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The Architect

Team Architect is basically a game where you get each team

to build something with very little amounts of strange materials. For example, you could give each team a packet of pop sticks and a roll of sticky tape and get them to build a bridge which will support a heavy book. Another example is to give each team a few sheets of newspaper and some string and then get them to make an egg support. Each teams egg support has to stop the egg from breaking when dropped from a certain height. After the allocated building time is up, all the groups come together and the structures or inventions are tested

Blind wine Waiter


1. Introduce this as a light-hearted activity that will improve communication across teams. 2. Divide the group into teams of 6 and ask each team to elect a leader. 3. Hand out blindfolds to all team members other than the leader, instruct all team members other than the leader to put on their blindfold. 4. Ask the team leader to take a seat somewhere close to his/her team and ask him/her to sit on her hands. 5. For each team, position one bottle of wine, one wineglass and one corkscrew in various locations around the room. Take care to ensure that nothing is positioned where it might easily fall or break (eg make sure the wine bottle(s) and glass(es) are placed on the floor against a wall, or in the centre of a table). 6. Tell all participants that their task is to find a bottle of wine, a corkscrew and a wine glass, open the bottle and pour their leader a glass of wine. 7. Tell the participants the rules: - the team leader cannot move from his/her position and cannot use their hands

Bonging Belt
1. Introduce this as a very light hearted activity in which the team/s will have an opportunity to assess and improve upon their performance 2. Tell the teams that they will have to move as one unit between point A and point B in as short a time as possible 3. Tell them that to ensure they stay bonded as one unit they will be held together by a cling film belt, tightly wrapped around their waists 4. Give the teams 5 minutes to discuss their strategy, advising them that at the end of this time they should be in position ready to be bonded 5. When applying the cling film do so at waist height of the mid-sized participant, make the belt sufficiently tight so that it will not fall when the team starts to move. Make the belt several layers thic

Frost Bite
1. Introduce this as a task that requires effective verbal communication

and planning. 2. Explain the scenario that the teams are arctic explorers who have been caught in bad weather and need to erect a tent to gain shelter. 3. Then explain that, as a result of the severe weather conditions, the team's leader is suffering from frost bite in both hands and is unable to help physically in the erection of the tent. Meanwhile the rest of the team is suffering from snow blindness and as a result cannot see. 4. State that each team has approximately 45 minutes to build the tent with all but the team leader blindfolded and that the team leader can only assist the rest of the team verbally. Also state that you will be rotating the leadership so that every participant has a chance to lead

Rings a Bell
1. Ask each participant to introduce themselves to the

group. As part of their introduction they should demonstrate their mobile phone ring tone. They should then explain the reason for their choice or ring tone (or lack of interest in a personal ring tone), and offer some comment as to what this might suggest about their personality or style. 2. The discussion and feedback among the group will be at the discretion of the facilitator, depending on the group composition and whether the activity is used simply as an ice-breaker or as a starter for a discussion.

Silence
1. Introduce yourself and say you are about to start your

session. Give it a big build. 2. Then stop talking and remain silent for at least 30 seconds, walking around the room or looking at your notes. 3. At the end of 30 seconds, thank participants for their patience and, with a big smile, ask them what they learned in the last 30 seconds.

Highest Tower
Divide them into two groups and tell them that they

should be able to build a tower reaching a certain height. Give each group the materials TWIST: the materials will never be sufficient to build the height required unless they fuse their materials. Let them remember what you said that they should be able to build a tower reaching a certain height and you never told them to make two towers

Catch the Tail of the Dragon


Divide the group into two teams. Make them fall in

line and the person at the front of the line will be the head and the person at the back of the line will be the tail. The rest will be the body. The head must catch the tail of the other dragon without breaking the line. While the body must protect the tail

Helium stick
Deceptively simple teamwork activity. Form two lines

facing each other. Lay a long, thin rod on group's index fingers. Goal: Lower to ground. Reality: It goes up! Twist: The stick does not contain helium. The secret (keep it to yourself) is that the collective upwards pressure created by everyone's fingers tends to be greater than the weight of the stick. As a result, the more a group tries, the more the stick tends to 'float' upwards.

