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ANTOINE BAUZA

REGULI
Condu unul din cele sapte orase marete din lumea Antica. Exploateaza
resursele naturale ale teritoriilor tale, ia parte in marsul etern al
progresului, dezvolta-ti relatiile comerciale si afirma-ti puterea
militara.
Lasa-ti amprenta in istoria civilizatiilor construind o minune
arhitecturala ce va transcende in erele ce vor urma..

Continut Rezumatul si scopul jocului


• 7 table de joc Minune
Un joc de 7 Wonders are loc in decursul a 3 Ere, fiecare folosind unul din cele 3 pachete
• 7 carti Minune
de carti (intai cartile din Era I, apoi cele din Era II si in final cele din Era III).
• 49 carti Era I
• 49 carti Era II
Aceste Ere se joaca similar, in care fiecare jucator are oportunitatea de a juca 6 carti in
• 50 carti Era III
fiecare Era pentru a-si dezvolta orasul si pentru a-si construi Minunea.
• 42 jetoane de Conflict
• 20 monede cu valoarea 3
La sfarsitul fiecarei Ere, fiecare jucator isi compara puterea militara cu cea a celor doua
• 30 monede cu valoarea 1
orase invecinate ( apartinand jucatorului din stanga si celui din dreapta).
• 1 carnetel pentru scoruri
• 1 regulament
La fina!ul celei de-a treia Ere, jucatorii isi numara punctele de victorie; jucatorul cu cele
• 2 carti « 2 jucatori »
mai multe puncte castiga jocul.
·2·
Elementele Jocului A&"%'$(&"'!!"#$%$&
Tablele Minune Un pachet de carti pentru fiecare Era
Fiecare tabla reprezinta Minunea pe care jucatorul o poate construi si Costul cartilor A",$&/!0(")'&"!-(,!)"6"!?!.')B"$"!-"!)'&$(, ./,"!(,!)/$(" )'&$(6"!)"!,/!#/,$!
resursa produsa de aceasta inca de la inceputul jocului (aratata in coltul Zona din stanga sus arata costul constructiei. Daca zona este goala, !"#"$%&'(%)(!*)+&%'(,'()*-./*#(,'(0*+.&"/%.
din stanga sus al tablei). Aceste table au doua fete si ofera doua versiuni structura este gratis si nu necesita resurse pentru a fi construita. 12'-3#* : %)&/*)(0"+(,'(4(3'/$".)', $*)&(!"#"$%&'(+./&%#' 3+, 4+, 5+ $%( 6+ .
diferite ale aceleiasi Minuni. Fiecare Minune este compusa din doua, trei Exemplu : !"#$%&'(")%!"#$"!%&'$(#, !*+% )*#$'!*!+*,"-', ,"&-.!,")"#($'!* 5./&%#' 7+ $*)&(3*$'(%).3"%(%)(+*&%'.
sau patru stagii, reprezentate pe tabla. Fiecare stagiu are un cost de con- .('$&'!.",$&/!'!0(!)*,#$&/($"!('&!1&",'!,")"#($'!-*/'!.("$&"!#(!/,!+(,"&"/ 6.%(-*#&, 3')&/*(3.+7'&*#(1/'%(888 :
structie si ofera un bonus atunci cand este terminat. .",$&/!'!0(!)*,#$&/($'2 • :)*'$"!)"6"!10 GB(6-" ()'&$(6"!+*=) #(!'6"'$*& (#(!#")&"$) .'#$&"'C'!
-*'& ,/+'&/6!,")"#'&!(,!0/,)$(" -"!,/+'&/6!-"!7/)'$*&(.
Monedele • 1.*(, '+"#$")'! GB(6-"6" .'#$&'$"!)/!)"6"6'6$"!)'&$(!-(,!.')B"$/6!
Monedele intra in joc in tranzactiile comerciale ce leaga orasul de 4&"(!3332
celelalte doua orase invecinate.Nu exista limita la numarul de monede
pe care un jucator le poate acumula in timpul jocului. Monedele acumu- 3 N/)'$*&( : 5 GB(6-"
late valoreaza puncte la finalul jocului. 4 N/)'$*&( : 6 HB(6-"
5 N/)'$*&( : 7 HB(6-"
6 N/)'$*&( : !8 HB(6-"
Jetoanele de Conflict 3,)".',-!)/!4&'!'!335', /,"6"!#$&/)$/&( .*$!0(!)*,#$&/($" *&(!.6'$(,-!)/!&"#/&#"6"!
7 N/)'$*&( : 9 HB(6-"
Jetoanele de conflict sunt folosite pentru a indica victoriile si infran- ,")"#'&" or(, alternativ, .*$!0(!)*,#$&/($"!%&'$(#!-')'!7/)'$*&/6!'!)*,#$&/($
gerile militare dintre orasele invecinate. (,!$(+./6!/&"(!',$"&(*'&" #$&/)$/&'!(,-()'$'!-"!)'&$". D*$' :
Sunt folosite 4 tipuri de jetoane : 48"+.6/9 )*,#$&/)$(' )"#&**01&"2(%. ,")"#($'!*!)'&'+(-', /,!6"+,!#(!/, - E')'!'(!#)*#!)'&$(6"!)*&"#./,C'$*'&"!6'!(,)"./$/6!7*)/6/(F!$*'$"!)'&$(6"
• jetoanele de Infrangere cu valoarea -1 sunt folosite la sfarsitul +(,"&"/ :1; .*#"#(' )"#&**03'4&-%)"#56 )*&"#./,C'$*'&" %#%* #/,$!(+.'&$($"!6'!(,)"./$/6!')"#$"('! (7 )'&$(!."&
fiecarei ere. !!!!!!!!!!!!7/)'$*&G2
• jetoanele de victorie cu valoarea +1 sunt folosite la sfarsitul Erei I. !!!!!!!5!!A",$&/!+(,$(6"!)/&(*'#"F!,/+'&/6!-"!HB(6-"!.'#$&'$"!"#$"!"%'6!)/!,/+'&/6!
• jetoanele de victorie cu lavoarea +3 sunt folosite la sfarsitul Erei II. !!!!! 0 !-"!7/)'$*&( +2.
• jetoanele de victorie cu valoarea +5 sunt folosite la sfarsitul Erei III.
!"#$#"%&
Cartile 1+"#$")' )'&$(6"!)/!)"6"!I!J(,/,(, )/!0'$'!(,!7*#, #(!(+.'&$"!0(")'&/(!7/)'$*&!)'$"!
In 7 Wonders, toate cartile Era reprezinta cladiri. /,'2K'&$"'!#(!*&(",$'&"' ')"#$"(' determin' '$'$!J(,/,"'!.&(+($' -"!0(")'&"!
Sunt 7 tipuri de structuri diferite, usor distinctibile datorita culorii mar- <*,'!-(,!-&"'.$'!7*# (,-()'!)"!#$&/)$/&( (-')'!"8(#$') .*$!0(!)*,#$&/($" 7/)'$*&!)'$!#(!."!)"!.'&$"!'!$'L6"(!='!7/)'.
ginii cartii: %&'$(#!in "&'!/&+'$*'&"!-'$*&($'!')"#$"(!)'&$(2
• Materii Prime (carti maro): aceste structuri produc resursele : 48"+.6/9-')'!"#$"!)*,#$&/($!(,!4&'!3, :)&(.$*&(/+!='!."&+($"!)*,#$&/(&"'
)"#&*(4#07*2#"#5!#( 849#&-49.% ."!%&'$(#!(,!$(+./6!4&"(!33.
• Bunuri Fabricate (carti gri): aceste structuri produc resursele :

