Sunteți pe pagina 1din 42

Video Processing

CSC361/661 -- Digital Media


Spring 2004
Burg/Wong

1
What’s the difference
between analog and
digital video?

 The way the signal is sent


 Every pixel element and audio
sample is a stream of 0’s and 1’s

2
What’s so good about
digital video?
 Less subject to noise.
 Can be stored and transmitted on a computer
 Digital editing techniques are powerful and
also allow the video to be integrated into
othere multimedia applications.
 Editing can be non-linear and non-destructive.
 Interactive elements can be added during
editing.
 Can be reproduced repeatedly without
degradation of quality.
 Can be easily compressed and encrypted.
 Can be replayed non-linearly and in still
images.
 One digital video file can be replayed with
different settings depending on the system 3
Organization of Video
Signals
 Component video – 3
wires/connectors connecting the
camera or other devices to a TV or
monitor; three separate signals for the
image components
 YUV or YIQ works well for analog video
 Advantage: The 3 components of the
signal are on separate lines, so there
isn’t any electromagnetic interference
among them.
 Disadvantage: Requires more
bandwidth and synchronization.
4
Organization of Video
Signals
 Composite video – all the image
information (e.g., YUV) sent on one line
or channel.
 Luminance and chrominance
components are separated on the
receiver end.
 Connecting a TV with a VCR can be
done this way – one connection (audio
signal connected separately.)
 There can be some interference among
YUV components.
5
Organization of Video
Signals
 S-video – a compromise between
component and composite video.
 Uses two wires or channels – one for
luminance and one for chrominance.
 Not as expensive as component video.
 Less interference between the two
compared to composite signal.

6
Scanning Methods
 Interlaced – odd lines are displayed
first, then even lines
 Taken together, all the odd lines are
called a field (and similarly for all the
even lines).
 The original purpose of interlaced
display was to avoid flicker.
 Standard television uses this method,
displaying 60 fields per second (which
makes 30 frames per second).
7
Scanning Methods
 Progressive – the method used by
computer monitors.
 An entire screen can be written to a
buffer.
 The buffer is displayed
“instantaneously.”
 Think about how analog video would be
converted to digital – the fields would
have to be put back together, which can
create interlacing artifacts. 8
Standards Organizations for
Video (originallly analog,
extended to digital)
 NTSC
 National Television Systems Committee

 North America, Japan, Taiwan, and parts of the

Caribbean and South America


 525 scan lines, 29.97 frames/s/ 4:3 aspect ratio, YIQ

color model, interlaced fields


 PAL
 Phase Alternating Line

 France, Australia, New Zealand

 625 scan lines per frame, 25 frames/s, 4:3 aspect,

ratio, YUV color model, interlaced fields


 SECAM
 Système Electronique Couleur avec Mémoire

 Soviet Union and Eastern Europe

 625 scan lines per frame, 25 frames/s, 4:3 aspect,

ratio, YUV color model, interlaced fields (differs from


PAL in the color coding scheme 9
Analog Signal for Video
Transmission (NTSC)
525 lines/frame * 29.97 frames/s ≈
15,734 lines/s
Each line must be “swept out” in
1/15,374 secs ≈ 63.6 μsec.
The horizontal retrace signal takes
10.9 μsec.
This leaves 52.7 μsec for the active
line signal giving image data.
10
Analog Video Signal

11
Converting Analog Video to
Digital
 CCIR 601 (one standard for digital video)
specifies a standard that applies to both NTSC
and PAL.
 According to the CCIR standard, a frame is
sampled to 720 X 480 pixels for NTSC and 720
X 576 for PAL.
 But this is misleading. There aren’t really 720
pixels per line. The number of samples taken
to digitize the video doesn’t necessarily
correspond to the number of pixels on the
display device.
 You can do digital video in NTSC format at 640
X 480 or 720 X 480 with different pixel aspect
ratios.
 You can do digital video in PAL format at 72012 X
Subsampling
 CCIR 601 prescribes 4:2:2
subsampling of the chrominance
component.
 This means that there in every 4-
pixel-square area, 4 luminance
samples are taken and 2 of each of
the chrominance samples are
taken (4 Y’ samples, 2 CB samples,
and 2 CR samples). 13
14
Digital Television, SDTV,
HDTV
 SDTV vs. HDTV
 Standard definition television
 High definition television
 Is HDTV the same thing as digital TV?
 no
 Characteristics of HDTV
 16:9 aspect ratio (1280 X 720 or 1920 X
1080) and Dolby digital surround sound (AC-
3)

15
HDTV vs. DTV
 High definition television is not necessarily
digital – that is, it does not have to be digitally
transmitted.
 What characterizes HDTV is the aspect ratio,
resolution, and sound quality
 Digital television is not necessarily HDTV.
 What characterizes DTV is the way in which
the data is transmitted – in digital, as opposed
to analog, form.
 HDTV was not originally DTV, but at present
most HDTV is digitally transmitted.