Toxic waste

Toxic Waste This is a popular, engaging small group initiative activity which always provides a rich teamwork challenge for about 30-45 minutes. Involves thinking, imagination, action, fantasy, risk and an attractive solution. Can be done with adolescents or adults. The challenge is to move the toxic waste contents to the "neutralization" container using minimal equipment and maintaining a safe distance within a time limit. Moderately difficult - avoid using with groups who are still in the early stages of group development. Works best towards the end of a program and/or after the group has come together and dealt with basic teamwork issues. Can be done indoors or outdoors; outdoors is more dramatic because water can be used as the "toxic waste" instead of balls. Set-Up Use the rope to create a circle at least 8 ft in diameter on the ground to represent the toxic waste radiation zone. The larger the radiation zone, the more difficult the activity. Place the small bucket in the center of the radiation zone and fill it with water or balls to represent the toxic waste. Place the large neutralization bucket approximately 30 to 50 feet away. The greater the distance, the more difficult the activity. Put all other equipment (i.e., bungee, cords, and red herring objects (optional)) in a pile near the rope circle. Directions The challenge is for the group to work out how to transfer the toxic waste from the small bucket into the large bucket where it will be "neutralized", using only the equipment provided and within a time frame. The waste will blow up and destroy the world after 20 minutes if it is not neutralized. Anyone who ventures into the radiation zone will suffer injury and possibly even death, and spillage will create partial death and destruction. Therefore, the group should aim to save the world and do so without injury to any group members. The rope circle represents the radiation zone emanating from the toxic waste in the bucket. Emphasize that everyone must maintain a distance (circle radius) from the toxic waste wherever it goes, otherwise they will suffer severe injury, such as loss of a limb or even death. Give the group some planning time with no action e.g. 5 mins. Then start the clock and indicate it is time for action, e.g., 15 or 20 mins. Facilitator Notes

Aardvark relay
To play this game, you will need to divide the group into teams

(the number of teams depends on the area you have available and group size). You will need some equipment for this game. Place empty bowls on one side of the room, and bowls full of dried peas on the other side. Make sure there is an equal number of peas in each bowl. Give each team member a straw.
The aim of the game is for each team to transport a small pile of

dried peas from a bowl on one side of the room to another bowl on the other side, using only their straw. They do this by sucking through the straw so the pea stays fixed to the end of the straw. If they drop the pea they must pick it up again using the straw The winning team is the one that transports all the peas first.

Birthday bash
Setup a circle a set of chairs with one less chair then

the amount of people present. Make one person "it". Go around the circle and have each person state which month he or she is born in. The "it" person calls a month and everyone with that month must switch seats. The "it" can also call multiple months and if the "it" would like everyone to move seats the person calls out "Birthday Bash" and then everyone is required to switch seats. The person left out is the new "it"

Brown shoe Bingo


Start with a bingo card with a long list full of characteristics, facts, and qualities such as: _________ has with brown shoes

_________ is wearing a red jumper or shirt _________ is an only child etc You also need a whole lot of pens or pencils. Photocopy the card so there's enough to give each person one. The aim of the game is to complete your card - find someone else in the group that has that quality/characteristic/etc and write their name next to it. The first person to complete the card and shout "Bingo!" is the winner! This game works really well as an ice breaker for all ages. Make sure the questions suit the age group, and make sure there are some easy ones and some hard ones!

Mine Hunt
Set up a field of mines(FLAGS). A person who acquire

all the flags of their teams color while being blindfolded. He/she will have a teammate coaching im towards the flags.

3-Ball soccer
Simply Count everyone off by two's as if you were

playing soccer with even teams. Make sure you count the girls/guys seperately to ensure even teams.

One ball represents the guys only, another ball the girls, and the third ball is co-ed. To make this an extra zinger...allow them to carry the balls for three steps and throw it.
In smaller rooms where kicking a ball is n't cool exchange them for a frisbee!