• Structuri Civile (carti albastre): aceste structuri valoreaza puncte:

• Structuri Stiintifice (carti verzi): aceste structuri valoreaza puncte D*$' :


in functie de progresul jucatorului in cele trei campuri stiintifice: ! - A",$&/!.&(+"6"!7*)/&(, '&!$&"L/(!#'!0*6*#($(!.'&$"'!,*$'$'!)/!1,
-"*'&")" #/,$!+'(!#(+.6"!-"!0*6*#($2
• Structuri Comerciale (carti galbene): aceste structuri valoreaza <*,'!-(,!)",$&/!7*# indica!in )" conÞgurati" – num'r -"!7/)'$*&( - E')'!$*$(!7/)'$*&((!#/,$!-"')*&-, $'L6"6"!)/!J(,/,( .*$!0(!'6"#"!(,!6*)!-"
monede, produc resurse, schimba regulile de comert si uneori aduc – "#$"!0*6*#($'!)'&$"'. '!0(!(+.'&$($"!'6"'$*& .
puncte. 48"+.6/9!)/!>!7/)'$*&(!=*&!0(!0*6*#($"!)'&$(6"!?@!#(!>@
• Structuri Militare (carti rosii): acestea cresc puterea militara.
y Struc- Monedele
turile isi fac efectul in timpul rezolvarii conflictelor M(")'&"!7/)'$*&!(,)"."!)/ ?!+*,"-"!)/ ='6*'&"' “1” ."!)'&"!6"!./,"!."!$'L6'
• Ghilde (carti mov): aceste structuri permit jucatorilor sa acu- -"!7*).
muleze puncte pe baza unor criterii specifice. !"#$%&'()*"+"&),'-),("./.'0.*1. (2%1.$),33'4)$'&%. “,"#$” +3*'()*"+"&"
Nota : pachetul Erei III nu contine Materii Prime (carti maro) sau Bunuri 1%'5.&).,". “3” #3 “1” +"'1.$"'),3'.%'*"5)3").
Fabricate (carti gri), dar contine Ghilde (carti mov).
!"#$%&"'"()"(*$&+',-#
6"$).*"&"'+"'1)*-&31$'-),("./.')',"/",5., &.*7.'()*"+".

