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# 1

## Programe simple in Pascal

1.Realizati un program care sa afiseze a “k”-a cifra a unui numar citit “n”.

Program1
program A_k_cifra_a_lui_n;
var n,k,p,cifra:integer;
procedure afiseaza_cifra(n,k,p,cifra:integer);
begin
p:=1;
while p<=k-1 do
begin
n:=n div 10;
p:=p+1;
end;
cifra:=n mod 10;
writeln('cifra e:',cifra);
end;
begin
afiseaza_cifra(n,k,p,cifra);
end.

Program2
{scrieti un program care converteste un nr in baza 2,
rezultatul fiind un sir de car format din 0 si 1}
program ConversieInBinar;
var n:integer;
s:string;
function conversie(n:integer):string;
var s:string;
c:integer;
begin
s:='';
while n<>0 do
begin
c:=n mod 2;
if c=0 then s:='0'+s
else s:='1'+s;
n:=n div 2
end;
conversie:=s;end;
begin
s:=conversie(n);
writeln('asa arata numarul in binar:',s); end.
2

Program3 :cmmdc,cmmmc,prim
program cmmdc_cmmmc_prim;
var n1,n2:integer;
function cmmdc(n1,n2:integer):integer;
begin
while n1<>n2 do
if n1>n2 then n1:=n1-n2
else n2:=n2-n1;
cmmdc:=n1;
end;
function cmmmc(n1,n2:integer):integer;
begin
cmmmc:=n1*n2 div cmmdc(n1,n2);
end;
begin
writeln('CEL MAI MARE DIVIZOR COMUN ESTE:');
writeln(cmmdc(n1,n2));
WRITELN('CEL MAI MIC MULTIPLU COMUN ESTE:');
writeln(cmmmc(n1,n2));
if cmmdc(n1,n2)=1 then writeln('NUMERELE SUNT PRIME INTRE ELE')
else writeln('NUMERELE NU SUNT PRIME INTRE ELE');
end.

Program4:
program InversareCifre;
var n,inv,rez:integer;
function invers(nr,nrinv:integer):integer;
var i:integer;
begin
nrinv:=0;
repeat
nrinv:=nrinv*10+(nr mod 10);
nr:=nr div 10;
until nr=0;
invers:=nrinv;
end;
begin
writeln('PROGRAM CE CALCULEZA INVERSUL UNUI NUMAR');
rez:=invers(n,inv);
writeln('INVERSUL ESTE:',rez);
end.

Program5:
{scrieti o functie care sa inverseze un sir de caractere.In cadrul functiei
3

## se va folosi doar operatia de concatenare de stringuri si o var auxiliara

de tip string}
program InversareSir;
var s,sir:string;
{n,i:integer;}
function inversare(s:string):string;
var n,i:integer;
sir:string;
begin
sir:='';
for i:=length(s) downto 1 do
if s[i]<>' ' then sir:=sir+s[i];
inversare:=sir;
end;
begin

sir:=inversare(s);
writeln('SIRUL INVERSAT ESTE:',sir);
end.

medicamente

## program depozit2; {merge}

{DECLARARE TIPURI DE DATE}
type medicament=record
denumire:string;
cod,pret:longint;
end;
depozit=^nod;
nod=record
m:medicament;
urm:depozit;
end;
{DECLARARE VARIABILE}
var d:depozit;
med:medicament;
c:char;
{DECLARARE PROCEDURI}
{1.PROCEDURA DE INITIALIZARE}
procedure initializare(var p:depozit) ;
begin
p:=nil;end;
{FUNCTIA VIDA}
function vida(p:depozit):boolean;
begin
vida:=p=nil;end;
{PROCEDURA DE ADAUGARE DE NODURI IN LISTA}
var q,r:depozit;
begin
new(q);q^.m:=m;
if vida(p) then begin
q^.urm:=nil;
p:=q;
4

end
else begin
r:=p;
while (r^.urm<>nil) do
r:=r^.urm;
q^.urm:=r^.urm;
r^.urm:=q;end;
end;
{PROCEDURA DE STERGERE}
procedure stergere(m:medicament;var p:depozit);
var q,r:depozit;
begin
if not vida(p) then
if p^.m.denumire=m.denumire then begin
q:=p;
p:=p^.urm;
end
else begin
r:=p;
while (r^.urm<>nil) and
(r^.urm^.m.denumire<>m.denumire) do
r:=r^.urm;
if r^.urm<>nil then begin q:=r^.urm;
r^.urm:=q^.urm;end;end;
dispose(q);
end;
{PROCEDURA DE AFISARE}
procedure afisare(p:depozit);
var q:depozit;
begin
q:=p;
repeat
writeln(q^.m.denumire,' ',q^.m.cod,' ',q^.m.pret);
q:=q^.urm;
until q=nil;
end;
{PROGRAM PRINCIPAL}
begin
initializare(d);
repeat
writeln('o-iesire');
write('OPTIUNEA ALEASA:');
case c of
'a':begin
writeln('INFORMATII MEDICAMENT:');
end;
's':begin
stergere(med,d);end;
'l':afisare(d);
end;
until c='o';
5