Light in the Dark

-This is a great, fun game for leading into topics like spiritual warfare, reaching the lost, etc. -This is best played with low lights and room to run and hide. You will need enough glow bracelets for everyone once they, "find the light". It also helps to have hooded robes for the demons. 1.Use a cross with a light attached. Everyone starts out being, "lost" in the dark with a base of some kind where they return to if caught. You can either chose 2-3, "demons" beforehand or have some surprise guest adults join in as demons. (our youth loved this!) 2. The lost are looking for the lighted cross. While they are looking the demons can tag them and escort them back to base where they have to stay for a 5 minutes or have them do jumping jacks, etc. 3. If the lost find the lighted cross, a helper at the cross will give them a glow bracelet signifying they, "have the found the light" as Christians. The helper will also give the lighted ones a prayer on a piece of paper they have to read out loud to chase off demons trying to stop them. The helper also gives them a paper slip with a CLUE for the lost as to where the lighted cross can be found. We used Scripture as a clue. 4. The lighted Christians now try to find the lost and give them the clue to the lighted cross. The demons have to work in pairs to harass Christians but can go solo to catch the lost. 5. The goal is to seek and save the lost. A variation is to only give out a few bracelets and to have the Christians try to get as many lost to the cross as they can. The lost also can have the option of staying or leaving once they got to the cross. 6. Most importantly, be sure to talk it over with youth when done. Ask questions about parallels with facing real fear, evil, having the light of Christ, etc. As a leader be sure to have Scripture on hand to support answers and dialogue. Have fun!

Differences
1. Give each participant a sheet of paper and tell them to close

their eyes and hold the paper in front of them. 2. Instruct them to fold the paper in half and in half again. Then they should form a triangle with the folded paper. 3. Tell them to rip off the lower right corner. 4. Open their eyes and unfold the paper Papers will look different. Discuss with participants how this illustrates how we are different and alike. Our perceptions and understanding of the same instructions might be different.

Teamwork Olympics

Form the participants into teams of 5 7 each. 2. Give a washer with strings to a team and instruct each team member to hang onto a string. 3. Place a ball on the washer. If the ball falls off the washer they must start again. 4. The team must work together to place the ball in the cup, can, etc. on the other side of the room. 5. One or more teams can do this at the same time as a timed event or one team at a time with observers. Teams can try again if they want. 6. Observers should watch for communication, leadership, and team work skills. How did communication change within the group? Did anyone assume leadership? How did the team work together? What does this say to our group? What did you learn from this activity? How can you apply this to other situations?

LAPS

Each participant should sit in a chair. 2. One person will make a statement telling how many chairs to move if this statement is true of you. 3. Participants should move to the assigned chair. If someone is in the chair, the person should sit on their lap. 4. If the person with people on their lap has to move, everyone on the chair moves to the next chair. 5. This continues until the group loses its enthusiasm for it. 6. This activity is a good get-acquainted activity. It also is a recharger for a group that has been sitting or working for a long time. 7. Example statements: Move two chairs to the left if you are wearing blue jeans. Move three chairs to the right if you have blonde hair. Move seven chairs to the right if you have a drivers license.

I Like

1. Each participant should sit in a chair. 2. One person stands in the center and makes a statement telling participants to move if this statement is true of you. I like people who wear blue jeans. If the participant is wearing blue jeans, he/she should move. 3. Participants should move to the assigned chair. They cannot move to the chair next to them. The person without a chair stand in the center and makes the next statement. 4. This continues until the group loses its enthusiasm for it. 5. This activity is a good get-acquainted activity. It also is a recharger for a group that has been sitting or working for a long time. 6. Example statements: I like people who are wearing blue jeans. I like people who have blonde hair. I like people who have cats.

Tennis Ball Acquaintace


1. Participants should get in circle and take turns introducing themselves. 2. After everyone is introduced, one person begins to throw one of the tennis balls to another in the circle. That person throws it to another, etc. 3. The leader then introduces another tennis ball into the circle. The ball should be thrown in the same pattern around the circle (same person it was thrown to in #2). 4. A third tennis ball can be added if the group is large. Instruct the group to try and go faster without dropping the ball. 5. When the group is throwing and catching without a problem, add the different textured or shaped ball to the circle. Participants will have a hard time catching and throwing this different ball. 6. Let the group continue until they tire of the activity or the balls are all dropped. PROCESSING: Discuss how the different ball caused problems. How did communication and cooperation change within the group? How did you accommodate the different ball? What does this say to our group? What did you learn from this activity? How can you apply this to other situations?