·3·
- 7/)'$*&/6!(#(!.*'$"!)*,#$&/( Barracks (cost : 1 J(,"&"/) #'/!:)&(.$*&(/+ 48"+.6/6 A : /,!7/)'$*&!-*&"#$"!#'!)*,#$&/('#)' University!(cost : -*/'
K*,#$&/(&"' in 7 Wonders (cost : 1 A'.(&/#) (,$&/)'$!*&'#/6!.&*-/)"!&"#/&#"6"!,")"#'&". Q"+," @ *!:$()6'!@!/,!A'.(&/#G2!R&'#/6 produce -*'&!/,!Q"+,!#(!*!:$()6'.
E"'6/,%/6 )"6*&!?!"&"!'!7*)/6/(, 7/)'$*&((!=*&!'="'!*.*&$/,($'$"'!-" '!)*,#$&/( ;,/6!-(,$&"!=")(,(!.&*-/)"!*!&"#/&#'!-"!6"+,, ('&!)"6'6'6$!.&*-/)"
#$&/)$/&(!()'&$() #(!J(,/,(!($'L6'!-"!7*)). *!&"#/&#'!-"!.'.(&/#..
• J'7*&($'$"'!#$&/)$/&(6*& )*#$'!&"#/&#".;,"6"!)6'-(&(!#/,$!%&'$(#!('&!'6$"6" N/)'$*&/6!.6'$"#$"!-*/'!+*,"-"!0(")'&/(!=")(,!.",$&/!'!.&(+(!&"#/&#"6"
)*#$' +*,"-". ;,"6" )*#$'!&"#/&#"!-'&!'/!#( *!)*,-($("!.",$&/!'!./$"' &"#.")$(="!.",$&/!'5#(!)*,#$&/(!#$&/)$/&'.
0(!)*,#$&/($"!%&'$(#.
• O*'$"!J(,/,(6"!)*#$'!&"#/&#". 48"+.6/6 B : (,$&/,!$/&, '+L((!=")(,(!)/+.'&'!-"!6'!')"6'#(!7/)'$*&!-*/'
A("$&"!.",$&/!/,!$*$'6!-" 8 +*,"-"!S-*/'!+*,"-"!.",$&/!0(")'&"!&"#/&#').
Costul in monede - 7/)'$*&/6!,/!.*'$"!)*,#$&/(! Aquaduct (cost : 3 A("$&") -"*'&")"!*&'#/6 In ')"6'#(!$/&F')"6!7/)'$*&!(#(!.*'$"!0')" Library!S)*#$9!-*/' A("$&"
;,"6"!)'&$(!+'&*!)*#$' *!+*,"-' )"!$&"L/("!.6'$($' L',)(( '$/,)(!)',-!#" .&*-/)"!-*'&!-*/'!-(,!)"6"!?!.("$&"!,")"#'&"!.",$&/!')"'!#$&/)$/&'. @ *!O"8$(6'G!-'$*&($'!&"#/&#"6*&!#'6", )B('&!-')'!'!=',-/$!.("$&"!*&'#"6*&
)*,#$&/("#$"!)6'-(&"'. !"#$%!"&'$.
48"+.6/ : )*,#$&/(&"' )"#&**0:*;2%#0<"#=0)*#$'!*!+*,"-'.
()$*+,-, C : .-%&'/0-,1*$"'!/"&'1&"'$0!/01#0$&12&32!1%/"2'0-!&2%&1-"14/0-*
(cost : 5/-&16&0&*!7!) ; $,1&0$1/1%&0&*!5&1!&01-"1#$%!"1*&!1+0/5-%$1-"&.
8&1!"%$+-'-,1'-0$!, $,1"-1&0$15$2'-,$1*/"$5$916:!&015&%&1-"1/0&21!"#$%!"&'
%-*+&0&1/10$2-02&15$1,&1$,1!"1&%$2'1'-0, .-%&'/0-,1"-1+/&'$1%:$,'-!1*/"$5$,$
+0!*!'$1+$"'0-1&32!1%-*+&0& c&0&*!5&1,!+2&.
Important : resursele nu sunt cheltuite in timpul constructiei. ;%$2'!1<&"!1+/'1=!1=/,/2!'!1+$"'0-1%/*$0'15/&01!"1'-0-,1-0*&'/09
Acestea pot fi folosite in fiecare tur, pe tot parcursul jocului. Pro- ;2'=$,>1%/"2'0-!0$&14/0-*-,-!1$2'$1!*+/2!<!,&1!"1&%$2'1'-01!&01.-%&'/0-,1#&
Constructiile gratis ductia orasului nu se reduce niciodata (cartile jucate nu pot fi aruncate). '0$<-!12&1&,$&?&1&,'&1&%'!-"$...
;,"6"!)'&$(!,/!)*#$'!,(+() #(!.*$!0(!./#"!(,!7*)!%&'$(#.
48"+.6/ : )*,#$&/(&"' )"#&**0/".&:#"=*+>0?4.&!"#$"!%&'$(#. K*+"&$/6 !"#$%&'(%))*+,-&.%)$ (/.#%'&))
E"#"*&(, /,!7/)'$*&!='!-*&(!#'!)*,#$&/('#)' *!#$&/)$/&' )" ,")"#($' &"#/&#" @"$,$12'0-%'-0!15!" (0&1&1AA3& 2!1&1AAA3& &-1!"150$&+'&1%/2'-,-!1!"10$2-02$
