 Eagle(5 DBs)

Defensive Front Rules


1. Less than 6 in box we run, unless 3rd and +5 2. Must know who can come and pick them up 3. Throw Hot 4. Throw Uncovered
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Coverage Schemes and How to Recognize them

Types of Coverage
Cover 0 0 Deep with Man Under. Usually bringing other 6 defenders

Cover 1 1 Deep with Man Under. Drop, bring, or spy with extra defender

Cover 2 2 Deep with Man or Zone Under. Weak zone if bring more than 4

Cover 3 3 Deep with Zone Under. Weak zone if bring more than 4

Cover 4 4 Deep with Zone Under. Weak zone if bring more than 3
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Cover 0

B S E T T

B F E S

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Cover 1

B S E T T

B S E

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Cover 2 Man Under

B S E T T E S

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Cover 2 Zone Under

B S E T T E S

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Cover 3

C B S E T

C B S

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Cover 4

F C B S E T T E

F C

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How to Take Advantage of Different Coverage's

1. 2. 3. 4.

Cov 0- Pick Routes, Slant and Wheel, Back out of Back Field 0Cov 1- Pick Routes, Slant and Wheel, Play Action 1Cov 2 Man - Draw, Screen, Shallow Crossing Routes Cov 2 Zone - Post into 2 Deep void, 3 verticals, Uncovered Receivers with 7 man front Cov 3 - Curl/Flat, 4 verticals, Flood the underneath zones Cov 4 Attack Flats and Hook Zones, Screen, Draw

5. 6.

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The Wauconda Run Game


The running game is one of the strongest points of any Spread offense. The principal behind the Spread is to spread the field both vertically and horizontally. Buy doing this you force the defense to also spread out their personnel which causes their players to have to defend more space. Having to occupy and control added space helps to equalize talent levels. Over the next few pages I will go over the basic run plays in the Wauconda offense. I will break each play down and show blocking assignments against basic fronts.

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Basic Running Plays



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Zone Read Gut ISO Bend Counter Shuffle Option Speed Option

     

Load Veer Fly Stretch Draw Draw Trap (DAT)

281

Zone
B E T B T E

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Make End Respect the Keep. If he does not then Keep. Can have option call with predetermined pitch man.

282

Zone vs Other Fronts


B E M T B E E T B T E

B E T

B E

B B E T

B B E

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Gut
B E T T B E

Stick tight to down blocks and look for cut off backers.

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Q Trap
B E T T B E

Stick tight to down blocks and look for cut off backers.

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Trap vs Other Fronts


B E M T B E E T B T E

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TAG
B E T B T E

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Make End Respect the Keep. If he does not then keep. Can have option call with predetermined pitch man.

287

Counter vs Other Fronts


B E M T B E E T B T E

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Shuffle (Utah) Option


B E T T B E

Read end, if he sits run speed option, if he chases shuffle under him.
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Speed Option
B E T T B E

Zone hard playside, do not let down linemen cross your face.
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Wauconda Protection Schemes

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291

Types of Protection
5 Man (Empty Formations B.O.B.) 6 Man (Back or TE in Blocking Scheme) 7 Man (Back and TE in Blocking Scheme) Slide (Gap Protection, Inside/Right/Left) Roll (Spring or Roll Out Protection) Quick (Cut or Aggressive B.O.B.) Boot (Play Action Protection
292

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5 Man Protection
QB must make Hot Read off of outside pressure.

Center Must check for Backer while giving A gap support

Big On Big Cup Protection


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6 Man Protection (No TE)


#1 #2

W E T

B T E

Big On Big Zone Side One Man Call Center Must Help A gap While Checking Will Backer
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Inside to Out and Check #1 to #2


294

6 Man Protection (TE)


#1 #2

W E T

B
Big On Big

S E

Zone Side One Man Call Center Must Help A gap While Checking Will Backer
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Uncovered Linemen must help Inside to Out and Check #1 to #2


295

7 Man Slide Protection


W E T B T E S

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Roll or Sprint Protection


W E T B T E S

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Quick Protection
B E T T E

Aim high thigh to get defenders hands down


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Center Check for backer and help A gap

298

Boot Protection
W E T B T E

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Run Plays
From Various Formation

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300

Twins Rt 16 Zone (Cowboy for Y)

F C B S E T T E B

Option Reads

C S

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Trey Triple Option R


F C B S E T T E B S
Option Reads

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Ace H Back Triple Option R


F C S E T T E
Option Reads

B S

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Trio Triple Option R


F C S E T B T E B S
Option Reads

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Trio Triple Option R Z Back


F C S E T T E
Option Reads

B S

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Over Wing-Slot H Back Triple Option R Wing-

F C S S E T

Option Reads

B T

B C E

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Thunder Shovel Option Right F Back


F C B S E T T E B S C

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Solo Z Right QB Gut


F C B S E T T E B S C

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Trigger QB Trap R
F C B S E T T E B S C

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Trio Blast Left Z Back


F C S E T T E C S

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Trio Power Left Z Back


F C S E T T E C S

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Trio Speed Option Rev Right Z Back


F C S E T T E C S

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Trio QB Counter R
F C S E T B T E B S C

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Twins I Counter Right Z Across


F C S E T B T E B S C

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Bunch Toss Right


F

S E T

B T E

B S

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Bunch Counter Left


F

S E T

B T E

B S

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Thunder Speed Option Right F Back


F C B S E T T E B S C

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Pass Plays
From Various Formation

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Empty Left 63
F C B S E T T E B S C

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Empty Left 67 H Shallow


F C B S E T T E B S

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Anchor Left Foul 62 F Spot

F C C S E T B T E B S

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Trips Right Foul Y Quick Screen


F C S E T T E C S

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Empty Right 53 Pivot


F C S E T B T E B S C

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Twins Right 67
F C B S E T T E B S C

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Empty Right F Bubble 63


F C B S E T T E B S C

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Trips Left Dig


F C S E T T E C S

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Trio Zone L Fake Hitch Screen R

F C S E T B T E B S C

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Bunch Right 7-50 Throwback 7-

S E T

B T E

B S

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Bunch Left 7-15 53 7-

C S

B E T

B T E

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Trips Right H Belly Pitt Special

F C S E T B T E B S C

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Trips Right 66 Hippo H Bench


F C S E T B T E B S C

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Anchor Right 63 Dbl

F C C B S E T T E B S

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Empty Right 66 H Bench


F C C B S E T T E B S

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Empty Right 68 Y Shallow


F C B S E T T E B S C

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Trips Right Near 7-16 50 7F C S E T B T E B S C

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Twins Left 7-16 68 7F C B S E T T E B S C

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Twins Left 64
F C B S E T T E B S C

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Empty Right 66
F C B S E T T E B S C

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Empty Right 64 F Bench


F C B S E T T E B S C

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Empty Right 68 F Shallow


F C B S E T T E B S C

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Trips Hitch Screen QB Throw Back Right F Left Motion


F C B S E T T E B C S

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Doubles Sprint Rev Right Pass


F C C S E T B B T E S

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