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The Internet has emerged as a major, perhaps eventually the major, worldwide distribution channel for goods, services, managerial and professional jobs This is profoundly changing economics, markets and industry structure, products and services and their flow, consumer segmentation, consumer values, consumer behavior, jobs, and labor markets The impact may be even greater on societies and politics, and on the way we see the world and ourselves in it
Describes the process of buying, selling transferring, or exchanging products, services, and/or information via computer networks, including the internet
from
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Communications: delivery of goods, services, information, or payments over computer networks or any other electronic means Commercial (trading): provides capability of buying and selling products, services, and information on the Internet and via other online services
Business process: doing business electronically by completing business processes over electronic networks, thereby substituting information for physical business processes Service: a tool that addresses the desire of governments, firms, consumers, and management to cut service costs while improving the quality of customer service and increasing the speed of service delivery
Learning: an enabler of online training and education in schools, universities, and other organizations, including businesses Collaborative: the framework for inter- and intraorganizational collaboration Community: provides a gathering place for community members to learn, transact, and collaborate
buying and selling of goods and services servicing customers collaborating with business partners conducting electronic transactions within an organization
Pure vs. Partial EC depends upon the (the transformation from physical to digital) of:
1.
degree of digitization
2.
3.
the product (service) sold; the process; and for the delivery agent (or digital intermediary)
Brick-and-Mortar organizations are oldeconomy organizations (corporations) that perform most of their business off-line, selling physical products by means of physical agents
Virtual (pure-play) organizations conduct their business activities solely online Click-and-mortar organizations conduct some EC activities, but do their primary business in the physical world
Electronic market (emarketplace) online marketplace where buyers and sellers meet to exchange goods, services, money, or information
Interorganization al information systems (IOSs) allow routine transaction processing and information flow between two or more organizations
Computer environments
EC Framework
People Public policy Marketing and advertising Support services Business partnerships
APPLICATIONS OF E.COMMERCE
1.Electronic Banking 2.Electronic Searching 3. Education and Learning 4. Marketing 5. Supply Chain Management 6.Electronic Trading 7. E. Commerce in various industries 8. Online shopping n many more
Barriers to E.Commerce
Security Issues Quality evaluation Lack of trust in virtual sellers Lack of personal interaction Lack of shopping enjoyment Time consuming nature as it is a bit difficult to find what one is looking for Limited technological exposure Poor connection speeds /frequent connection breakdowns
Drivers of E.Commerce
Increase in access and connectivity to IT Anytime, anywhere, anyone Organizational changes Digital revolution and convergence Increasing demand for customized products and services Increasing emphasis on reducing operating costs and increasing profit origins
business-to-business (B2B): businesses make online transactions with other businesses e-tailing: online retailing, usually B2C
business-to-business-to-consumer (B2B2C):
e-commerce model in which a business provides some product or service to a client business that maintains its own customers
consumer-to-business (C2B):
e-commerce model in which individuals use the Internet to sell products or services to organizations or individuals seek sellers to bid on products or services they need
consumer-to-consumer (C2C):
e-commerce model in which consumers sell directly to other consumers peer-to-peer (P2P): technology that enables networked peer computers to share data and processing with each other directly; can be used in C2C, B2B, and B2C e-commerce
includes all internal organizational activities that involve the exchange of goods, services, or information among various units and individuals in an organization business-to-employees (B2E): e-commerce model in which an organization delivers services, information, or products to its individual employees
model in which electronic exchanges formally connect to one another the purpose of exchanging information e-government: e-commerce model in which a government entity buys or provides goods, services, or information to businesses or individual citizens
Major EC disciplines
Computer science Marketing Consumer behavior Finance Economics Management information systems
A Brief History of EC
1970s: innovations like electronic funds transfer (EFT)funds routed electronically from one organization to another (limited to large corporations) electronic data interchange (EDI) electronically transfer routine documents (application enlarged pool of participating companies to include manufacturers, retailers, services) interorganizational system (IOS)travel reservation systems and stock trading
A Brief History of EC
(cont.)
1969 U.S. government experimentthe Internet came into being initially used by technical audience of government agencies, academic researchers, and scientists 1990s the Internet commercialized and users flocked to participate in the form of dot-coms, or Internet start-ups Innovative applications ranging from online direct sales to e-learning experiences
A Brief History of EC
(cont.)
Most medium- and large-sized organizations have a Web site Most large U.S. corporations have comprehensive portals 1999 the emphasis of EC shifted from B2C to B2B 2001 the emphasis shifted from B2B to B2E, c-commerce, e-government, e-learning, and m-commerce EC will undoubtedly continue to shift and change
A Brief History of EC
(cont.)