Grouping Ideas

1. Ask people to stand or raise their hand according the following categories. Or divide people into work groups using one or more of these categories. Same color eyes Tallest / shortest together Single/Married Oldest/middle/youngest/ only child Where are you from?Midwest, West, Northeast, etc. Which part of Wisconsin did you grow up in? Born before 1960 (or ?) / After _____ Tennis shoes Color of shoes Color of shoe laces Slacks or skirts or blue jeans 4-H member or leader or not Swimmer/non-swimmer Drivers License or No Drivers License Discuss the activity. Did anyone learn anything interesting or surprising about someone? Other unusual discoveries? Did you find you had anything in common with others? What differences did you discover? What does this tell you about working with others in a group?

GTKY
Give each participant a full sheet of flip chart paper. Have markers and writing utensils spread throughout the room. 2. Tell participants to imagine the paper divided in to four quadrants. They should write their name 3. Instruct participants to write and draw their responses to the statements in the appropriate quadrant. 4. After five or ten minutes, ask the participants to tape their sheet to themselves wear the sheet. Participants then mill about the room visiting with the other participants. 5. After ten to twenty minutes, ask participants to take their seats. Discuss the experience. Did you get to meet anyone new? What did you learn that is interesting or unusual about someone? What did you have in common with others? What was different about others?

Team Body Spelling



1. Divide into two teams. Decide on 1 or 2 judges. 2. Three people at a time form the first letter with their bodies on the floor. (example: 4-H Leadership Team, first 3 people form a 4) 3. Once accepted by judge(s), the 3 must run back to team, and next 3 leave to form the next letter. 4. The winner is the team that finishes the word(s) first and sits down. PROCESSING: This game helps form cooperation and communication skills. It can get loud, but is very fun. How did the group worked together? Did anyone assume leadership? How did the group communicate? The facilitator can expand the comments to discuss communication styles, leadership, group dynamics, and team building.

Blindfolded leader
Everyone gets in a line and puts their hands on the shoulders of the

person in front of them. Everyone except the first person in line closes their eyes. The first person who is the leader leads everyone around, and the group has to communicate and work as a team to avoid obstacles. PROCESSING: Did the group work together? How did the group communicate? What does this say about our groups teamwork or communication skills? What did you learn from this activity?

Balloon Tower

1. Total group divides into smaller groups of 6-8 people. 2. Each group is given 100 balloons and a roll of masking tape. 3. The goal is to make a free standing tower (ie cannot attach off of ceiling, prop against wall, etc.) PROCESSING: Towers will look different. Discuss with participants how this illustrates how we are different and alike. Our perceptions and understanding of the same instructions might be different. Did this become a competition? Was that part of the instructions? How did your group communicate? Did anyone assume leadership? Did your group work together or individually? How does this affect our group? What did you learn from this activity

Puzzle Game

1. Blindfold participants (as many as there are puzzle pieces). 2. Tell any additional participants that they are to observe. 3. Tell participants that the object of this exercise is to assemble a floor puzzle. 4. Give paper and pencil to observers so they can take notes. 5. Distribute puzzle pieces to blindfolded participants. 6. After puzzle is completed, have participants share their experiences. Ask observers to add their comments. PROCESSING: How did the group communicate? Did anyone assume leadership? Was anyone not involved? How did the blindfolds affect the group working together? If desired, have the group put the puzzle together again after this discussion. Did the group work differently this time? Was everyone involved? Did the puzzle get solved quicker?