Program7:
program zodii; {MERGEEEEEEEEEEEEEEEEEEEEE}
{DECLARARE TIPURI DE DATE}
TYPE persoana=record {inregistrare de tip persoana}
nume,zodia:string; {numele si zodia persoanei}
zi,luna:byte;end;
lista=^nod; {lista in care depozitam persoanele}
nod=record {nodul listei ce contine inreg de tip persoana si ad urm}
p:persoana; {variabila de tip persoana}
end;
{DECLARARE VARIABILE GLOBALE}
var l:lista; {variabile globale folosite in pg principal}
pers:persoana;
c:char;contor:byte;
{DECLARARE PROCEDURI SI FUNCTII}
procedure initializare(var li:lista);
begin
li:=nil;end;
function vida(li:lista):boolean;
begin
vida:=li=nil;end;
var q,r:lista;
begin
new(q);q^.p:=p;
if vida(li) then begin
q^.urm:=nil;
li:=q;
end
else begin
r:=li;
while r^.urm<>nil do
r:=r^.urm;
q^.urm:=r^.urm;
r^.urm:=q;
end;
end;
{PROCEDURA ZODIE}
procedure stabilire_zodie(var p:persoana; var li:lista);
var q:lista;
begin
q:=li;
while q<>nil do begin
if (((q^.p.luna=11) and (q^.p.zi<=21)) or ((q^.p.luna=10) and ((q^.p.zi>23)))
)then q^.p.zodia:='scorpion'
else q^.p.zodia:='altceva';
q:=q^.urm; end; end;
procedure numara(var p:persoana;var li:lista);
var q:lista;
contor,cont1:byte;
begin
q:=li;contor:=0;
while q<>nil do begin
if q^.p.zodia='scorpion' then contor:=contor+1;
q:=q^.urm;end; cont1:=contor;writeln('s-au gasit atatia:',cont1);
end;
{PROCEDURA DE AFISARE}
6

procedure afisare(li:lista);
var q:lista;
begin
q:=li;
repeat
writeln( q^.p.nume, ' ',q^.p.zi,' ',q^.p.luna);
q:=q^.urm;
until q=nil;
end;
procedure afisare1(li:lista);
var q:lista;
begin
q:=li;
repeat
writeln( q^.p.nume, ' ',q^.p.zi,' ',q^.p.luna,q^.p.zodia);
q:=q^.urm;
until q=nil;
end;
{PROGRAM PRINCIPAL}
begin
initializare(l);
repeat
writeln('z-zodie');writeln('c-contor zodii');
write('OPTIUNEA ALEASA');
case c of
'a':begin
writeln('INFORMATII PERSOANA');
end;
'l':afisare(l);
'z': begin
stabilire_zodie(pers,l); afisare1(l);end;
'c':begin
numara(pers,l);end;
end;

## Program mai multe prime intre ele;

program mai_multe_prime;
type vector=array[1..10] of integer;
var n,i,cmmdc:integer;
v:vector;
begin
for i:=1 to n do begin
writeln(' ',i,': ');
for i:=1 to n-1 do begin
while v[i]<>v[i+1] do begin
if v[i]>v[i+1] then v[i]:=v[i]-v[i+1]
else v[i+1]:=v[i+1]-v[i];end;
7

cmmdc:=v[i]; end;
if cmmdc=1 then writeln('numerele sunt prime intre ele')
else writeln('numerele nu sunt prime intre ele si cmmdc
este:',cmmdc);

end.

## Program numar prim

program numar_prim;
var n,i:integer;
prim:boolean;
begin
prim:=true;
i:=2;
while (i<=n/2) and prim do begin
if n mod i=0 then prim:=false;
i:=i+1;
end;
if prim=true then writeln('numarul este prim')
else writeln('numarul nu este prim');
writeln;
end.

Program palindrom
program Palindromm;
var n,inv,rez,pal:integer;
function invers(nr,nrinv:integer):integer;
var i:integer;
begin
nrinv:=0;
repeat
nrinv:=nrinv*10+(nr mod 10);
nr:=nr div 10;
until nr=0;
invers:=nrinv;
end;
function palindrom(pal:integer):boolean;
var nr,iinv:integer;
begin
nr:=pal;
iinv:=0;
while pal<>0 do begin
iinv:=iinv*10+pal mod 10;
pal:=pal div 10;end;
palindrom:=nr=iinv;end;
begin
writeln('PROGRAM CE CALCULEZA INVERSUL UNUI NUMAR');