."!)'&"!*&'#/6!#'/!,/!6"!.&*-/)". "-*$,$1-"$!12'0-%'-0!15!"'0/1$0&1&"'$0!/&0&.
E')'!')"#$"!&"#/&#" #/,$!.&*-/#"!-"!/,!*&'#!(,=")(,'$ – 7/)'$*&(( -(, B&%&1.-%&'/0-,1& %/"2'0-!'12'0-%'-0& *$"'!/"&'& !"'0-/ (0&1&"'$0!/&0&,
(+"-('$'!#$',%'!#'/!-&"'.$' – 7/)'$*&/6 ='!./$"'!#'!)/+."&"!&"#/&#"6" &%$,1.-%&'/01+/&'$1%/"2'0-!12'0-%'-0&1?0&'!2, &2'&1!"2$&*"&1=&0&1&1!"5$+,!"!
)"5(!6(.#"#) 0*6*#(,-!)*+"&$/6. %/2'-,1%,&5!0!!1!"10$2-02$.
P"#/&#"6" )"!.*$!0(!)/+.'&'$" -"!6'!*&'#"6"!(,=")(,'$"!#/,$ : ()$*+,-: Library1+/&'$1=!1%/2'0-!'&1?0&'!21!"1(0&1&1AA3&15&%&1.-%&'/0-,1&
• &"#/&#"6" .&*-/#"!(,($('6 -"!)'$&"!*&'# ((,-()'$"!."!$'L6'!-"!7*)) %/"2'0-!'1C%0!+'/0!-*1!"1'!*+-,1(0$!1A.
Costul in resurse • &"#/&#"6"!-"!."! )'&$(6"!+'&* (+'$"&((!.&(+")
;,"6"!)'&$(!)*#$'!&"#/&#". • &"#/&#"6"!-"!." )'&$(6"!%&( (L/,/&(!0'L&()'$")
A",$&/!'!6"!)*,#$&/(, 7/)'$*&/6!$&"L/("!#'!.&*-/)' &"#/&#"6" )*&"#./,C'$*'&" O*$/#(, "#$"!(+.*#(L(6!#'!)/+."&( &"#/&#"6"!.&*-/#" -"!)'$&"!/,"6"!#$&/)$/&(!)*+"&5
!"/!#$ %&'()'*+,-).)'/)'(&'0.&%)()'123)*12&4). cial" ()'&$(!%'6L",") #'/!-"!)'$&"!/,"6"!J(,/,( : ')"#$"!&"#/&#"!#/,$!&"C"&5
='$"!.",$&/!.*#"#*&/6!6*&.
5.0/+*41& A",$&/!0(")'&"!&"#/&#'!)/+.'&'$', 7/)'$*&/6 $&"L/(" #'!-"'!-*/' +*,"-"
6)%+.%)()'+2+1'0.&%'%+24'-.0/+%)'/)'*&4.)'4&7(&'812+2), *&.41()'%&()',&.0, .&*.&("$'&/6/(!')"6"(!&"#/&#".
9.1, %1'+2)()'*&.41'9&(7)2). ClariÞca&( : ()$*+,- : %/"2'0-!'1!"1(0&1A, Theatre +$0*!'$1-"-!1.-%&'/012&1%/"2'0-!&2%&
5)24.+'&'*02%4.+1'0'%4.+*4+.&, 0.&%+(':+*&40.+(+1 4.)7+1)'%& -.0/+*&'.)%+.%)() •! =',C'&"'!/,"(!&"#/&#" /,/(!*&'#!(,=")(,'$ NU (+.("-()'!/,!7/)'$*&!-(, ?0&'!2 Statue1!"1(0&1&1AA3&1!&01&%$&2'&, !"12%:!*<, +$0*!'$1.-%&'/0-,-!12&
12/1*&4)'/)'&*)&'*&.4). '!0*6*#(!&"#/&#', (,!')"6'#(!$/&, .",$&/!.&*.&((6"!#'6"!)*,#$&/)$((. %/"2'0-!&2%&1?0&'!2 Gardens1!"1(0&1&1AAA3&.
;<),-(+=>1?&'-.0/+*)'/0+&'51)4.)@0'A&.&,1/&, 1 812).)+, 1 5&-1.+%'%1'0'B)<41(& : • "#$"!.*#(L(6!)', (,!')"6'#(!$/&, #'!)/+."&(!/,'!#'/!+'(!+/6$"!&"#/&#"
!-"!6'!*&'#"6"!(,=")(,'$".
• &"#/&#"6"!)/+.'&'$" .*$!0(!0*6*#($"!-*'& (,!$/&/6 (,!)'&"!'/!0*#$!)/+5
.'&'$".
• 7/)'$*&((!,/!.*$!&"0/C' =',C'&"'!&"#/&#"6*&.
• /,"6"!#$&/)$/&(!)*+"&)('6" ()'&$(!%'6L",") &"-/)!-(,!)*#$/6!+*,"$'&
.",$&/!)/+.'&'&"'!&"#/&#"6*& -"!6'!-*/'!+*,"-"!6'!/,'!#(,%/&'.
• -')'!'+L"6"!*&'#"!(,=")(,'$" /,/(!7/)'$*& .&*-/)!&"#/&#'!-*&($', '5
$/,)(!7/)'$*&/6!"#$"!6(L"& #'!)/+."&"!-"!6'!*&()'&"!-(,!=")(,(.
• .",$&/!'!)/+.'&'!&"#/&#", 7/)'$*&/6!$&"L/("!#'!-"$(,'!+*,"-"6" 6'!(,5
)"./$/6!')"6/(!$/&. J*,"-"6" -*L',-($"!-(,!)*+"&$ ,/!.*$!0(!0*6*#($"!(,!
$/&/6!(,!)'&"!'/!0*#$!.&(+($", )(!'L('!(,!$/&/6!/&+'$*&.