EC failures EC successes 1999, a large number of EC Virtual EC companies dedicated companies began eBay to fail VeriSign ECs days are not numbered! AOL dot-com failure rate is declining sharply Checkpoint EC field is experiencing Click-and-mortar consolidation Cisco most pure EC companies, General Electric are expanding operations and IBM generating increasing Intel sales (Amazon.com) Schwab
The Future of EC
2004total online shopping and B2B transactions in the US between $3 to $7 trillion by 2008:
number of Internet users worldwide should reach 750 million 50 percent of Internet users will shop EC growth will come from: B2C B2B e-government e-learning B2E c-commerce
Business modelsa method of doing business by which a company can generate revenue to sustain itself
Examples: Name your price Find the best price Dynamic brokering Affiliate marketing
identifies the business goals and outlines the plan of how to achieve them Business case: a written document that is used by managers to garner funding for specific applications or projects; its major emphasis is the justification for a specific investment
All business models must specify their revenue model & a value proposition
5.
Affiliate marketing: an arrangement whereby a marketing partner (a business, an organization, or even an individual) refers consumers to the selling companys Web site Viral marketing: word-of-mouth marketing in which customers promote a product or service to friends or other people
Information brokers Bartering Deep discounting Membership Supply chain improvers Business models can be independent or they can be combined amongst themselves or with traditional business models
ProductBank simplifies this lengthy process changing the linear flow of products and information to a digitized hub
Benefits of EC
Benefits to organizations
Global reach Cost reduction Supply chain improvements Extended hours: 24/7/365 Customization New business models Vendors specialization
Rapid time-to-market Lower communication costs Efficient procurement Improved customer relations Up-to-date company material No city business permits and fees Other benefits
Benefits of EC (cont.)
Benefits to consumers
Ubiquity More products and services Cheaper products and services Instant delivery Information availability
Benefits of EC (cont.)
Benefits to society
Telecommuting Higher standard of living Hope for the poor Availability of public services
Limitations of EC
Barriers of EC
Security Trust and risk Lack of qualified personnel Lack of business models Culture
User authentication and lack of public key infrastructure Organization Fraud Slow navigation on the Internet Legal issues
Customers are becoming more powerful Created due to advances in science occurring at an accelerated rate Results in more and more technology Rapid growth in technology results in a large variety of more complex systems
A more turbulent environment with more business problems and opportunities Stronger competition Need for organizations to make decisions more frequently A larger scope for decisions because more factors More information and/or knowledge needed for making decisions
Environment-ResponseSupport Model
traditional actions such as lowering cost and closing unprofitable facilities introduce innovative actions such as customizing or creating new products or providing superb customer service
BENEFITS OF EC
Benefits to Organisation E.Commerce expands the market place to national and international markets. With minimal capital outlay a company can easily & quickly locate more customers , the best suppliers and the most suitable business partners worldwide . E.Commerce decreases the cost of creating , processing , distributing , storing and retrieving paper based information. E.Commerce reduces the time between the outlay of capital and the receipt of products and services.
E.Commerce allows reduced inventories and overhead by facilitating PULL type supply chain management. In a PULL type system the process starts from customer orders and uses just- in- time manufacturing. Other benefits include improved image, improved customer service , new found business partners , eliminating paper work etc.
Benefits to Consumers
E.commerce allows or enables customers to shop or do other transactions 24 hrs a day , all the year around, from almost any location. It provides customers with many choices , they can select from many vendors and from more products. It frequently provides customers with less expensive products & services by allowing them to shop in many places and conduct quick comparisons. E.commerce allows quick delivery especially in case of digitized products. Customers can receive relevant & detailed information in seconds, rather than day or weeks. E.Commerce allows customers to interact with other customers in electronic communities and exchange ideas as well as compare experiences.
Benefits to Society
E.commerce allows more individuals to work at home and do less travelling for shopping resulting in less traffic on roads and lower air pollution. It allows or enables people in rural areas to enjoy products and services that otherwise are not available to them.This includes opportunities to learn professions and earn college degrees. E.Commerce facilitates delivery of public services at a reduced cost and /or improved quality. Example:Health care services , education, distribution of government social services reaching rural areas.
Limitations of E.Commerce
Technical Limitations Of EC There is a lack of system security , reliability , standards, and some communication protocols. The software development tools are still evolving and changing rapidly.