See Do Run

1. Post the poster outside the room where no one can see it. 2. Divide the group into teams of 4-5 3. One person is going to be seer only this person can see the poster and s/he must tell the runner what he sees. 4. Another person is the runner this person must run from the worktable to the seer. 5. The rest of the team are the doers they must reconstruct the poster as the runner tells them, based on what the seer tells the runner. The runner can run as many times as necessary to get the correct information. Give a time limit for the project. This activity can work for all age levels; how you structure your poster may depend on the age group involved. At the end, see which group did the best job reconstructing the original poster. PROCESSING: Debrief with the group to explain/discuss the concept you are trying to teach and how each piece of the poster relates to the concept. What communication skills were used in this activity? What team work skills were important? Did the group organize before they started? How did the seer, runner an doers work together and/or communicate? What did you learn from this activity?

WEBS

1. Adapt the activity to fit your teaching objectives. Plan what questions to ask or the information you will request. Encourage each person to make their answer different from other answers. 2. Ask participants to stand close together in a circle. 3. Give the ball of yarn to one participant and ask he/she to tell the group the information requested and then toss the ball of yarn to another participant across the circle while holding onto the end of the yarn. 4. The next participant catches the ball of yarn, responds with their information, holds the yarn while tossing the ball of yarn on to another person across the circle. 5. Depending on time and your teaching objective, another layer can be added to the web by asking for another piece of information from each participant. 6. Continue until all participants in the circle have responded. Discuss the purpose of the web (ie: the power of many people working together, communities/clubs can work effectively when everyone does their part).

Tee Switch
1. Give everyone one t-shirt to wear over top of their

original. 2. Split into equal groups of more than 3 or 4. 3. Have one person from each group go about 20 ft. away. Then have the first person in the line run down to the player on the other end and both take off their t-shirt and switch shirts. The shirt must be on right side out and on fully before the other person runs back and takes off the shirt and switches with the next person in line. 4. This continues until everybody gets their original shirt back.

Whats Your Value


1. Explain to participants that they will be given a card and they

should not look at it. When instructed to do so, the card should be held to their forehead so others can see what card it is. With the cards on their foreheads, each participant should treat everyone else according to the value of the card. 2. Let the group interact for about a minute and then ask them to line up according to how they feel. 3. The group will probably end up with the face cards and aces at one end and the lower numbered cards at the other end.

BALLOON asset
1. Blow up the balloon and hand one out to each participant.

Instruct them to find others with the same asset. 2. Ask each participant to share with their group what they thought when they saw the words on their balloon. What does this mean for youth or adults in our community? How can we help youth build this asset? How can we support this asset? 3. Have the group make an ASSET BRIDGE with the balloons. Connect all the balloons together in the shape of a rainbow or bridge and display throughout the event. 4. Follow with activities or more discussion on asset building.

Evolution

1. This game is based around Rock/Paper/Scissors (R-P-S). 2. Everyone starts out as an egg. Meet up with another egg and play R-P-S, winner evolves to a chicken and the loser stays an egg. Game continues the same with R-P-S being played between two members of the same species, the winner evolving and the loser devolving one stage. 3. egg squat around on the floor saying egg. Chicken stand upright and flap your wings like a chicken. Dinosaur use your arms to make a big dinosaur mouth, moving them up and down. Superhero put one arm up like youre flying away Supreme being cross your arms like youre all high and mighty. 4. One a supreme being beats another supreme being, they must play the leader of the game, you, and if they beat you they are out of the game, if they lose, they must beat another supreme being before challenging you again. If a supreme being loses to a staff member, they cannot evolve any lower, even if they lose to another supreme being.

Name Tag Game


These games work when you have a large group of people who do not know each other well. Possibilities:
Put a symbol or color on each person. Participants have to find their match and introduce themselves. In small letters, put the name of someone else in the room at the bottom of each nametag. Everyone has to find the person whose name is written on their tag. Famous Pairs: As people walk in, put the name of one part of a famous pair (i.e. Kermit and Miss Piggy) on their back. Each participant has to ask yes or no questions to find out who they are, and then they have to find their pair. When they find their pair, they reveal who they really are to the other half of their pair.