·4·
2.b. E+.3'1$-"3'")J'&>-$()$."-)G-.$.- • -)"8%$"9, #$%&-/'",*)&"($&'"2*#$&!%*/*-"(-)",&$)0$":-)",'),*/
!"#$%&'$()*+,$($- 4".'1$)& ,+.3'1$-)7-",&1")3'&>-$)5-.)G-.$."&)3&, 9$,&'+1$( 6&)'1"F$-)3&)7+(+K $#'/!%"('"#'$,!%)-#).
*+,$()-.,"/"),$)01&)2, ,+.'-.$&),$)01&)22)3-)3")'"1%-.&),$)01&)222. 4$.,'"(")5" 3"&3,&)+),&1'")(&)&(">"1")51"/')9"'+.)5"),+.3'1$,'-" : • -)"8%$"$"99;$< #$%&-/'",*)&"($&'"2*#$&!%*/*-"(-)"(%'$+&$":-)
6-,'+1-")3$.').$%&1&'")5+&1)(&)37&13-'$()01"-)222. 4".'1$)&)7&,")&3'&, 9$,&'+1$( '1"F$-")3&)/(&'"&3,& /1"'$()-.5-,&')/")L&F(& ,'),"-)7'%,"$#'/!%"('"#'$,!%)-#).
G-.$.")3-).$),"()-.5-,&')/"),&1'"&)&("&3&. • -)"8%$"$"999;$, #$%&-/'",*)&"($&'"2*#$!%*/*-"(-)",&$)0$":-)
Rezumatul unei Ere A/+-?)9$,&'+1$()/$."),&1'"&),$)7&'&)-.)9+3? /")9$%&'&'")3$F)G-.$.")/".'1$ ,'),*/"$#'/!%"('"#'$,!%)-#).
8&)-.,"/$'$()7-",&1"-)01", )7-",&1")9$,&'+1)/1-%"3'")+)%&.&),$):),&1'-, )-%/&1'-'") &)&1&'&),&)&,"()3'&>-$)&()G-.$.--)&)7+3'),+.3'1$-'. A,"&),&1'").$)&1").-,-$.
&("&'+1, 5-.)/&,;"'$(),+1"3/$.#&'+1. &(')"7",' 3-).$)"3'"),+.3-5"1&'&)+)3'1$,'$1&. =$>",+'#-$/"?"&*%*/"@
<-",&1")01&)&1")=)'$1". 2.)7-",&1")'$1)9$,&'+1--)/$.)-.)9+,)+)3-.>$1&),&1'"? 0D"%/($ : $.)9$,&'+1)5+1"3'")3&),+.3'1$-&3,&)&()5+-("&)3'&>-$)5-.)G-.$."& A$"-)#'+*&*/"&*%*/*-"@< #'/".-)$/"$/".-'#$%'-"8%', 2*#$&!%--"7!%"+%-3-"!"3$)$
3-%$('&.. 3&?)<&1$()5-.)A("D&.51-&. 0()&(">")+),&1'")5-.)%&.&)3&. M1&3$()--)/1+5$," .!%3$&$"(-)"(!*$"#$%&-"(-)"+$%&'$"*)*-"7'#-).
@.)'$1)3")5"37&3+&1&)&3'7"(: ,"(")5+$&)$.-'&'-)5")G-."1"$).","3&1"),+.3'1$,'-"-, &3&),&)-3-)/$."),&1'"& 6-'#$%'"2*#$&!%"$/'0'"!"#$%&' (#$"-)"#'/'/$/&'"&*%') -$%"#'$/$/&$"#$%&'"',&'
• 1. A(">")+),&1'" /")9$%&'&'")3$F)3'&>-$()1"3/",'-6)&( Minunii, /".'1$)&)-.5-,&)7&/'$(),& $%*)#$&$, #*".$&$"-)"2!,.
• 2.A,'-$." &,"()3'&>-$)&)7+3'),+.3'1$-'. =$%&'$"$/'$,$"',&'"2*#$&$"-)"3!(")!%3$/.
• 3. B&)%&.&)5"),&1'-)1&%&3" 9$,&'+1$($-)5-.)3'&.>&)3&$)5-.)51"&/'& B+!-",'"&'%3-)$"8%$.
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·9·
7*.&"0)"#&*(4#0.*0"07"+&9#*(4# ERA I ERA II ERA III
LUMBER YARD SAWMILL WORKERS GUILD 1
3+ 4+ 3+ 4+
M9;%(%0)"#&**