16
Digital Television
 There are 18 different DTV formats
 Six are also HDTV.
 Five of these (the DTV formats that are
also HDTV) are based on progressive
scanning and one on interlaced.
 Both HDTV and DTV use MPEG-2
 Three of the 18 formats for DTV that are
used frequently are:
 480p – 640 X 480 pixels, progressive
 720p – 1280 X 720 pixels, progressive
 1080i – 1920 X 1080 pixels, interlaced 17
Digitizing Video
 One of the biggest considerations, of
course, is file size.

 Size of file =
frame rate * frame width * frame height * bytes
per pixel * number of seconds

 For example:
30 f/s * 640 pix * 480 pix * 3 bytes/pix *
60 s = 1,658,000,000 bytes= ~ 1.6 GB

18
Where does file size create
challenges?
 In capturing digital video, your hardware and
software has to be able to keep up with the
data rate.
 When the file is stored, you have to have
enough room on your hard disk.
 When the file is downloaded and then played,
your user has to have the patience to wait for
the download.
 When digital video is played in real-time, the
data transmission rate has to be fast enough
to keep up with the rate at which the video
should be played.
19
Ways to capture digital
video
 Copy something that is already in
video format (either digital or
analog) to your computer.
 Directly, live, from a digital
camera, either analog or video
 Pick up a live video broadcast
signal on your computer.

20
What equipment do you need
to do this?
 If source is already digital video, it can be
transmitted directly to computer.
 If the source is recorded analog video, a video
capture card must convert analog to digital.
 Digital camera may digitize and compress
before the data is sent to the computer.
 Connect camera through high speed Firewire
(IEEE 1394 interface) or USB.(USB can handle
data transfer rates of 1.5 to 480 Mb/s. Firewire
can handle up to 800 Mb/s.)

21
Advantages and
disadvantages of digitizing in
the camera
 Advantage – less noise from
transmission.
 Noise degrades the quality.
 Noise makes compression more difficult.
 Disdvantage – you have to use some
standard format and don’t have as
much control over compression and
data rate.
 Noise degrades the quality.
 Noise makes compression more difficult.
22
Codec
 Compressor/decompressor
 Hardware or software?
 Both
 Hardware on a video capture board
 Software – compression done within your
video processing program.
Decompression done at the user’s
computer.

23
Where and when to
compress
 In the digital camera, after which the
digital stream is passed to the computer
through FireWire (IEEE 1394). DV is
standard.
 DV data rate is ~3.5 MB/s, 720X480 NTSC
 In the video capture card on the
computer, where the video is converted
from analog to digital and compressed
using the card’s hardware.
 In a software codec.
 Compression is usually done twice –
once during capture, and again as the24
Compression Strategies
 Spatial compression (intra-frame)
 Areas that are alike can be grouped in a
more concise representation.
 Temporal compression (inter-frame)
 Record the difference between one frame
and another. Look up tables
 Keep a table of typical patterns
 Record a small part of the image as an
entry into the table
 Downsampling
(luminance/chrominance)
25
Examples of Codecs
 Cinepak
 Intel Indeo
 Sorenson
 MPEG
 Even with these codecs, you generally
can’t compress video enough so that it
can be played in full screen on a mid-
range computer. You can get about
320X240 at 12 frames per second

26
Cinepak
 Gets a good compression rate
 Decompresses a lot faster than it
compresses
 Uses vector quantization and
temporal compression with key
frames and difference frames
 Good for video with a lot of motion

27
Intel Indeo
 About 30% faster than Cinepak at
compresses
 Preserves color well on video with
a lot of static scenes
 Uses vector quantization and
temporal compression with key
frames and difference frames