How do you Throw a Frisbee


Purpose: Groups of 5-25 use a provided frisbee to verbalize and

demonstrate skills used when throwing it to fellow group members. 1. Members work individually for 5 minutes, writing down skills they think they use to throw a frisbee. They then form a circle with fellow group members and begin throwing the frisbee. Then they verbally list skills noted and discovered through the throwing action. 2. A facilitator prompts the group members to be creative in their identification of skills used. The facilitator writes the identified skills on newsprint or a board as they are listed.

Blind Square
1. Blindfold 8-12 of the group members. Ask them to hold

onto a rope. ( The loose ends of the rope are tied together so it is a continuous loop.) Ask the other members to observe the blindfolded group as they do the activity 2. Explain the concept of consensus to the group. 3. Instruct the group holding the rope to make the best possible square they can. The rope cannot be put down until the group has reached consensus. (This will take about 5 minutes.)

Amoeba Race
Supplies: Long lengths of rope AND a predetermined track/course.

Divide your group in teams of at least 5 or more. The larger the team size, the more difficult it is. Tie the rope around the entire team at waist level. Make the rope as snug as possible without hurting the students. Put them on the obstacle course and turn them loose. Teams can be timed during their running of the course, or you can actually have a couple of teams race! The key is to work together as a team to accomplish a common goal.

NOTE: The course can be inside or outside, just make sure the route/course is a safe one! Also, make sure it is clearly defined. It would be a significant bummer for a team to get lost because the course was not outlined properly.

Balloon squash
Materials: A balloon for each player (plus extras) A few cans of shaving cream A plastic tarp Two Buckets

Players should wear bathing suits or old clothes and bring a towel. Be prepared to hose them off when the game is done. Preparation: You should have one shaving cream-filled balloon per student playing, plus a few extra in case any pop. Divide players into two teams. Set up the plastic tarp, and put the bucket of cream filled balloons near the tarp. How to Play: When the signal is given, a player on each team runs over to the tarp. One leader will place a balloon on the tarp, and the player must sit on it until it pops. Then they run back and tag the next player to go. First team to be sitting down after all their balloons are squashed wins.

Chinese fire drill basketball


Great to play on a full-size basketball court outside or in a church with a gym (multi-purpose facility) which has two baskets.

Divide the group into a number of teams that is one more than the number of baskets you have. The extra team gets a basketball. Each of the other teams is assigned a basket to defend. When the game starts, following basic basketball rules, the team with the ball attacks one of the defended baskets. If the attacking team scores a basket they take the ball with them and attack the next basket located counterclockwise in the gym. If the defending team gains possession of the ball before the attacking team scores, the defending team becomes the attacking team and moves to the next defended basket. The team that just lost the ball stays at that basket and defends it from the next attack. Repeat this pattern until time expires. For extra mayhem, pick teams so there are initially two extra teams so that there are always two baskets being attacked. Be sure your good basketball players are spread among the teams.

Smugglers
Bible Smugglers works best outdoors, like at a camp. However, it can also work in a large facility.

Materials: plastic spoons (they represent Bibles), one flashlight. Have two leaders be "missionaries." They hide somewhere with the flashlight turned on, holding it straight up. Each kid gets a "Bible" and they have to bring it to the missionaries.

The Catch: They are in a foreign country and there are border guards everywhere (these are the other youth staff). If a kid gets caught by a border guard, they have to do what the guard says. The guard can be from any country (it's fun to have crazy accents), and basically their job is to get the kids to tell them the gospel message. The guards should ask questions like, "What are you doing?", "What is a Bible?" "What is the Bible about?" "Who is this Jesus?" "What happens if I believe in Jesus?", "What is Heaven? etc. (You can throw in things like, "In my country we believe in a million gods..."). The kids get sent to jail if they answer a question wrong or if they lie (such as if you ask them what they are doing and they say, "just going for a midnight stroll"). If they explain the message well, then they can go on to find the missionaries. Once they find the missionaries, they can come back to the start (which is where the jail is located) and get more Bibles to deliver to the missionaries. When in jail, the kids have to convince the guard to let them out of jail by the same methods as getting caught by a border guard.

Blind kickball
This is one of those "trust" games that you can finish up with a short Bible study on faith.