STONE PIT QUARRY CRAFTSMENS GUILD


N#%)A%+&"0)"#&**0*+0G9+)&*% PALACE 2

=%0+9;"#9(0=%0@9)"&4#*
3+ 7+ 8 /G%)& 3+ 5+ 3+ 4+

CLAY POOL BRICKYARD TRADERS GUILD 1


3+ 5+ 3+ 4+

84.&9(084+.&#9)&*%*
ORE VEIN FOUNDRY PHILOSOPHERS GUILD 1
3+ 4+ 3+ 4+

TREE FARM SPIES GUILD 1


6+

EXCAVATION STRATEGISTS GUILD


4+ 1

Credits CLAY PIT SHIPOWNERS GUILD 1 1 1


AUTHOR : Antoine Bauza 3+

DEVELOPMENT : “The Sombrero-wearing Belgians” aka


Cédrick Caumont & Thomas Provoost
TIMBER YARD SCIENTISTS GUILD
3+
/ /
ART : Miguel Coimbra
LAYOUT : Alexis -Halicarnassius 70- Vanmeerbeeck
This game is dedicated to the memory of Vincent Moirin. FOREST CAVE MAGISTRATES GUILD 1
5+
Whom left us before the release of this game, he has brought his feelings to this
game during many testings.
PLAYTESTERS : Mikaël Bach, Françoise Sengissen, Matthieu Houssais, Michaël Ber- MINE BUILDERS GUILD
trand, Mathias Guillaud, Dominique Figuet, Jenny Godard, Maïa Houssais, Florian 6+ 1
Grenier, Bruno Goube, Julie Politano, Bruno Cathala, Ludovic Maublanc, Milou,
Fred, Cyberfab, Mimi, Thomas Cauet, Yves Phaneuf, the members of the « Jeux
en Société » club of Grenoble, the members of the Dragons Nocturnes playnight
meetings, the Belgo-Ludiques 2010 players, the participants of the « Offs » of the
Cannes FIJ, the players from the Gathering of Friends 2010, the players from the LOOM LOOM
ludopathique meetups, the play-sitors of the Toulouse festival. 3+ 6+ 3+ 5+