28
Sorenson
 Available as part of QuickTime
 Newer than the other two. Good
quality, good compression rate
 Can compress to a data rate of 50 KB/s
 Uses vector quantization and temporal
compression with key frames and
difference frames
 Sorenson’s motion compensation
method is similar to the one used in
MPEG compression
29
MPEG
 An international standard
 Motion Picture Experts Group
 MPEG-1, 2, 3, and 4. As the numbers
get higher, you get more compression,
so the compression method is suitable
for more “challenging” material
 The standard specifies how the data
stream is formatted after compression
and how it will be decompressed, but
not how the compression has to be
implemented
30
MPEG-1
 Released in 1992
 Designed for audio/video played mainly from
CD-ROMS and hard drives
 Compression ratio of about 4:1; depends on
application
 Typical data rate of 1.86 Mb/s -- for video that
can be stored on CD, VHS quality
 Progressive scan (can’t handle interlacing or
HDTV formats)
 Typically 320X240 (square pixel format) or
352X240 (SIF – Source Input Format), 29.97
frames per second
31
Terminology for MPEG
Compression
 Block is 8 X 8 pixels
 Macroblock is 16 X 16 pixels
 Progressive scanning displays line
after line
 Interleaved scanning displays odd
numbered lines, then even
 A field is either all the odd
numbered lines or all the even
numbered lines
32
MPEG Compression
 I, P, and B frames are designated
 A GOP (group of pictures) size is
chosen
 GOP size is usually about 8, 12, or
16 frames

33
Steps in MPEG
compression
 I frames are compressed like static
images are with JPEG compression
 4:2:0 or 4:2:2 downsampling
 DCT
 Quantization
 Run-length and Huffman encoding
 Need about 2 I frames/s for random access
 Each P frame is encoded with reference
to the previous I or P frame
 Each B frame is encoded with reference
to previous or subsequent frames
34
Discrete Cosine Transform

[
DCT for an N X N pixel imagep xy ,0 ≤ x < N ,0 ≤ y < N ]
the DCT is an array of coefficients:

[ DCTuv ,0 ≤ u < N ,0 ≤ v < N ]


1  (2 x + 1)uπ   (2 y + 1)vπ 
Cu C v ∑ x = 0 ∑ y =0 pxy cos 2 N  cos 2 N 
N −1 N −1
DCTuv =
2N
where
1
Cu , C v = for u , v = 0
2
Cu , Cv = 1 otherwise
35
So what is MP-3?
 MP3 is audio encoding in the standard
of MPEG1 audio Layer 3. There are
three audio “layers” possible in MPEG
encoding
 Layer 1 32-448 Kb/s
 Layer 2 8-384 Kb/s
 Layer 3 8-320 Kb/s
 All three layers use psychoacoustical
encoding methods
 If one frequency component is going to be
masked by another one, it doesn’t matter if
you drop it 36
MPEG-2
 Released in 1994
 Intended as a coding standard for SDTV and
HDTV with data rates of 1.5-60 Mb/s; 15 Mb/s
is typical (“Main Profile at Main Level” –
MP@ML)
 Scalable, as compared to MPEG-1
 Profiles describe functionality, levels describe
resolution
 Broadcast quality
 Supports interlaced video
 720X480 frame
 4:2:2 or 4:2:0 downsampling
 About 8:1 compression ratio; depends on 37
MPEG-3
 Originally intended for HDTV
 MPEG-2 was sufficient for HDTV
 Projected 12:1 compression ratio
 Not really used much

38
MPEG-4
 Standardized in 1998, but still
under development
 Can mix video with text, graphics,
and 2-D and 3-D animation layers
 5 Kb/s to 4 MB/s

39
Maximum Data Transfer
Rates
 POTS 28.8-56 Kb/s
 ISDN (Integrated Services Digital Network)
64-128 Kb/s
 ADSL (Digital Subscriber Line) 1.5-8.5 Mb/s
(downstream)

16-640 Kb/s (upstream)


 VDSL 12.96-55.2 Mb/s
 CATV 20-40 Mb/s

40
Speed of Delivery from
Storage Devices
 CD
 1x 150 KB/s
 2x 300 KB/s
 8x 1200 KB/s
 52x 7.8 MB/s
 DVD
 1x 1.35 MB/s
 16x 21.6 MB/s
 SCSI Hard Drive
 10-20 MB/s (or even as high as 100 MB/s)

41
Storage Capacity of
Storage Devices
 CD
 700 MB
 DVD
 4.7 GB

42

S-ar putea să vă placă și