The game is simple and would work with any group of 18+. The rules are the same as kickball (3 outs/inning, foul balls, force outs, etc.). The twist is that the students play with a partner and one is blindfolded.

At bat, the seeing player kicks the ball, but the blind player runs the bases. The seeing player can run alongside and coach, but may not touch the runner. In the field, the seeing player can catch or stop the ball, but not throw or tag a runner. They CAN, however, touch their own blind partner to guide them to throw the ball or lead them to tag the runner.
Players alternate being blindfolded each inning. This game is HILARIOUS to watch! (We had an audience at the public park where we were playing.)

Obstacle blindfold
Create an obstacle course (a playground works

GREAT) and get your students or leaders to go in pairs. One from each pair is blindfolded, and the other will lead him or her through the obstacle course by using only their voice. The Point: Team building; a good game for a leadership event.

Blob tag
Outdoor or Indoor. This game is a normal game of tag

with an added twist. When "it" tags someone, the person becomes part of "it." Then the two of them must run hand in hand and catch their next victim who will join them. Last one caught by the "Blob" is the winner!

The Wall
Silly outdoor or indoor retreat, camp, or group game. You need

several (10-20) cardboard boxes (med-large), blindfolds, buckets, and water. Blindfold a group of 8-10 people. Place them among the boxes and tell they have 2 minutes to form a wall around themselves using the boxes. The wall doesnt have to be higher than one box, but it must go completely around the group. The wall cant have any openings larger than 3 inches. When time is up, for every gap in their wall wider than 3, a bucket of water will be thrown on the group. Any member of the group inadvertently left outside the wall will receive his/her own bucket of water!

Bucket Balance
Choose two teams of four. Have the teams lie on their

backs in a circle with their feet raised to meet in the middle, balancing a bucket of water on their feet. Each team member must remove his/her shoes without spilling the water. This can be a class competition. Have towels handy.

Criss Cross
Divide into 4 teams. Send each team into a corner. The

object of the game is to see which team can get to the opposite (diagonal) corner the fastest using the designated method that the leader calls out (eg. if the leader calls out "hopping," the teams must hop to the opposite corner). This will create quite a "bottleneck" or "traffic jam" in the middle each time. Keep score of which team wins each crossing. First team to 5 wins.

Elimination
This is either played outdoors in a field or in a gym.

One person is designated as "it" and is given a dodgeball. "It" then chases the rest of the group throwing the ball at them. If someone is hit they must sit down where they are hit. Once the ball is thrown, anyone may grab it and become "it." If the ball is caught, the thrower must sit down and the person who caught the ball is now "it." I normally state that to sit down the ball must hit you in the air and headshots do not count. The twist is that someone who is sitting down can stand up and be back in the game if the person who hit them has to sit down. Therefore, the game does not end until 1 person ends up hitting every person (or until you call an end to the game due to time). NOTE: If you play this game outdoors, make clear boundaries so the game does not spread out too much.

Estrogen Hoop
Great, simple time-filler involving everyone. All you

need is a basketball court and a ball. Have everyone (up to 50 people) on the basketball court at once. If you have a huge group, you can have more than two teams, and play tournament/elimination style. Play normal basketball but with the following rules: 1. Only girls can shoot or score 2. No limit to how many people on the court

Geometry Test
Divide into as many teams of 5-10 as you want. Explain

that this is a geometry test. Play hyped music in the background. All teams begin in a circle. When you yell out a shape, they must arrange themselves into it as quickly as possible. Suggestions: straight line, square, rectangle, triangle, cone, pentagon, hexagon, octagon, cube, trapezoid. The Point: Teamwork, goals, focus

3-6-9
Everyone will form a circle and start counting from 1

up to whatever number you like everytime you come across number 3, 6, or 9, you must not say the number, rather clap according to the number of 3s,6s or 9s. EXAMPLE: 3 (clap once) 31 (clap once) 36 (clap twice)

Sources
www.youthgroupgames.com
www.jubed.com www.inovativeteambuilding.com

http://www.teambuilding123.com/

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