CORRECTIONS : Didier Aldebert, Bruno Goube


TRANSLATION : Eric Harlaux GLASSWORKS GLASSWORKS
3+ 6+ 3+ 5+
REVISION : Eric Franklin, Konstantinos Theodorakakos
The author would like to thank Bruno Cathala for giving him ideas on the 2 player rules.
PRESS PRESS
The sombrero-wearing belgians would like to thank Geoff -Imma break your face-
3+ 6+ 3+ 5+
Picard, Alexis -bocce- Desplats, Philippe Mouret, John -I cut prototypes- Berny, A
la guerre who’ll recognize himself as well as his Cyborg, the members of the Liège
Objectifs-Jeux Club, 20.100, The organizers of the Feu.F.L.AN, Stefan Glaubitz.

7 WONDERS is a game of REPOS PRODUCTION.


Tél. + 32 (0) 477 254 518 • 7, Rue Lambert Vandervelde • 1170 Bruxelles -
Belgique • www.rprod.com
© REPOS PRODUCTION 2010. ALL RIGHT RESERVED.
This material may only be used for private entertainment.
· 10 ·
ERA I ERA II ERA III ERA I ERA II ERA III
STOCKADE
3+ 7+
PAWNSHOP
4+ 7+ 3
BARRACKS
3+ 5+
BATHS AQUEDUCT
A
3+ 7+ 3 33+ 7+ 5
GUARD TOWER
3+ 4+
ALTAR TEMPLE
T PANTHEON
3+ 5+ 2 33+ 6+ 3 3+ 6+ 7
WALLS FORTIFICATIONS
3+ 7+ 3+ 7+
THEATER STATUE
S GARDENS
3+ 6+ 2 33+ 7+ 4 3+ 4+ 5
TRAINING GROUND CIRCUS
4+ 6+ 7+ 4+ 5+ 6+
TOWN HALL
3+ 5+ 6+ 6
ARSENAL
3+ 4+ 7+
PALACE
3+ 7+ 8

TAVERN
4+ 5+ 7+ 5
ARBRE APOTHECARY
3+ 5+
STABLES
3+ 5+

DISPENSARY
ARENA
3+ 5+ 7+
3 1

3+ 4+

EAST TRADING POST LODGE


3+ 6+
3+ 77++
1 FORUM HAVEN
3+ 6+ 7+
/ / 3+ 4+
1 1
WEST TRADING POST ARCHERY RANGE
3+ 7+ 3+ 6+
1 WORKSHOP SIEGE WORKSHOP
3+ 7+ 3+ 5+

MARKETPLACE CARAVANSERY LIGHTHOUSE LABORATORY


3+ 5+
6+
3+ 6+ 3+ 5+ 6+ 3+ 6+
1 / / / 1 1 OBSERVATORY
3+ 7+

VINEYARD
3+ 6+
1
COURTHOUSE
3+ 5+ 4
SCRIPTORIUM SENATE
BAZAR
4+ 7+
3+ 4+ 3+ 5+ 6
2
LIBRARY
3+ 6+
UNIVERSITY
CHAMBER OF COMMERCE 3+ 4+
4+ 6+
2 2

ACADEMY
3+ 7+
SCHOOL
3+ 7+
STUDY
3+ 5+

· 11 ·
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")%".&"0)"#&%0A"(4#%"C"0+9;"#9(0=%0'9+)&%0*+=*)"&0'%0%". galbena prezenta in orasele invecinate.
#$*.#&%(-&*+,-1*(%&(0+(*%(-+&*'-/),%&*,$,!*)#$*%&!&
")%".&"0)"#&%0")4#="0'#4'#*%&"#9(9*09+01)9&0 >*7,$,-#*.(7-#%(+&*#$)#%(+&1*!(*(!&5&-&6 1 Philosophers Guild : un punct pentru fiecare
8!(-#.#%(-&*<(%&0+&*-&0,-0&*$,*'/+*.#*%,3'(-(+& carte verde prezenta in orasele invecinate.
")%".&"0)"#&%0.%0*"0*+0)"()9(0("0+9;"#"#%"0'9+)&%(4#. )&*%(+-&*4&%#$#6
Celelalte Ghilde aduc puncte pe baza unor reguli specifice.
")%".&"0)"#&%0.%0*"0*+0)"()9(0("0+9;"#"#%"0'9+)&%(4#6 !"#$%&'()%*(+#"("(,,,-"
Builders Guild : un punct pentru fiecare stagiu
")%".&"0)"#&%0.%0*"0*+0)"()9(0("0+9;"#"#%"0'9+)&%(4#6 %(-+&(*(%/-)(*'-/'-#&+(-,!,#*>*9%,+,-#6 1 !"#$%&'&%%#()&*+,'%+#%&#),!*-"-#%&.-(%&!+- /0
in ),!*'"#+!'.
")%".&"0)"#&%0A"(4#%"C"0+9;"#9(0=%0;4+%=%0*+=*)"&, ;4+%=%(%0.9+& %(-+&(*4(!/-&(:(*>*3/$&)& '&-*0+(5#,*(!*?#$,$##*%/$0+-,#+*#$
(9"&%0=%0("02"+)"040.*+>9#"0="&", "&9+)*0)"+=0%.&%0@9)"&"0)"#&%"6 /-(0,!*2,%(+/-,!,#1#$*3/3&$+,! 2,%(-##*%(-+##*@>1**A1*B*0(,*CD*3/$&)&E6 Shipowners Guild : '&#1'&(+#1-&+,'#2%-(!,-#(!,+-#
3 1 F(*0.(-0#+,!*2/%,!,#, %(-+&(*4(!/-&(:(*,$*',$%+*'&-*0+(5#,*(! 1 1 1 3!,)4#5,%#*%#3).#1,-6-&+!#%&#),!*'"#+!'7
*+)%'"+=0=*+0&9#9(0*+0)"#%0"0G4.&0)4+.&#9*&"B0 ?#$,$##*%/$0+-,#+*#$*/-(0,!*2,%(+/-,!,# (1, 2, 3 0(, 4 p,$%+&). 8"!,%2%(!,- : *-#&'3!,!#*%##Shipowners Guild !+'&(%#
1 @9)"&4#9(0'("&%.&%040;4+%="0*+0(4)0=%0=49"0 (!&9#*-#(!"('"-!6!#1'&(+-"-.
'%+&#90"0)9;'"#"0;"&%#**0'#*;%0=%0("0A%)*+9( cartea valoreaza o moneda per carte maro prezenta in orasul
=*+0=#%"'&". 1 1 jucatorului atunci cand este jucata. La sfarsitul jocului, cartea Strategists Guild : '&#1'&(+#1-&+,'#2%-(!,-#:-+)&
valoreaza un punct per carte maro prezenta in acel oras. 1 9-#%&2,!&5-,-#1,-6-&+#%&#),!*-"-#%&.-(%&!+-7
#$%&'($)*)#$*+,-,!*#$*%(-&*(*./0+*%/$0+-,#+(1*
1 2,%(+/-,!*'!(+&0+&*/*3/$&)(*#$*!/%*)&*)/,(* cartea valoreaza doua monede per carte gri prezenta in orasul Scientists Guild : :'(!+),'"#1,%3-*+-#'&#
'&$+-,*(*%,3'(-(*3(+&-##*'-#3&*)&*!(*4&%#$,! jucatorului atunci cand este jucata. La sfarsitul jocului, cartea *%3;)"#*+%%&+%2%(#"!#!"-5-,-7
)#$*0+($5(6 2 2 valoreaza doua puncte pentru fiecare carte gri prezenta in 8"!,%2%(!,- : !"-5-,-!#*%3;)"'"'%#*-#2!(-#"!#
orasul jucatorului. *2!,*%+'"#:)('"'%#*%#&'#!+'&(%#(!&9#*<!#
#$%&'($)*)#$*+,-,!*#$*%(-&*(*./0+*%/$0+-,#+(1* ()&*+,'%+#=>%"9!.
1 2,%(+/-,!*'!(+&0+&*/*3/$&)(*#$*!/%*)&*)/,(* cartea valoreaza o moneda pentru fiecare carte galbena jucata
'&$+-,*(*%,3'(-( 7,$,-#*.(7-#%(+&*)&*!(*/-#%(-& anterior in acest oras. La sfarsitul jocului, cartea valoreaza un 8"!,%2%(!,-?#@-*',*-"-#1,)9'*-#9-#(!+,-#$%&'&%#AB#*'&+#()&*%9-,!+-#(!,+%
1 1
)#$+-&*4&%#$#. punct pentru fiecare carte galbena prezenta in orasul jucato- (Vineyard, Bazar, =>%"9-, ...).
8!(-#.#%(-& '&$+-, Eastern Trading Post, Western Trading Post 0# rului.
Marketplace : 0(5&+#!&*(-(+(*)&*!(*%(-&*/-(0*'/+#*%,3'(-(*3(#*#&.+#$ Clarificari pentru Arena, Port, Chamber of Commerce si Lighthouse :
* monedele sunt primite o singura data, atunci cand este construita structura.
Punctele sunt numarate la sfarsitul jocului, in functie de cartile si de
stagiile Minunii construite pana la final.

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